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NOLF2 Q&A

Jun 21, 2002 9:51am CST tags: No One Lives Forever, Monolith
A No One Lives Forever 2 Q&A is up at the Armchair Empire today, asking several people from Monolith about the upcoming sequel to the critically acclaimed first person shooter of 2000. Thanks Blues' for that one. There is also a Lithtech interview on Gamers Click, talking to Jeff Hutt about engine developments over there.

NOLF2 Interview

Jun 03, 2002 5:11pm CST tags: No One Lives Forever, Interview
XGR will be broadcasting their E3 interviews tonight, starting off with a No One Lives Forever 2 demo interview. The broadcast starts at 8:30PM CST.

NOLF2 Q&A

May 28, 2002 8:52am CST tags: No One Lives Forever, Monolith
There's a No One Lives Forever 2 Q&A on GameSpy, talking to various people at Monolith about this upcoming sequel game. Questions and answers are about new features, setting of the game, multiplayer options, pressure while working on the game and a few other things.

Lithtech Screenshots

May 24, 2002 12:50am CST tags: Screenshots, No One Lives Forever
We had an appointment with Lithtech today, and got a press CD which had several No One Lives Forever 2 (powered by the Jupiter system) and TRON 2.0 screenshots (powered by the Triton system). It's impossible for me to keep up with all the E3 things other sites are posting, so I can't be certain these shots are new. There are definitely shots I've seen before, but also a bunch that I haven't. Click here for the shots.

NOLF2 Name

May 20, 2002 11:41am CST tags: Vivendi, Blizzard, No One Lives Forever, Monolith
A Vivendi E3 press release reveals that the complete name for Monolith's No One Lives Forever 2 is No One Lives Forever 2: A Spy in H.A.R.M.'s Way. Expect coverage on the title from us Wednesday night. The press release also mentions what Blizzard, Sierra, Universal and Vivendi will be showing at the expo. Thanks Blues News.

NOLF2 Q&A

May 15, 2002 6:37pm CST tags: No One Lives Forever, Monolith
Haven't seen too many of these yet. Gamers Click has a No One Lives Forever 2 Q&A, asking Monolith's Craig Hubbard a few questions about this upcoming shooter. Questions are about the engine, weapon selection, new gadgets, characters from the previous game, AI, and more.

New Jupiter Tech AVI

May 15, 2002 7:45am CST tags: No One Lives Forever, Monolith
Lithtech sends along a new AVI video, showing weather effects from their Jupiter engine. This engine is used in Monolith's upcoming No One Lives Forever 2. The video is a 9.46mb download and runs for 29 seconds.

This new AVI demonstrates some of the stunning weather effects included in the LithTech Jupiter System. The procedural snow effect allows content creators full control over the look and feel of the weather particles as they fall from the sky. The particles move in realistic patterns and can simulate a variety of weather effects with ease. Content creators also have full control over where the effects occur, and the density of the particles. Buildings and overhangs block the snow to complete the effect.

If you didn't see the previous video featuring water effects, you can get to that here.

Jupiter Tech NOLF2 AVI

Apr 23, 2002 12:04pm CST tags: No One Lives Forever
LithTech today released a new video from their Jupiter tech system. You can grab this video from Fileshack New York City or Fileshack Seattle . The 11.2mb clip (which runs for 33 seconds) "showcases the dynamic lighting and fresnel effects in the sequel to No One Lives Forever". Here's a bit more on the tech

Notice the realistic, reflective water with wave emitters and a particle system at the base of the waterfall combined with the high detail trees in the background. The system behind the sequel to No One Lives Forever, Jupiter features an enriched polygrid that supports dynamic lighting as well as Fresnel reflections. It also supports non-square areas--empowering the creation of more realistic-looking bodies of water. The water system also features wave emitters, cubic environment mapping and a variety of effect triggers

Future videos will show character and object interaction with the water.

Update: for those confused about if this is a tech demo or actual No One Lives Forever 2 stuff, here's a note from LithTech "This AVI was taken from the actual Japan level of the sequel to No One Lives Forever. While LithTech is releasing it to showcase the water effects system of Jupiter, it is actual footage taken from within the game".

NOLF 2 Q&A

Apr 19, 2002 9:49am CST tags: No One Lives Forever, Monolith
Action Trip has a No One Lives Forever 2 interview, asking several Monolith people about this upcoming first person shooter. There's questions in there about the engine, if Cate Archer will have a new look, the AI scripting, multiplayer plans, game length and a few other things.

ActionTrip: Care to reveal any new Bond-like gadgets? C'mon, one at least!

Craig Hubbard: One of the new gadgets is the Angry Kitty proximity mine. Once activated, the kitty will sit around looking cute until someone gets close enough to trigger it, at which point it will emit a gleeful meow, pounce at its victim, and explode. There are sleep gas, explosive, and other devious varieties.

NOLF2 Preview

Apr 16, 2002 8:38pm CST tags: No One Lives Forever, Monolith
Computer & Video Games has a No One Lives Forever 2 preview, taking a look at the latest Monolith game. There's an overview of the story, gameplay style, locations you visit and a few other things. New screenshots are included as well.

NOLF2 @ GDC

Mar 26, 2002 8:01am CST tags: No One Lives Forever, GDC
Some more post-GDC articles. PC.IGN and GameHelper both have new articles about No One Lives Forever 2 which was on display there. Since it was shown my Lithtech, there's a lot of focus on the engine.

More NOLF2 Screenshots

Mar 22, 2002 9:31pm CST tags: Screenshots, No One Lives Forever
Frans at Blues News noticed the LithTech has additional screenshots from No One Lives Forever 2. They are from the same areas we saw in the previous screenshots though.

NOLF2 Impressions

Mar 22, 2002 9:01pm CST tags: No One Lives Forever
And yet more from GDC. Gamespot has posted their impressions of No One Lives Forever 2, based on what LithTech is demoing to show off their Jupitech tech system.

NOLF2 Hands-On

Mar 21, 2002 9:04pm CST tags: No One Lives Forever, Monolith
PC.IGN is at GDC as well of course, and they offer us their impressions of No One Lives Forever 2. Though the game is at an early state, LithTech is showing off various sections from Monolith's upcoming FPS.

Jupiter Tech Q&A

Mar 06, 2002 3:28pm CST tags: No One Lives Forever
There's an interview with LithTech's Jeffrey Hutt on GameSpot about the Jupiter engine. Jeff answers questions about the new features, how these features will help developers, how these features are used in No One Lives Forever 2, what else they are working on and their presence at Game Developers Conference. Saw that on Blues.

New LithTech Tech/NOLF Shots2

Mar 06, 2002 12:06pm CST tags: No One Lives Forever
LithTech today announced they have released the latest version of the Jupiter engine. Some of the new features

Jupiter now delivers an even broader range of features including a new polygrid system that supports dynamic lighting, Fresnel reflections and dynamic surface animations as well as the addition of cubic environment mapping. Other new features include an improved command editor to more easily create cinematic events and more robust support for dynamic texture effects.

The LithTech Jupiter engine is powering No One Lives Forever 2, here are six new screenshots from the game.

Bit Of NOLF2 News

Feb 27, 2002 11:31am CST tags: Vivendi, Fox Interactive, No One Lives Forever, Monolith
It seems the hype machine for No One Lives Forever 2 is finally starting. An upcoming issue of Computer Gaming World will have a five page preview of the game, and here's what Kristin from NOLF Girl sent to us.

On February 22, an inaccurate message was posted on the NOLFNews.com website regarding the sequel to The Operative: No One Lives Forever by a new intern at Fox Interactive. The message referenced outdated information and incorrectly stated that the game would feature Deathmatch, Team and Cooperative modes.

Fox Interactive would like to set the record straight. The Monolith Productions team is hard at work creating the most enjoyable game possible. New features will include mission-based Cooperative multiplayer mode, new weapons and gadgets, improved AI, great mission variety and a vast array of exciting new features. Fox Interactive wishes to apologize to the NOLF community for the misinformation. Please visit www.sierra.com for regular updates on this title in the upcoming months.

I believe Vivendi/Sierra will start hyping the game online pretty soon as well. The first No One Lives Forever was one of the best games of 2000 (imho), let's hope the sequel will be just as good.

NOLF2 Preview

Jan 15, 2002 2:02pm CST tags: No One Lives Forever
Computer And Video Games has posted a brief preview of No One Lives Forever 2, which comes with three new screenshots from the game. Additional shots are up in this news item.

NOLF2 Footage

Nov 16, 2001 10:34am CST tags: No One Lives Forever, Trailer
Lithtech has opened a new section of their website with Windows Media video footage from their current engines, the Jupiter System, the Talon System and the Cobalt System. The Talon video (9.33mb) shows footage from Aliens versus Predator 2 and the Cobalt video (5.87mb) shows footage from the Playstation 2 version of No One Lives Forever but the Jupiter system video (3.9mb) shows some footage from the upcoming No One Lives Forever 2. The movie, which runs for almost a minute, is a mix of the editor and actual enviroments, with mostly the same locations as shown in the recent screenshots. Thanks Blues News. A mirror of the Jupiter video is available here on Fileshack (3.6mb zip)

NOLF2 Screenshots

Nov 12, 2001 6:53am CST tags: Screenshots, No One Lives Forever, Monolith
Lithtech was kind enough to send us the first four screenshots from The Operative 2, aka No One Lives Forever 2. This is a very early look with what Monolith is coming up with, and what Lithtech is coming up with as the engine used is the all new LithTech Jupiter System. The Jupiter System is specifically designed to use the new features in state of the art hardware. Update - 11am: Lithtech's Paige Young sends along 4 new screenshots, which have a higher resolution than the original shots.

For more about the new Lithtech engine you can check out interviews on HomeLAN Fed and IanStorm.