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Morpheme Middleware Now Wii-Ready

Oct 11, 2007 7:30pm CST tags: Bethesda, LucasArts, NaturalMotion, Games: Console
Following the string of middleware providers adapting their products for use in developing games for Nintendo's popular console, the newest version of NaturalMotion's animation engine Morpheme features Wii support, in addition to other upgrades.

"Support for Nintendo's Wii console was a natural extension of the morpheme product offering," said NaturalMotion CEO Torsten Reil. "Wii is enjoying tremendous popularity, and we believe morpheme can help developers further expand on the new gaming experiences that the platform has opened up."

In addition to the Morpheme engine, NaturalMotion offers its Euphoria motion synthesis engine, used by LucasArts in its flagship version of Star Wars: The Force Unleashed (PS3, X360). Most recently, Emergent adapted its Gamebryo engine--used by Bethesda Softworks in creating The Elder Scrolls IV: Oblivion--for use in developing Wii titles.

Nerjyzed Brings the Black College Football Xperience to PC (Updated)

Sep 05, 2007 3:23pm CST tags: Electronic Arts, 2K Sports, NaturalMotion, Games: PC
Nerjyzed Entertainment--self-described as an African American-owned digital entertainment company--today announced an Unreal Engine 3-powered football simulation titled Black College Football Xperience.

Licensing three football conferences within the sphere of Historically Black Colleges and Universities--the SWAC, SIAC, and CIAA--Black College Football Xperience will feature more than 40 teams, with play-by-play commentary, realistic stadiums, bands, and mascots.

"Nerjyzed Entertainment was founded by a veteran team whose mission is to create positive interactive products for the urban market," said Nerjyzed CEO Jacqueline Beauchamp. Nerjyzed's game joins the growing list of alternatives to Electronic Arts' Madden NFL franchise, including 2K Sports' All Pro Football and NaturalMotion's Backbreaker.

Black College Football Experience is set to be released on November 23 for PC. Shacker Ajax has been contacted for futher comment.

Update: Shacker Ajax has chimed on the announcement, offering... Read more

Interview: Backbreaker's Matt Sherman

Aug 31, 2007 12:19pm CST tags: NaturalMotion, Backbreaker, Interview
Engine-maker NaturalMotion is working on its first game for "next-gen" consoles, utilizing its Euphoria engine for collision-perfect tackles. Will it be able to go head-to-head with other football series in areas other than busting heads? Shacknews sat down with Backbreaker associate producer Matt Sherman for the studio's plans on making a game-changing simulation of the ol' Two-Below. Click on at the same time or it doesn't count.
It's definitely not going to be a first-person, 2K5 disaster, but it's going to be more of a third-person experience. We want you to feel the pressures of being on the field. So the gameplay is going to be different, and the look is going to be different.

NaturalMotion Preps for Game Development with Backbreaking Football Title

Aug 23, 2007 12:08pm CST tags: LucasArts, NaturalMotion, Games: Console
While commonly cited for its Euphoria animation engine used in upcoming games like LucasArts' Star Wars: The Force Unleashed, NaturalMotion is now using the technology to internally develop its own game. The appropriately titled Backbreaker will use the Euphoria engine to portray a more natural football experience in the area of helmet-splitting tackles.

Get the Flash Player to see this video.

"Backbreaker is the first football game with truly interactive tackles," said NaturalMotion CEO Torsten Reil. "By utilizing our motion... Read more

Late Night Consoling

  • Paradigm re-ignites Stuntman franchise

    [ps2] [ps3] [xbox360]

    In 2002, Atari released Stuntman, a driving game based around recreating movie stunts developed by Reflections Interactive, known for its Driver series. Last year, THQ acquired Atari studio Paradigm Entertainment as well as Atari's rights to the Stuntman franchise. Today, THQ formally announced Stuntman: Ignition for PlayStation 2, PlayStation 3, and Xbox 360, to be developed by Paradigm. Players will again take the role of a stunt driver performing wacky automotive feats for movies and competitions. The game will include online functionality through which players can challenge others to stunts of their own design, or "battle it out" in user-created lots. Hopefully such battles will be referred to as Stunt-Offs.

    "Stuntman: Ignition delivers an addictive blend of death-defying stunts and precision-based driving unlike anything seen before," said Paradigm Studios GM Dave Gatchel. "With an action-packed career mode and intense online multiplayer, gamers will have plenty to prove to become Hollywood's next big stuntman."

    Paradigm Entertainment's Stuntman: Ignition is set to release this summer for PS2, PS3, and Xbox 360.

  • EA announces SimCity DS

    [ds]

    Electronic Arts today officially confirmed development of SimCity DS, a new edition of Maxis' classic city-building simulation for Nintendo's current portable. The game has been known to be in development for some time, with numerous screenshots released out of Japan. Doubt was cast on the fate of the game when it was announced earlier this month that the game's developer, EA Japan, had been closed, but EA noted that development of SimCity DS will be continued by an external studio via the EA Partners program. EA Japan's other two titles, Theme Park DS and Dragon Zakura DS, are still in the works as well.

    SimCity DS is based around Maxis' SimCity 3000 (PC), though the game is newly developed rather than a port of that title. "We are very excited to bring the SimCity experience to the Nintendo DS platform," said producer Takahiro Murakami. "The unique Nintendo DS functionalities inspired us to incorporate many new features to delight the most dedicated SimCity fans. The game is filled with fun surprises that will appeal to new and existing fans of the franchise." The most dedicated SimCity fans are also likely to be delighted by the fun surprise of SimCity designer Will Wright appearing in caricatured form as one of the in-game advisors.

    Along with today's announcement, EA sent over the first English-language screenshot of the game. EA plans to release the game worldwide for Nintendo DS this summer.

  • GRAW2 GONE GOLD, Salta returns to score music

    [ps3] [xbox360] [psp]

    Ubisoft today announced that the score to Ubisoft Montreal's upcoming sequel Tom Clancy's Ghost Recon Advanced Warfighter 2 (PS3, X360, PSP, PC) has been composed by Tom Salta, who also handled the music for last year's Tom Clancy's Ghost Recon Advanced Warfighter.

    "Our goal on the sequel was to match the same high quality level as the acclaimed Tom Clancy's GRAW1 soundtrack," said music supervisor Manu Bachet. "However Tom exceeded our expectations and has brought Tom Clancy’s GRAW2's score to the next level, guiding the whole orchestra and choir performance to beautifully balance the thin line between emotion and violence---right where the magic happens."

    Salta's past game credits include Realtime Worlds' Crackdown (X360), Ubisoft Paris' Red Steel (Wii), Microids' Still Life (PC), and Guillemot Inc. and Ubisoft's Sprung (NDS).

    Samples from the GRAW2 soundtrack can be heard at Ubisoft's official site.

    Along with the Salta news, Ubisoft also announced that GRAW2 has gone gold. The publisher plans to ship the game for Xbox 360 on March 9, with the PC and PSP versions following on March 30. The PlayStation 3 version of the game is set for release in June.

  • Rockstar Games to experience euphoria

    [ps3] [xbox360]

    Publisher Rockstar Games has announced that it will be utilizing NaturalMotion's euphoria Motion Synthesis Engine in future projects. The euphoria technology for PlayStation 3 and Xbox 360 is used to create in-game characters that animate realistically and in unique ways rather than on rigidly defined paths. The tech garnered attention recently when showcased by LucasArts in video demonstrations of its upcoming game Star Wars: The Force Unleashed (PS2, PS3, X360, NDS, PSP).

    "euphoria is about giving people an interactive experience they have never seen before. We now have the processing power to simulate humans, and the possibilities for games are endless," said NaturalMotion CEO Torsten Reil. "In Rockstar, we have found a partner that shares this vision, and is renowned for creating some of the most ground-breaking and immersive games in the industry. We are thrilled and honored to work with a partner of such high caliber, and look forward to helping create amazing titles."

    Rockstar Games is comprised of numerous development studios worldwide, including main Grand Theft Auto developer Rockstar North. It has not yet been announced which Rockstar titles will make use of the euphoria technology, though some have of course hopefully speculated that it is planned for use in the upcoming Grand Theft Auto IV (PS3, X360), set to release this October.

Misc. Media/Previews

Portable

Screenshots: SimCity DS (NDS). M.A.C.H. (PSP). Monster Hunter Freedom 2 (PSP).

Artwork: M.A.C.H. (PSP) concept art and models.

Multi

Screenshots: Test Drive Unlimited (PS2, PSP, also X360, PC).

Console Game Of The Evening [Submit Yours!]

Mega Man Soccer for the Super NES. "A valiant attempt to trick us into playing a sports game. Dr. Wily was pleased." (submitted by RevRaven)