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Postal 2 AI Q&A

Jun 26, 2002 4:44pm CST tags: Postal 2, Postal
Action Vault has a new Postal 2 Q&A. The focus is on the AI in this game, with questions about the goals of Running with Scissors when it comes to this part of the game, what Postal 2 AI will bring us, noteworthy features, funny bugs and of course, more.

Postal 2 Shots

May 31, 2002 4:47pm CST tags: Running With Scissors, Postal 2, Postal
HomeLAN Fed has four new screenshots from Postal 2, the upcoming Unreal engine powered FPS from Running With Scissors. Thanks jg.

Postal 2 Screenshots

May 29, 2002 12:16pm CST tags: Screenshots, Postal 2, Postal
Ten new screenshots from the upcoming violent action game Postal 2 have been posted on Game Over. You get to see elephants, people puking, a cat used as a silencer and more.

Gary Coleman in Postal 2

May 13, 2002 7:44pm CST tags: Postal 2, Postal
News of the day comes from the Running with Scissors guys who sent along a press release announcing that Gary Coleman will be in Postal 2. He will play himself in the violent Unreal engine powered game. You can find pictures and videos here (of Coleman, though not in the game).

Postal 2 Q&A

May 05, 2002 8:11pm CST tags: Postal 2, Postal
And more on Postal 2 as Game Tactics got Vince Desi to answer 10 questions about the Unreal engine powered FPS. He explains the concept, why they use the Unreal engine, what he would like to steal from other games, online features, and more.

Postal 2 Interview

May 05, 2002 12:52pm CST tags: Postal 2, Interview, Postal
The guys at Gameplex are the latest with a Postal 2 interview. Vince Desi talks about the first game, who the hero is, enemies in the game, AI of the characters in the game, violent content they are planning and more.

Postal 2 Q&A

May 02, 2002 10:08pm CST tags: Postal 2, Postal
Action Vault is the latest site with a Postal 2 Q&A. Vince Desi of Running with Scissors answers several questions about this Unreal powered shooter. According to Vince, we are not ready for all that is Postal 2.

Postal 2 Interview

Apr 26, 2002 10:12am CST tags: Postal 2, Interview, Postal
House O Spank is the latest with a Postal 2 interview, asking Mike Jarret of Running with Scissors about this upcoming violent Unreal engine game.

Postal 2 Q&A

Apr 04, 2002 5:49pm CST tags: Running With Scissors, Postal 2, Postal
Over at the Electric Playground is a Postal 2 Q&A. Vince Desi of Running With Scissors talks about the banning of Postal 1, how Postal 2 expands the franchise, the commitment of the team to the project, anticipated backlash, if there's anything they won't put in the game, and more. Thanks Blues News.

Postal 2 Preview

Mar 21, 2002 5:41pm CST tags: Running With Scissors, Postal 2, Postal
Hey who knew, Postal 2 is an actual game. Gamespot has the first preview of the game with screenshots, which shows that the Running With Scissors guys aren't just doing immature interviews. For those not in the know, Postal 2 uses the latest Unreal tech and will be an FPS game this time around.

One of the weapons that you can wreak havoc with in Postal 2 will be a gas can, and its contents will run down walls, splash, and form puddles just like you'd expect it to do. Alt-click on your mouse, and your character will flick a match that will ignite the gas stream that you previously created, causing a small line of fire to race along the trail until exploding in a giant fireball once it reaches a puddle. "You can do so much with just this one weapon," says Fouts. "One of our favorite techniques is to run circles around people with the gas can and watch them fry."

Postal 2 Q&As

Mar 13, 2002 12:24pm CST tags: Running With Scissors, Postal 2, Postal
Flux Games and Action Trip have both posted Postal 2 Q&As. They ask Mike Jaret-Schachter of Running With Scissors about this Unreal engine powered FPS.

Postal 2 Interview

Mar 05, 2002 4:55am CST tags: Running With Scissors, Postal 2, Interview, Postal
The Mushroom has conducted an interview with Steve Wik of Running With Scissors, who answers twenty questions about himself and the upcoming Postal 2. There are questions about the multiplayer modes, random killings like in Postal 1, if there will be the ability to throw Molotov cocktail into a marching band and much more.

Postal 2 Interview

Feb 24, 2002 9:49am CST tags: Postal 2, Interview, Postal
Another Postal 2 interview, this time on HomeLAN Fed. JCal asks the Running with Scissors guys if they think they can find an audience for their game, how long they have been working on the game, why they licensed the Unreal Warfare engine, what kind of levels and gameplay can we expect, if mods will be supported, and a whole bunch more.

Postal 2 Interview

Feb 22, 2002 4:40pm CST tags: Running With Scissors, Postal 2, Interview, Postal
XGR will be broadcasting a new audio interview. At 8:30PM CST they'll interview Vince Desi and Mike Riedel from Running With Scissors, where they are working on their FPS game Postal 2.

Postal 2 Interview

Feb 22, 2002 8:33am CST tags: Running With Scissors, Postal 2, Interview, Postal
Russian site COOLweb has posted a Postal 2 interview, talking to Vince Desi & Steve Wik of Running With Scissors about this upcoming violent game. Thanks Blues News.

Postal 2 Interview

Feb 13, 2002 9:00am CST tags: Running With Scissors, Postal 2, Interview, Postal
A new Unreal engine powered Postal was announced recently, and now Voodoo Extreme has an interview with Mike Riedel and Vince Desi from Running With Scissors about their new game. Though the answers are mostly short, it still tells us a bit more about the game.

VE: Postal obviously got a ton of press because of its violent nature. The bad boy of crown gaming as of late has been Grand Theft auto 3. Obviously you want that distinction back for your game. What kinds of violent content are you planning for this game?
Vince:: POSTAL 2 is a violent comedy...ha! Seriously we don't put violence in the game for violence sake, it needs to be funny too.

VE: Do you think Postal got a bad rap amongst the press as being all shock value and no gameplay?
Mike: The hype did hurt in some respects because people were expecting something very different and were surprised to find an isometric view with small characters and a focus on fast-paced gameplay that actually required quite a bit of strategy to stay alive.

Unreal Postal

Feb 03, 2002 3:49pm CST tags: Running With Scissors, Epic Games, Games: PC, Postal
Better keep this one from Lieberman...Running With Scissors has announced today (or actually tomorrow, according to their press release) that they have licensed the Unreal Warfare technology (yes, that's what it's officially called now, despite the fact that Epic has never announced that game) for none other than Postal 2. Here's an excerpt from the enthusiastic press release:

Today, the most dangerous videogame development company on the planet, Running With Scissors, announced POSTAL 2 is coming for REAL!

"It's as much fun as pouring gasoline on a grease fire and caffeinating sex rolled into one!" screamed a jubilant Vince Desi in referring to licensing Epic Games' UNREAL™ Warfare engine. "The spineless bastards who pretend to represent the interests of the non game-playing public are going to **** themselves when they see this!"

Why make POSTAL 2? As a responsible videogame development company, our first obligation is to our fans and all video game players. Wracked with remorse over the legendary POSTAL and the irreparable damage to the mental fabric of society it caused, we decided to atone by making a "politically corrected" game about the most boring subject we could think of: a guy going to buy milk.

First POSTAL!

Jul 27, 2000 11:16am CST tags: Games: PC, Postal
A few people (markJ being first) sent in word that Runningwithscissors has announced that their cult-classic'ish game Postal is making the transition to the FPS market. You can check out the interview on DailyTelefrag. They are actually focussing on internet multiplayer stuff, wee!

We are now in the process of making a nw POSTAL game that will be 1st person with strong online support. I really think taking advantage of the Internet will make for a great new version of POSTAL

Apologies for that headline...