System: Athlon 600mhz, 256megs pc133 ram.
Settings: High Quality, no sound.
Game: Q3Test v1.08
Creative TNT2Ultra @ 800x600 = 60.3fps
NVidia GeForce256 @ 800x600 = 80.4fps
Very interesting yes? I'll have all of the other resolutions covered, as well as several other cpus included in the benchmarks come tomorrow night (hopefully) for you guys. Oh yeah, and NVidia sent me some email I'll post for you guys later not very happy about that post I made yesterday.
While on that topic, Eric over at FastGraphics spotted some new NVidia cards in the latest drivers. nVidia Riva TNT2 Pro, nVidia Quadro and nVidia Crush.To my understanding, the fillrate number of 480Mpixel/sec nVidia announced for GeForce is only achieved with DoubleDataRate memory (DDR) which is not very well available at the moment. And SDRAM memory gives only half of the bandwidth. So, the first cards I've seen announced like Creatives etc, all use SDRAM. Which means the fillrate is 240Mpix/sec.
GeForce should have the fastest fillrate of any shipping product this year. As for hardware T&L, I don't know about you but I'm tired of my characters in games not having enough polygons to give me a realistic image. Think if we could build games that put as much geometry into the faces and expressions of characters as they do in just a few anatomical features of characters like Lara Croft.
| GeForce | TNT2U | |
| Quake III Test Demo 1 640 by 480, 16-bit | 82.6 | 81.1 |
| Quake III Test Demo 1 640 by 480, 32-bit | 79.6 | 77.9 |
| Quake III Test Demo 1 1,024 by 768, 16-bit | 70.2 | 47.5 |
| Quake III Test Demo 1 1,024 by 768, 32-bit | 45.5 | 38 |
Here is a link to those previous benchmarks that came out from the 3DHardware.net article that have been pulled since then.
Whenever T&L gets enabled in Quake III Test, we can start doing some real benchmarks and enabling all these extra triangles won't hurt the GeForce 256 one bit. Even now, with ALPHA drivers, the performance drop is very, very low. Besides, I assume that if Carmack adds those extra settings in the final Quake III, the results that these console commands give would surely be included in those extra settings.
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