The words "June 6, 1944, Omaha Beach, Dog Sector" slowly materialize in and out of the screen, which fades in from black to reveal an overcast, gray sky. You find yourself standing in a Higgins boat with a group of other army rangers. Someone behind you yells "30 seconds!" and as you glance over your shoulder, you catch the expression of one of your squad mates--one of mortified anxiety. 2015 has massaged the Quake III engine to give it features no other such games have been able to boast in the past--features like detailed facial animation. The faces of each player model will actually contort to mirror whatever attitude they're expressing ...
GSUK: How accurately are the weapons modelled and balanced?
PH: It's all in the tuning of the weapons and each will have pros and cons. This sounds weird but World War II is balanced quite nicely as far as the sides were matched up. The German Potato Masher grenade was designed to be thrown farther, but it had a much smaller explosive charge and wasn't as reliable as the mark II. The US pineapple grenade couldn't be thrown as far but packed a big punch and 99 times out of a 100 it would go off. That's good balance and it's in there already. [screenshots]
So there you go...looks good, don't it? From the demo we saw today, the level of detail in this game is just going to be awesome, particularly the amazing looking textures, realistic foliage, and shadow work. And if the gameplay turns out to be anything like the graphics, then Allied Assault is going to be just a big of a hit on the PC as the original Medal of Honor was for the PlayStation.
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