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Medieval 2: Total War Q&A

Aug 10, 2006 6:52am CST tags: Medieval 2: Total War
At FiringSquad you can find the latest Medieval 2: Total War Q&A. Creative Assembly project director Bob Smith is asked about returning to the Medieval era, making sure it's different enough from the first game, the playable sides, singleplayer campaign plans, new multiplayer features, and graphics improvements among other things.

Medieval 2: Total War Diary

Aug 04, 2006 7:10pm CST tags: Medieval 2: Total War
Over at GameSpot this evening you can find the second Medieval 2: Total War development diary. This installment deals with the return of assassination movies to the series.

Medieval 2: Total War Screenshots

Aug 01, 2006 4:08pm CST tags: Screenshots, Medieval 2: Total War, Creative Assembly
Here are fourteen new screenshots from Medieval 2: Total War, Creative Assembly's strategy game sequel which is due in November.

Medieval 2: Total War Q&A

Jul 24, 2006 10:37am CST tags: Medieval 2: Total War
New at Computer & Video Games this morning is this Medieval 2: Total War Q&A. Project director Bob Smith is asked about revisiting the Medieval era, game improvements, reaching out to a wider audience, playable factions, historical missions and more.

Medieval 2: Total War Diary

Jul 19, 2006 7:14pm CST tags: Medieval 2: Total War
GameSpot has been updated with the first Medieval 2: Total War development diary. In this opening installment, designer Dan Toose talks about the game's new diplomacy system.

Medieval 2: Total War Movie

Jul 12, 2006 6:04pm CST tags: Medieval 2: Total War
A new movie from the strategy game sequel Medieval 2: Total War is now available, offering high-def ingame footage along with developer commentary. Thanks GameSpot.

Medieval 2: Total War Previews

May 05, 2006 7:56am CST tags: Medieval 2: Total War, Creative Assembly
GameSpy and GameSpot both have new Medieval 2: Total War previews, checking out the new strategy game sequel from Creative Assembly.

Medieval 2: Total War Preview

May 03, 2006 8:08am CST tags: Medieval 2: Total War
IGN has been updated with another pre-E3 preview (at this rate they won't have to attend the show), checking out Medieval 2: Total War. There are impressions and new screenshots.

Medieval 2: Total War Q&A

Apr 01, 2006 8:30am CST tags: Medieval 2: Total War
New at IGN is this Medieval 2: Total War Q&A, asking project director Bob Smith about how the strategy game sequel is shaping up. Includes new screenshots.

Medieval 2: Total War Q&A

Mar 17, 2006 3:42pm CST tags: Medieval 2: Total War, Creative Assembly
New at GameSpot todya is this Medieval 2: Total War Q&A. Creative Assembly's Bob Smith answers questions about AI improvements, clutter on the campaign map, the religion system, the trade route system and region-specific units.

Medieval 2: Total War Q&A

Feb 17, 2006 5:05pm CST tags: Medieval 2: Total War
GameSpot's Medieval 2: Total War Q&A is up, talking to project director Bob Smith about the strategy game sequel. Questions are about revisiting the Medieval time period, lessons learned from Rome: Total War that are being applied to this game, the strategic mode, the game engine, and naval combat.

Medieval 2: Total War Preview

Feb 15, 2006 1:11pm CST tags: Medieval 2: Total War
Computer & Video Games has a Medieval 2: Total War preview up today, reprinting a recent PC Zone article. The article comes with quotes Bob Smith talking about the game's new and improved features.

Medieval 2: Total War Q&A

Feb 01, 2006 8:17am CST tags: Medieval 2: Total War, Creative Assembly
Over at Computer & Video Games you can find a Medieval 2: Total War Q&A, asking Creative Assembly's project manager Bob Smith about this strategy game sequel. Questions are about revisiting the medieval time period, nations and signature units, improvements on strategic and tactical levels, the battle engine, and multiplayer plans.

Medieval 2: Total War Q&A

Jan 20, 2006 6:42pm CST tags: Medieval 2: Total War
IGN is the first site with a Medieval 2: Total War Q&A, asking project director Bob Smith about the strategy game sequel. Questions are about the time period the game covers, tech upgrades, use of religion, the game engine and the many civilizations represented in the game. A few more screenshots are included as well.

Medieval 2: Total War Announced

Jan 20, 2006 10:31am CST tags: Medieval 2: Total War, Creative Assembly
SEGA today announced the development of Medieval 2: Total War, the fourth instalment of the Total War franchise. In the game, developed by SEGA owned The Creative Assembly, you will lead armies across Europe before eventually moving on to America to take on the Aztecs. Medieval 2: Total War will be released next winter.
The game boasts an impressive array of new graphical and gameplay enhancements, including the capability for a massive 10,000 dynamic characters to be taken into battle at any one time. On top of this, The Creative Assembly have implemented a fully redesigned multiplayer mode that offers a dynamic multi-battle campaign bolstered by an unprecedented level of visceral combat choreography that reflects the brutality of medieval warfare.