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NWN2: The Black Hound Q&A

Feb 14, 2007 8:56am CST tags: Neverwinter Nights
Over at GameBanshee you can find a Q&A with Obsidian's Josh Sawyer, who is asked about the Neverwinter Nights 2 module The Black Hound. This was originally the title of a D&D RPG at Sawyer's previous company Black Isle Studios.

New Neverwinter Nights Premium Module

Sep 14, 2006 6:39am CST tags: BioWare, Neverwinter Nights
Even though the Premium Module program had supposedly ended, BioWare let us know that Wyvern Crown of Cormyr is now available. The $12 module promises a 18-20 hour singleplayer campaign, and features a new prestige class, new art, and new creatures among other things.

Neverwinter Nights Patched

Aug 30, 2006 10:22am CST tags: Neverwinter Nights
New patches for Neverwinter Nights are now available, updating the original game and expansion packs to v1.68. There is also an updated dedicated server.

Cancelled NWN Premium Module Q&A

Aug 27, 2006 2:37pm CST tags: Atari, Neverwinter Nights
Neverwinter Vault has another Q&A on the Darkness over Daggerford module, which was to be a premium Neverwinter Night module until Atari cancelled that program. This time the entire team gets to have a say about Ossian Studios, the development team, the cancellation of the premium module program and other related topics.

Neverwinter Nights Premium Module Q&A

Aug 18, 2006 8:31am CST tags: Atari, BioWare, Neverwinter Nights
The guys at Neverwinter Vault have posted this Q&A with Alan Miranda, former BioWare producer who is now the CEO of Ossian Studios. His company worked on a premium module called Darkness over Daggerford for Neverwinter Nights, however due to Atari's premium module approval stop this addon is now available for free.

NWN Infinite Dungeons Q&A

Jun 12, 2006 11:31am CST tags: BioWare, Neverwinter Nights
Neverwinter Vault has posted a Q&A with Chris Priestly and Stanley Woo, asking the BioWare Quality Assurance team members about the recently released Infinite Dungeons premium module for Neverwinter Nights.

Neverwinter Nights Premium Module Q&A

Jun 08, 2006 10:50am CST tags: BioWare, Neverwinter Nights
Neverwinter Vault has a Q&A with Jason 'Elidrin' Lowry, co-creator of the recently released Infinite Dungeons premium module for Neverwinter Nights. Lowry is asked about his community origins, and working with BioWare on this project. About the future of the premium module program though, Lowry says this: "It's too bad we could not keep that system working into NWN2 and beyond, it was good for both the company and the consumer, a win-win, those are hard to come by".

J.E. Sawyer Q&A

May 18, 2006 3:50pm CST tags: Neverwinter Nights
Neverwinter Nights 2 News has posted a Q&A with Neverwinter Nights 2 lead designer J.E. Sawyer. Questions are about the influence from his work at Black Isle Studios, the future of CRPGs, his favorite CRPGs, the cyberpunk setting and other topics. Thanks Blues News.

New Neverwinter Nights Patch

Apr 26, 2006 8:18pm CST tags: Neverwinter Nights
Over at FileShack you can now download new Neverwinter Nights patches, updating the original game and the two expansion packs to v1.67. The update offers new content and additional Aurora toolset scripting commands among other things.

BioWare Writing Contest

Dec 01, 2005 9:28am CST tags: BioWare, Neverwinter Nights
BioWare today announced that they are looking to hire new writers. Instead of people sending their resumes however, BioWare is looking for people to create Neverwinter Nights modules. These modules must offer a well paced plot, with proper dialogue and a non-linear structure. People have until January 30th, 2006 to submit their modules, after which the community will vote on the 8 best modules. The writers of those eight modules will then be interviewed by BioWare though even if you aren't hired you'll receive a bunch of swag.
Anyone who has dreamed of writing professionally will find this a unique opportunity to get their work noticed by the right people. We are looking for exceptionally talented writers to help develop our award-winning roleplaying games. BioWare's Director of Design James Ohlen and Assistant Director of Design Kevin Barrett have agreed to make the process of submitting work as easy as possible for writers looking to work for BioWare.

NWN: Pirates of the Sword Coast Available

Jun 23, 2005 7:47am CST tags: BioWare, Neverwinter Nights
BioWare's Neverwinter Nights online store now offers Pirates of the Sword Coast, which they describe as the "Biggest Premium Neverwinter Nights Module Ever". The $9.99 download is all about pirates, parrots, and peril, and was written and developed by BioWare, features new music, multiple endings, and should provide 8-12 hours of gameplay. It can be played solo or with friends.

Neverwinter Nights Patches

Jun 15, 2005 5:52am CST tags: BioWare, Neverwinter Nights
BioWare has released new patches for Neverwinter Nights, updating the original game and its expansion packs to version 1.66. You can find a changelist here.

Neverwinter Nights Patches

Dec 13, 2004 9:59pm CST tags: BioWare, Neverwinter Nights
The BioWare website has new patches for Neverwinter Nights and its expansion packs, updating them to v1.65. You can find the change list here. Thanks Blues News.

BioWare Online Store Opened

Nov 10, 2004 9:40am CST tags: BioWare, Neverwinter Nights
BioWare sends along a note announcing that the BioWare online store is now officially open for business. The two premium modules immediately available are Neverwinter Nights: Kingmaker and Neverwinter Nights: ShadowGuard. Kingmaker costs $7.99 or $5.99 for the Lite version, while ShadowGuard costs $4.99 (and you get the Witch's Wake module included with that as well).

BioWare Store Q&A

Oct 27, 2004 8:29am CST tags: BioWare, Neverwinter Nights
HomeLAN Fed has a new Q&A with various folks at BioWare, asking them about the company's new online store which will be selling Neverwinter Nights modules.

Neverwinter Nights 1.64 Patch

Oct 08, 2004 9:08am CST tags: BioWare, Neverwinter Nights
BioWare's Neverwinter Nights patch page has been updated with a new 1.64 update for the game, which is now out of beta. Patch details can be found here.

Hordes of the Underdark Wrap Report

Mar 05, 2004 11:34am CST tags: BioWare, Neverwinter Nights
A new post mortem article is online at RPG Vault, this time on th development of Neverwinter Nights: Hordes of the Underdark. BioWare's Trent Oster, Darcy Pajak and Tom Ohle chime in with their thoughts.

Neverwinter Nights 1.62 Patch

Feb 25, 2004 10:12am CST tags: BioWare, Neverwinter Nights
BioWare has released new Neverwinter Nights patches, updating the original game and two expansion packs to version 1.62. Patch details can be found here. An updated stand-alone server is available as well.

Neverwinter Nights Chat

Dec 17, 2003 9:36am CST tags: BioWare, Neverwinter Nights
Neverwinter Vault is hosting another BioWare IRC chat tomorrow (the 18th), this time focused on the newly released Hordes of the Underdark expansion. The chat will be on in #neverwinter on chat1.ign.com and starts at 6PM CT.

Neverwinter Nights 1.61 Update

Dec 17, 2003 9:33am CST tags: BioWare, Neverwinter Nights
After a quickly pulled 1.60 patch, BioWare has now released the 1.61 patch for Neverwinter Nights and expansion packs. There are a ton of changes related to the game and the Aurora toolset.