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Electronic Arts Responds to Copy Protection Outcry, Removes 10-day SecuROM Check for the Troops

May 09, 2008 2:45pm CST tags: BioWare, Electronic Arts, Spore, Mass Effect, Piracy, Internet Rage
BioWare producer Derek French recently caused an uproar after announcing that copy protection on the PC editions of Mass Effect and Spore would require online validation every 10 days in order for the games to continue functioning.

In the face of increasing pressure, BioWare and publisher Electronic Arts today relented, updating the official Mass Effect PC FAQ to note that validation will now only be required when the player downloads new game content.

Q: If the game isn't going to require an authentication every 10 days, will it ever require re-authentication?

A: Only if the player chooses to download new game content.

Electronic Arts also released a statement mentioning that Spore's copy protection will be similarly changed to allow for offline play, only requiring validation on a patch or game content update.

The publisher further noted that the protection will still only allow users to authenticate each game on up to three computers. Approval of further authorizations... Read more

Nvidia VP: No Justification for PC Piracy

May 08, 2008 6:00pm CST tags: Nvidia, Piracy, PC Gaming
Nvidia content relations VP Roy Taylor said that PC gaming has moved beyond reasonable justification for pirating PC games.

The executive suggested that it was unfair to steal content from the same developers who are struggling to keep the PC gaming market alive in a market dominated by surging console sales.

"I think that we've arrived at a point now where I don't know how anyone could ever possibly justify pirating a game," Taylor told Eurogamer. "I just don't know how anyone could consider that a cool thing to do - it's not. It sucks."

"One of the things that I find frustrating is that PC gamers tend to be very passionate, and they love the people that make great PC games. If you ask any PC gamer what they think of John Carmack, they'll say he's a hero. What do they think of... Read more

Spore, Mass Effect PC to Require Online Validation Every Ten Days to Function

May 06, 2008 3:28pm CST tags: BioWare, Electronic Arts, Spore, Mass Effect, Piracy, Internet Rage
Update: Electronic Arts has relented to the pressure.

Original story: BioWare technical producer Derek French has said that the PC versions of both Mass Effect and Spore will make use of copy protection that will require online validation every ten days in order for the games to continue working.

"After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)," said French in a post on the BioWare forums.

If customers do not come online after ten days, the game will cease to function.

"After 10 days a re-check is required before the game can run," added French. "..An internet connection is not required to install, just to activate the first time, and every 10 days after."

The check is run when users activate the game's executable file, with the first re-check coming within "5 days remaining in the 10 day window."

According to French, Maxis' Spore will also make use of the same scheme: "[Electronic Arts] is ready for us and getting ready for Spore, which will use the same system."

French also noted that the online requirement will be clearly labeled on the games' packaging.

Crysis Developer Moving Away from PC Exclusives; Cites Piracy as 'Core Problem of PC Gaming'

Apr 30, 2008 9:32am CST tags: Crysis, Crytek, Piracy, PC Gaming
Crysis and Far Cry creator Crytek has revealed its intent to focus more on consoles and move away from creating PC-exclusive titles due to the "huge piracy" problems of the platform.

"We are going to support PC, but not exclusive anymore," Crytek president Cevat Yerli told PC Play. "Similar games [to Crysis] on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won't have PC exclusives as we did with Crysis in future."

The studio had previously revealed it was working on at least one console title and a non-FPS game along with the still-underway efforts to bring its CryENGINE 2 technology to consoles.

The Crytek president noted that piracy had significantly hurt the retail... Read more

THQ Exec Rails on PC Pirates, Hardware Makers, You

Mar 03, 2008 5:37pm CST tags: Piracy, THQ, Iron Lore, PC Gaming
Prompted by the closure of Titan Quest developer Iron Lore last week, THQ creative director Michael Fitch ranted on the state of PC gaming and rampant piracy in a post on the Quarter to Three forums

"The research I've seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia," Fitch wrote. "I didn't believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1."

Call of Duty 4: Modern Warfare developer Infinity Ward recently expressed similar dismay at the high levels of piracy for the PC version of its popular first-person shooter.

Fitch explained that piracy doesn't just harm sales—Titan Quest took a big hit in word of mouth when pirated copies of the game crashed after various failed security checks, prompting a negative response by those who had illegally acquired ... Read more

Infinity Ward Amazed by Rampant PC Piracy

Jan 15, 2008 1:18pm CST tags: Infinity Ward, Industry News: PC & Console, Piracy
Call of Duty 4: Modern Warfare (PC, PS3, X360) developer Infinity Ward was shocked to discover an unexpectedly high level of piracy in regards to the PC versions of its acclaimed FPS.

After using his blog to reveal that the developer is quite happy with the recent number of PC owners playing the game online, the studio's community relations manager fourzerotwo expressed amazement at how many of those players were running a pirated copy of the game.

"What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online)," he posted under the heading "They Wonder Why People Don't Make PC Games Any More."

Renowned development houses id Software and Epic Games chimed in on the matter last year, with both noting that they were pursuing multiplatform development due to piracy of their PC titles. Two of last year's biggest PC titles--Epic's... Read more

Chinese Piracy Declines As Worldwide Losses Grow

May 15, 2007 1:54pm CST tags: Industry News: PC & Console, Piracy
According to a new report by the Business Software Alliance, the rate of Chinese piracy has seen a decrease of 10% over the past three years, while global losses due to piracy have grown by 15% over the same period.

"For this study," the report reads, "IDC used proprietary statistics for software and hardware shipments gathered through surveys of vendors, users, and the channel, and enlisted IDC analysts in more than fifty countries to review local market conditions."

Piracy continued to worsen in the Middle East and Africa, leading the worldwide ... Read more

id and Epic: Multiplatform because of piracy

Mar 10, 2007 11:17am CST tags: MMO, id Software, Blizzard, Epic Games, Industry News: PC & Console, Piracy
Across two separate lectures at this week's Game Developers Conference, id Software CEO Todd Hollenshead and Epic Games president Michael Capps both admitted that piracy of PC games caused their companies to pursue developing beyond the PC platform. "Piracy has pushed id as being multiplatform," stated Hollenshead, whose company contracted Z-Axis to handle the PlayStation 3 version and Nerve Software the Xbox 360 edition of Splash Damage's forthcoming Enemy Territory: Quake Wars (PC).

Comments made by Epic's Capps carried a similar tone. "PC gaming is really falling apart," he revealed. "It killed us to make Unreal Tournament 3 cross-platform, but Epic had to do it," adding "the market that would buy a $600 video card knows how Bittorrent works." Epic is currently developing Unreal Tournament 3 for the PC, PlayStation 3 and Xbox 360 in-house.

Meanwhile, Firaxis designer and programmer Soren Johnson remained confident in PC development. He suggested that "game design on the PC is going to bend toward persistence," noting Blizzard's World of Warcraft is "successful because you can't pirate WoW. You cannot pirate an MMO. Period."

Introversion's Approach to Piracy

Aug 31, 2006 4:04pm CST tags: Games: PC, Piracy
This week GamesIndustry.biz released an interesting interview with Introversion's Tom Arundel. Introversion is the studio behind Uplink and Darwinia, as well as the upcoming Defcon. Arundel gives some thoughts on piracy from the perspective of a small independent studio, and shares some of Introversion's more creative methods of dealing with the trend:
You can't stop peer-to-peer file sharing. So the best route to combat it is to subvert it, and turn it around to your advantage. For example, we will release a version of our game that looks like it's been hacked at the same time as a pirate version gets out - usually a couple of days after release.

Our version, which is modified, repackaged and distributed by our user community of around 1000 active participants, looks like the real game, but is in fact a demo. After the third time of downloading the demo, the peer-to-peer user will be very, very frustrated, and will do one of two things; give up or buy the game from us. We subverted the Bit Torrent network for Darwinia very successfully this way, and to a lesser extent eMule / eDonkey.

Arundel also comments on more intrusive copy protection systems, noting that many of them detract from the experiences of legitimate gamers. "We can't win the war on piracy, but if you work smart, you can definitely reduce it," he said. "The golden rule I think is to keep things simple - especially for the legitimate user." (Thanks GilesH!)

Shack Interview: Ritual on Piracy

Jul 26, 2006 5:04am CST tags: SIN Episodes, Piracy, Interview
A few days ago, Ritual Entertainment's Mike Russell--whom some of you may also recognize from the Shack comments--posted a frustrated blog entry about piracy and its effect on his job and on developers such as Ritual. Recently, Russell has observed that he has been dealing with about five times as many support requests from pirates as he has from legitimate users, a figure that has a significant impact on Ritual's bottom line. I spoke with Mike about his further thoughts on the matter, which extended to a variety of topics: how developers survive (or don't) in the industry, what he does when he encounters a pirate, how Vista might make PC development easier, and more.
Shack: When you are relatively sure you've encountered a pirate, what do you do? How do you deal with the person?

Mike Russell: Actually, I contact their ISP [laughs].

I know it sounds silly, but ISPs have been a lot more responsive towards pirates than law enforcement has been. Most law enforcement sees piracy as petty theft. It's under a hundred bucks, it's piddly crap. But ISPs, they're really responsive towards pirates, because most pirates are the people who are munching all the bandwidth. So if they have, essentially, a legitimate excuse to boot a pirate off, they'll take it.

Piracy Checks At LAN Parties?

Nov 05, 2001 3:34pm CST tags: Games: PC, Piracy
Well Zoid stumbled upon this story about a LAN party in Denmark that was busted for software piracy by an anti-piracy group. Now, while this did not happen in the states, it does pose some interesting concerns. For one, not only are the participants getting investigated and fined, but the organizers of the event are as well for providing the network.

So what if there is a piracy crackdown here at LAN parties. How hard would it be for someone from the SPA to hook up to the LAN at QuakeCon and find hundreds of copies of Photoshop and Office floating around? Or what of the thousands of gigs of MP3's being shared? Who will be held responsible? I'll admit that I know nothing about these laws, so I figured I'd pose the questions to you guys.

Windows XP & Piracy

Jul 21, 2001 10:04am CST tags: Windows XP, Piracy
Looks like MS is going to be making some changes to the anti-piracy stuff because of XP's not-so-willingness to get along with hardware upgrades.

Software Piracy Numbers

May 22, 2001 12:00pm CST tags: zGeneral News, Piracy
CNN has a story with numbers on software piracy. According to a recent study 37% of software worldwide has been pirated, making for lost revenue of about $11.75 billion. The Asian Pacific region is one of the bigger offenders, with only a few percentage of software being legal in Vietnam, China and Russia. Piracy is one of the reasons Windows XP will come with that whole product activation thing, even though that has been cracked already as well.

Software companies have tried for some time to persuade China and other nations to strengthen and enforce intellectual property laws. "There isn't a sufficient local interest protecting intellectual property," Kruger said of those countries. "But that's kind of a circular argument. Until you protect IP (intellectual property) you won't be able to create the growth of an IP industry."

AOL Found Guilty of Piracy

Mar 10, 2001 2:52pm CST tags: Nerdy News, Piracy
Well isnt this something else. Late yesterday AOL was found guilty in court of piracy. AOL by allowing people to trade files through their service in Germany. Hit Box was the plantiff and they claimed that AOL was responsible for allowing their property to be distributed through AOL.

AOL appealed the case, basing at least part of its defense on the assertion that it could not be held responsible for, or even monitor, everything its millions of users send, just as the mail service is not held responsible for illicit material that passes through post offices.

... and I really wonder if we want to even attempt to allow file attachment options in msgcenter. Heh.

Codemasters Anti-Piracy Way

Mar 07, 2001 8:57am CST tags: Codemasters, Games: PC, Piracy
GA-Source is reporting on a new anti-piracy scheme by Codemasters. Instead of some cd-key the game will kill the gameplay up to a point where the game will no longer be fun to play if it's detected that you are playing an illegal copy of the game. Sounds interesting, although I believe some games already have this even when you do have a legit copy ;)

Whistler Anti-piracy

Jan 19, 2001 7:18am CST tags: zGeneral News, Piracy
Looks like Microsoft is finally going to do something about the massive warezing of their operating systems, as Wininformant has a story about the anti-piracy measure in Whistler (their next OS), which will tie the product key to the machine id of the PC Whistler is first installed on. It means you have to active the OS through Internet- or phone-based registration first, before you can use it. Office 10 will feature this as well.

Microsoft says that product activation does not scan a user's hard drive or register the make and model of the PC with the company. Instead, a random installation ID is generated using unnamed parts of the hardware configuration, and the Product ID, and that number is registered along with the Product ID at Microsoft. Users concerned about changing their system's configuration have nothing to fear: Microsoft understands that people upgrade components in their systems and their product activation scheme takes this into account. If a user completely recreates a system from scratch, say replacing the motherboard and other main components simultaneously, they will need to call Microsoft to activate the product when it is re-registered. This process will make it impossible to reinstall the OS on the old system.

Software Piracy Article

Sep 01, 2000 7:43am CST tags: Games: PC, Piracy
3DActionPlanet has an editorial on the topic that never dies, software piracy. Nearly every person I know who owns a computer has done it at least once (piracy, heh). Cant say I'm a fan of it as I've gotten older.

On Q3 Piracy

Dec 03, 1999 11:10am CST tags: John Carmack, Quake 3 Arena, Piracy
Graeme Devine has another new .plan update with word that the new and final Quake3 playable demo will be available some time today. He also talks a bit about piracy and the impact it has on id Software games. Thanks loony for the summary.

The demo has gone final and will be available through Sandpiper in a few hours.

I've gotten a lot of feedback from people regarding the use of authentication servers. Yes, John Carmack has a nice car from his hard work, but unfortunately software piracy has become such a serious issue that we need to use schemes such as CD keys to protect our future sales. Games cost large sums of money to make and market, and if you want to have software developers continue to develop games then piracy, understanding it, and addressing it, needs to be part of the development process...

Is piracy of id products the only way the community has prospered, grown and sustained itself all these years? It’s true a certain number of you will always pirate a game and never make the purchase. But a whole bunch of you are raving, fanatical loyal id fans with money in one hand and EB on speed dial in the other to see if Q3A is in stock. If you help the community by helping to stamp out piracy, then I think you’ll see that the community will be just fine and who knows, software prices might fall, Doom 2000 might come out, or the Y2K bug may not burn us all.

So yes. Use a SOCKS server (we will authenticate multiple CD Keys off a single IP), open up those ports on your firewall (you can resolve master.quake3arena.com and just use that IP address), but please don’t belie our intentions. We’ll work extremely hard, 24 hours a day, to make everything in Q3A work flawlessly for you, but we’ll also work on another game with the money we get from sales of Q3A, and by the time it’s done we may be able to release on DVD-ROM and piracy will be a non-issue. But alas, I fear, if it’s there, it will be copied.

These are my views, although I think id also frowns at piracy.

MS Piracy

Oct 18, 1999 8:41pm CST tags: zGeneral News, Piracy
A little news article on the SFGate to amuse yourself at the expense of Microsoft for you guys. Check out the SFTreasure Hunt. I certainly dont endorse piracy, but this is still funny. :) Thanks Blackdove

...only a few said they would actually walk up to Microsoft admitting their deed if they were. Some even ranked shoplifting a candy bar as a worse crime.