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EA CEO: We Were Torturing Need for Speed Devs

Jun 18, 2008 7:20am CST tags: Need for Speed ProStreet, Electronic Arts
Speaking at an investors meeting, Electronic Arts CEO John Riccitiello noted his disappointment with Need for Speed: ProStreet, and said that EA had been "torturing a very talented group of people" at EA Vancouver with rigorous 12 month development cycles reports GamesIndustry.biz.

Though Need for Speed: Most Wanted was a recent series highlight, newer games like Carbon and ProStreet were not received as well.

Electronic Arts attributes this to the fact that EA Vancouver had been producing a new Need for Speed game every single year for the past eight years. That changed last summer, ... Read more

Need for Speed ProStreet Porsche Demo Released

Feb 12, 2008 6:59am CST tags: Electronic Arts, Need for Speed ProStreet, Demo
Electronic Arts has released a second Need for Speed ProStreet demo, featuring all-Porsche content. The 571MB download includes the Porsche GT2 and GT3RS cars, and Porsche's Leipzig testing track.
Need for Speed ProStreet was released for PC, PlayStation 2, PlayStation 3, Xbox 360, Wii and Nintendo DS last November, with a PSP release following later this month.

Need for Speed ProStreet PC Demo Released

Nov 03, 2007 12:03am CST tags: Electronic Arts, Need for Speed ProStreet, Demo
Electronic Arts has released the PC demo for Need for Speed ProStreet, which will be released on every platform imaginable November 14. The 795mb demo includes Grip Racing and Speed Challenge modes.

Need for Speed ProStreet Preview

Oct 25, 2007 5:57am CST tags: Need for Speed ProStreet
IGN has a new Need for Speed ProStreet preview, taking a near final build of the game for a spin.

New Need For Speed ProStreet Media Depicts Cars, Racing

Oct 04, 2007 5:29pm CST tags: Electronic Arts, Need for Speed ProStreet, Trailer, Screenshots
Electronic Arts sends along some more media from Need for Speed ProStreet, hitting stores November 13 for PC, PlayStation 3, PlayStation 3, Xbox 360, Wii, Nintendo DS and PSP. There are screenshots here, and there is also a movie focusing on the game's social / online competition and features.

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Need for Speed ProStreet Preview

Oct 03, 2007 7:52pm CST tags: Need for Speed ProStreet
There's a new Need for Speed ProStreet preview on IGN this evening, offering impressions of the game's online mode.

New Need For Speed ProStreet Movie

Sep 28, 2007 3:47pm CST tags: Need for Speed ProStreet
EA sends along this new Need For Speed ProStreet movie, showing off the game's drift racing mode. ProStreet ships for about every platform imaginable November 14.

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Mercury subscribers can use the HD stream.

Need for Speed ProStreet Q&A

Sep 14, 2007 1:57am CST tags: Need for Speed ProStreet
IGN has a new Need for Speed ProStreet Q&A, asking producer Andrew Hahn about the racing game sequel. Topics include the series' new direction, the physics system, performance customization, and the different race modes.

Need for Speed ProStreet Trailer

Jul 31, 2007 6:40pm CST tags: Electronic Arts, Trailer, Need for Speed ProStreet
Electronic Arts sends along a new Need for Speed ProStreet trailer, showing about fifty seconds of speed challenge gameplay footage from the racing game sequel. ProStreet will be released on PC, PlayStation 2, Playstation 3, Xbox 360, Wii, Nintendo DS and PSP this October.

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Download the HD version from FileShack

Need for Speed ProStreet Q&A

Jul 26, 2007 11:19am CST tags: Need for Speed ProStreet
Computer & Video Games checks under the hood, talking to producer John Doyle about Need for Speed Pro Street. Topics include arcade vs simulation gameplay, online features, cars, game locations and platform differences.

Need for Speed ProStreet Preview

Jul 08, 2007 1:19pm CST tags: Need for Speed ProStreet
Also on Computer & Video Games is this Need for Speed ProStreet preview. There are impressions and quotes by producer John Doyle.

Need for Speed ProStreet Interview

Jun 08, 2007 4:12pm CST tags: Need for Speed ProStreet, Interview
1UP has posted a Need for Speed ProStreet video interview, asking producer Mark Little about the team's plans for this racing game sequel which was announced last week.

Need for Speed ProStreet Q&A

Jun 07, 2007 9:35am CST tags: Need for Speed ProStreet
Over at 1UP you can find a Need for Speed Q&A, asking EA Black Box GM Hanno Lemke about the street racing game franchise and its newest installment ProStreet. Topics include the evolution of the NFS franchise, the annual installments, building a next-gen racing game that's also coming to less powerful platforms, and things Lemke would do with an unlimited budget.

Need for Speed ProStreet Q&A

Jun 03, 2007 8:19am CST tags: Need for Speed ProStreet
Over at Game Informer you can find a Need for Speed ProStreet Q&A. EA Black Box producer John Doyle is asked about the increased realism in the game, forgoing green screen acting, the damage model, the focus on daytime races, racing modes and more.

Need for Speed ProStreet Previews

Jun 01, 2007 8:43am CST tags: Need for Speed ProStreet
GameSpot, IGN, GameSpy and Game Informer all have Need For Speed ProStreet previews, checking out EA's newly announced racing game sequel.

Need for Speed ProStreet Announced

May 31, 2007 7:49am CST tags: Electronic Arts, Need for Speed ProStreet
Need for Speed ProStreet As was expected, Electronic Arts today announced development of the latest installment in the Need for Speed franchise, Need for Speed ProStreet. The EA Black Box-developed street racing game sequel promises an increased focus on the series' Autosculpt technology, as changing the looks of a car will now have a direct impact on its performance. A newly released trailer also seems to indicate an expanded damage model for the game.

"Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy," said executive ... Read more