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PaRappa Creators' Wii Project Titled Major Minor's Majestic March; First Artwork Released

Jan 31, 2008 10:58am CST tags: Major Minors Majestic March
The new Wii-exclusive rhythm game from PaRappa the Rapper creators Rodney Alan Greenblat and Masaya Matsuura is titled Major Minor's Majestic March, publisher Majesco revealed today along with some artwork.

Developed by Matsuura's NanaOn-Sha studio, the game puts players in charge of a marching band, with the Wii Remote acting as the band leader's baton, requiring them to keep a steady rhythm while recruiting new band members and picking up items. In all, the title will feature 8 locations, 15 different instruments, and more than 30 tracks when it arrives later this year.

"There's something magical about marching bands that truly captures the imagination," said Majesco Europe marketing manager John Merchant. "The combined musical and artistic superiority of Matsuura and Greenblat make them a natural choice to deliver this innovative title exclusively to the Wii audience."

PaRappa Creators Announce Wii Title

Dec 10, 2007 10:30am CST tags: Major Minors Majestic March
The dynamic duo behind PaRappa the Rapper (PSX, PSP) and Um Jammer Lammy (PSX), artist Rodney Alan Greenblat and game designer and musician Masaya Matsuura, are working on a new music-oriented Wii title.

Slated to arrive in late 2008, the game will be developed by NanaOn-Sha, the studio responsible for music-based efforts such as PaRappa and the import-only Vib Ribbon (PSX), and published by Majesco. According to Majesco CEO Jesse Sutton, the company hopes it will share "the same broad mass market appeal as successful music-based products like Activision's Guitar Hero and MTV's Rock Band."

"Matsuura-san and I share similar artistic perspectives so I welcomed the opportunity to re-team with him and NanaOn-Sha to produce a one-of-a-kind music game designed from the ground up for the Wii system," said Greenblat.

"Working with Rodney is a true creative collaboration," added Matsuura. "Majesco's publishing know-how and retail relationships allow us to stay focused on creating a game that is conceptually unique and, above all else, fun."