It was on the fifth playthrough of the same level that I decided LittleBigPlanet was definitely going to be good.
People continue to ask what is so special about the game. "It's just another platformer," they say. "What's so special about this game?"
Near the end of the demo level, I had to coordinate with three people to defeat a boss. The boss was spitting out flaming logs, and we had to bounce them back at him by pushing a platform back and forth, like a cooperative version of Breakout mixed with a Ouija board. When's the last time you did that in a platformer?
The joyous, freewheeling momentum of the game is what sells it. You're always on cruise mode in LittleBigPlanet, even in death. Just as something like LEGO Star Wars can be fun without punishment, so is LittleBigPlanet. But you can't affix a pair of underpants to your friend's face in the middle of Star Wars.
Even simple platforming actions like running and jumping are made new by the satisfying weight... Read more