If you didn't see the previous video featuring water effects, you can get to that here.This new AVI demonstrates some of the stunning weather effects included in the LithTech Jupiter System. The procedural snow effect allows content creators full control over the look and feel of the weather particles as they fall from the sky. The particles move in realistic patterns and can simulate a variety of weather effects with ease. Content creators also have full control over where the effects occur, and the density of the particles. Buildings and overhangs block the snow to complete the effect.
Future videos will show character and object interaction with the water.Notice the realistic, reflective water with wave emitters and a particle system at the base of the waterfall combined with the high detail trees in the background. The system behind the sequel to No One Lives Forever, Jupiter features an enriched polygrid that supports dynamic lighting as well as Fresnel reflections. It also supports non-square areas--empowering the creation of more realistic-looking bodies of water. The water system also features wave emitters, cubic environment mapping and a variety of effect triggers
Update: for those confused about if this is a tech demo or actual No One Lives Forever 2 stuff, here's a note from LithTech "This AVI was taken from the actual Japan level of the sequel to No One Lives Forever. While LithTech is releasing it to showcase the water effects system of Jupiter, it is actual footage taken from within the game".
ActionTrip: Care to reveal any new Bond-like gadgets? C'mon, one at least!
Craig Hubbard: One of the new gadgets is the Angry Kitty proximity mine. Once activated, the kitty will sit around looking cute until someone gets close enough to trigger it, at which point it will emit a gleeful meow, pounce at its victim, and explode. There are sleep gas, explosive, and other devious varieties.
The LithTech Jupiter engine is powering No One Lives Forever 2, here are six new screenshots from the game.Jupiter now delivers an even broader range of features including a new polygrid system that supports dynamic lighting, Fresnel reflections and dynamic surface animations as well as the addition of cubic environment mapping. Other new features include an improved command editor to more easily create cinematic events and more robust support for dynamic texture effects.
I believe Vivendi/Sierra will start hyping the game online pretty soon as well. The first No One Lives Forever was one of the best games of 2000 (imho), let's hope the sequel will be just as good.On February 22, an inaccurate message was posted on the NOLFNews.com website regarding the sequel to The Operative: No One Lives Forever by a new intern at Fox Interactive. The message referenced outdated information and incorrectly stated that the game would feature Deathmatch, Team and Cooperative modes.
Fox Interactive would like to set the record straight. The Monolith Productions team is hard at work creating the most enjoyable game possible. New features will include mission-based Cooperative multiplayer mode, new weapons and gadgets, improved AI, great mission variety and a vast array of exciting new features. Fox Interactive wishes to apologize to the NOLF community for the misinformation. Please visit www.sierra.com for regular updates on this title in the upcoming months.
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