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CellFactor: Revolution Preview

Apr 13, 2007 9:12am CST tags: PhysX, Games: PC
IGN has a CellFactor: Revolution preview up, offering brief hands-on impressions of this PhysX powered shooter that's due out next month.

CellFactor: Revolution For Free This May

Apr 10, 2007 11:34am CST tags: PhysX, CellFactor: Revolution
AGEIA today announced that the multiplayer shooter CellFactor: Revolution, originally announced as a retail game, will be released for free May 8. Most parts of the physics heavy game will require a PhysX PPU, but people without such a card (which is...almost everyone) will be able play two levels against AI enemies.
The game will automatically detect players with a PhysX card, offering them the option to progress through the single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. Gamers who do not have a PhysX processor will be able to fight artificial-intelligent controlled enemies in the multiplayer "skirmish" modes, in two environments. The extreme PhysX levels were designed to spotlight physics gameplay with a purpose. For example, oil leaking from a barrel may be an indicator of its volatile nature, a spider web twitch can indicate nearby movement, lava can be psionically harnessed to deflect or smother enemies, and particle beams can be used as weapons.

Warmonger, Operation: Downtown Destruction Q&A

Mar 08, 2007 8:33am CST tags: MMO, PhysX, Games: PC
Over at RPG Vault you can find a Q&A on that new NetDevil game with the silly title Warmonger, Operation: Downtown Destruction. Chris Sherland is asked about the creation of a first person shooter by a company known for MMO titles, the game setting, initial content, gameplay, AI, and use of PhysX among other things.

Warmonger Q&A

Feb 23, 2007 5:16pm CST tags: PhysX, Games: PC
New at FiringSquad this afternoon is a Warmonger Q&A, asking NetDevil's Chris Sherland about this Unreal Engine 3 powered shooter which will feature extensive AGEIA PhysX support.

Infernal Q&A

Jan 12, 2007 5:28pm CST tags: PhysX, Infernal
New at FiringSquad this afternoon is an Infernal Q&A, asking Pawel Miechowski of Metropolis Software about this third person action game. Topics include the game's back story, the singleplayer campaign, unique gameplay elements and the game's use of the AGEIA PhysX accelerator.

Warmonger, Operation: Downtown Destruction Announced

Jan 08, 2007 2:35pm CST tags: PhysX, Games: PC, Unreal Engine 3
We received this press release, officially announcing the development of Warmonger, Operation: Downtown Destruction, a first person shooter in development at NetDevil (Auto Assault, Jumpgate). The game is powered by Unreal Engine 3 and will make use of the AGEIA PhysX processor.
Unique to "Warmonger" is a destruction system that allows dynamic gameplay to emerge from the results of combat, where every aspect of the environment can be completely leveled. Destruction is done procedurally, rather than pre-canned animations that are found in most games today. As a result, explosives, rockets, indirect fire, and vehicle combat can literally blow away walls, drop ceilings and open up new pathways for enhanced gameflow. Collision detection has also been carefully considered during development, and the effect of destruction within the environment can be used as a weapon. A sniper can blow the stairs behind him to block access, but a rocket to the floor beneath him will drop him down, causing possible death. "NetDevil has poured their imagination into this title, and it shows in virtually every aspect of the game," said Manju Hegde, CEO of AGEIA. "We've been very impressed with what they've been able to do with our PhysX processor, as well as visual enhancements they've made to the game by combining it with the Unreal Engine 3. "The benefits of the destruction system are noteworthy, and added PhysX elements of fluids and cloth will give a depth and feel that truly reflect the cutting edge of gaming interactivity."

PhysX Price Drops, Bundles

Nov 16, 2006 7:38am CST tags: PhysX, Hardware (PC only)
Tech Report is reporting that AGEIA PhysX prices are starting to come down. The physics acceleration board launched at $299 earlier this year, but now some online stores are carrying cards for under 200. Additionals, several e-tailers including Newegg and ZipZoomFly will include City of Villains, Bet on Soldier: Blood of Sahara, and Ghost Recon Advanced Warfighter with PhysX cards.

CellFactor: Revolution Q&A

Sep 08, 2006 8:29am CST tags: PhysX, CellFactor: Revolution
1UP has posted a CellFactor: Revolution Q&A, asking Jeremy Stieglitz of Artificial Studios about the retail version of their PhysX techo demo game.

CellFactor: Revolution Q&A

Aug 14, 2006 6:39am CST tags: PhysX, CellFactor: Revolution
New at FiringSquad is this CellFactor: Revolution Q&A. Lead designer Jeremy Stieglitz is asked about the reaction to the CellFactor build that was bundled with the AGEIA PhysX card, expanding on the concepts from that demo for a full retail game, character classes, available weapons, new game modes, AI improvements and more.

CellFactor: Revolution Q&A

Aug 11, 2006 8:18am CST tags: PhysX, CellFactor: Revolution
IGN has a CellFactor: Revolution Q&A posted, asking lead designer Jeremy Stieglit about the retail version of the AGEIA PhysX tech demo. Includes new media.

CellFactor: Revolution Q&A

Aug 07, 2006 6:12pm CST tags: PhysX, CellFactor: Revolution
GameSpot has been updated with a CellFactor: Revolution Q&A. Artificial's president and lead developer Jeremy Stieglitz answers questions about the PhysX enhanced first person shooter. Includes new media.

AGEIA Q&A

Aug 07, 2006 7:16am CST tags: PhysX, Hardware (PC only)
Gaming Nexus is the site with the latest AGEIA Q&A. Vice president of marketing Michael Steele talks about the PhysX launch, lackluster reaction so far, ATI and NVidia's GPU physics acceleration plans and the time it will take before the physics market reaches critical mass.

CellFactor Game Announcement

Aug 04, 2006 5:09am CST tags: PhysX, CellFactor: Revolution
Artificial Studios issued this press release, announcing the development of a retail game based on the CellFactor demo they created for AGEIA's PhysX PPU. CellFactor: Revolution will out later this year and features five worlds, new physics powers, more vehicles, new weapons and additional game modes.

AGEIA Q&A

Jul 13, 2006 5:38am CST tags: PhysX, Hardware (PC only)
GDHardware is the latest site with a Q&A with Manju Hegde and Michael Steele of AGEIA, asking them about the PhysX physics acceleration chip that was released not too long ago. Topics include pricing, the need for a product like this and developer support.

Joint Task Force Movie

Jul 11, 2006 11:44am CST tags: PhysX, Vivendi, Joint Task Force
Vivendi sends along a new Joint Task Force movie, showing off the PhysX accelerated physics effects in the military strategy game.

CellFactor Q&A

Jun 09, 2006 11:38am CST tags: PhysX, CellFactor: Revolution
The AGEIA website has posted a CellFactor Q&A, asking Jeremy Steiglitz of Artificial Studios about this AGEIA PhysX powered action game. Thanks Blues News.

Ghost Recon: Advanced Warfighter Patch

May 24, 2006 11:14am CST tags: PhysX, Ubisoft, Rainbow6
Ubisoft sends along the latest Ghost Recon Advanced Warfighter patch, updating the game to v1.10. The 28mb patch offers bug fixes, interface changes and PhysX updates.

PhysX Game Impressions

May 02, 2006 5:59pm CST tags: PhysX, Hardware (PC only)
PC Perspective has posted a new article, taking a video look at the AGEIA PhysX PPU as used by Ghost Recon: Advanced Warfighter and the CellFactor PPU. I hear the videos can be downloaded from a totally awesome site.

AGEIA Q&A

May 02, 2006 6:23am CST tags: PhysX, Hardware (PC only)
New at FiringSquad today is this AGEIA Pre-E3 Q&A. The company behind the PhysX PPU is asked about the initial response to their newly released product, the upcoming relaese of PPU supporting games in Ghost Recon Advanced Warfighter and Rise of Legends, E3 plans, and the possibility of a cheaper card.

Alpha Prime Q&A

Apr 26, 2006 7:50am CST tags: PhysX, Games: PC
New at FiringSquad this morning is an Alpha Prime Q&A. Black Element's Radek Volf is asked about the game's storyline, locations, enemies, multiplayer plans, graphics and PhysX support.