Mercenaries 2 Trailer Confirms August 31 Release
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EA's 2009 fiscal year runs from April 1, 2008 to March 31, 2009; that broad release time frame was not narrowed down, but the game is likely to ship this year.
At last official word, Pandemic expected the game to appear in "early 2008," though retailer listings recently hinted at another delay. Today's news was contained within financial documents released by EA.
"We wanted to time it more closely to the movie," Pandemic co-founder and president Josh Resnick said when the game was first delayed last year. "But then we realized that we don't have a movie, so we just said, 'Aww hell, let's just make the game better.'"
Both GameStop and Amazon.com now list the game as releasing on August 25, a substantial push from the previous target of Q1 2008. While retailers are notorious for using placeholder dates, it is extremely unlikely that two separate retailers would shift to the same date without outside word.
It wouldn't be the first delay for Mercenaries 2, which was originally slated to hit in the fall of 2007. "We wanted to time it more closely to the movie," Pandemic co-founder and president Josh Resnick said at the time. "But then we realized that we don't have a movie, so we just said, 'Aww hell, let's just make the game better.'"
Prior to the initial delay, the Venezuela Solidarity Network had petitioned U2 frontman Bono (pictured above) to cancel the title, as Bono was then a partial... Read more
"Pandemic Studios never has and never will be intimidated by tyrants," Pandemic president Josh Resnick told Shacknews. "Our invasion is on schedule: Mercenaries 2 will be released in early 2008."
Original Story: Remember the Venezuela Solidarity Network? The group that petitioned U2 frontman Bono (pictured above) to stop the development of Pandemic Studios' Mercenaries 2: World in Flames (PC, PS3, PS3, X360)? Well, they never heard back from Bono, but with the game delayed until next year and some controversial elements seemingly addressed, they're still considering the campaign a minor success.
"Bono never responded directly," campaign activist Marie Davis admitted to venezuelanalysis, "but apparently our point hit home that financing a violent video game that targets a government already targeted by the Bush administration is counter to the reputation as a humanitarian that he has earned with his work on AIDS in Africa and debt relief. Pandemics[sic] began to change the story line soon after our letter was delivered."
The VSN's main point of contention was the game's apparent mirroring of real-life tensions between the United States and Venezuela. With the title set... Read more
"The easy answer is that we wanted to time it more closely to the movie," Pandemic co-founder and president Josh Resnick told IGN. "But then we realized that we don't have a movie, so we just said, 'Aww hell, let's just make the game better.'"
Previously scheduled for a holiday 2007 release, Mercenaries 2 is now expected in Q1 2008.
An EA rep told Shacknews that as of today, the title is still slated for a holiday 2007 release. A Pandemic rep gave a more ambiguous answer, saying the company has "made no announcements on a final release date for Mercenaries 2: World in Flames."
Though frequently listing unconfirmed and predicted release dates, games retail giant GameStop lists Mercenaries 2: World in Flames as having an April 1, 2008 release for all platforms.
Raining fire down on an entire city now, buildings exploded out from the first floor with a more realistic poof of smoke and debris before collapse. It was clear that much of development focused on creating a large, beautiful world for players to raze.
Read the rest...
Why Bono? The singer is a partner in Elevation Partners, the firm that acquired Bioware and Pandemic Studios in 2005, meaning Bono is in part funding development of the game. The VSN hopes that Bono's connection to Pandemic and his "efforts to erase the plagues of debt and famine from our planet" will give them the edge in their goal to "to see that 'Mercenaries 2' is pulled from stores and not sold anywhere."
Citing that "behavioral science research demonstrates that playing violent video games increases the likelihood of aggressive behavior," the VSN's letter states "a game like 'Mercenaries 2' in which the player assumes the role of killer in scenes that appear very life-like is even more likely to provoke aggressiveness." The group is also concerned "that the game inevitably will provoke increased tensions between the U.S. and Venezuela. Pandemic Studios has made a similar training game for the U.S. military. This fact is not overlooked by Venezuelans, who see this as further evidence of U.S. government hostility toward their country."
Mercenaries 2 "is just a video game--and as they say in the movies, all characters and events are purely fiction," Pandemic cofounder Josh Resnick told GameSpot. "Our setting provides gamers with the overall look and feel of Venezuela, although it is not an accurate street by street depiction and the characters as well as the storyline are completely made up. More to the point, the characters are categorically not based on any real political figures in Venezuela or elsewhere."
Resnick went on to describe the practice of setting fictional storylines in real places as a "common practice in the entertainment business [of] both movies and video games," claiming the situation "isn't any different than setting a movie like Goodfellas in New York."
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