The guys at CS-Nation have
a Left 4 Dead preview up, having recently played the co-op zombie shooter.
Aaron Linde and I recently made the journey to Valve to go hands-on with Turtle Rock's cooperative zombie killer Left 4 Dead (PC, X360), which is now slated to arrive in the late summer.
We were left for dead. These are our stories.
At that point, all rational thought had long gone out the window; I was operating on pure instinct. I made mistakes that, despite all of my self-important ramblings about expertise, would have gotten me killed in the event of a genuine zombie outbreak. Oh, and this was on the normal difficulty level.
Read on...
Previously scheduled to arrive during Q1 2008, the forthcoming co-op zombie shooter Left 4 Dead (PC, X360) will now hit in the late summer, Valve has revealed to Shacknews.
Developed in conjunction by Valve and newly-acquired subsidiary Turtle Rock Studios, the studios expect the game to arrive in August or September.
For more on Left 4 Dead, check back next week for our hands-on impressions.
Also on Computer & Video Games
is this Left 4 Dead preview, offering hands-on impressions of the zombie shooter.
Valve has snapped up Left 4 Dead (PC, X360) developer Turtle Rock Studios, the company announced today.
The studio, responsible for parts of Counter-Strike: Condition Zero and various Counter-Strike: Source maps, will remain in Orange County, California.
"We have been seeing very strong growth with Steam and Source, our content distribution and development platforms, up over 150% over the last 12 months. Given our expectations for Left 4 Dead and our long-standing relationships with members of the Turtle Rock team, this was an easy decision. It also gives us a base from which to expand our development activities in the Los Angeles area," said Gabe Newell, president of Valve.
Added Turtle Rock Studios CEO Michael Booth, "Valve has had great success bringing in projects and teams such as Team Fortress and Portal. As I spent time working and talking with the creators of those products over the past several years, it became clear that this was the right next step for myself, my colleagues at Turtle Rock, our customers, and our products."
I played Turtle Rock and Valve's four-player co-op, zombie horrorshow Left 4 Dead recently, surviving to bring back this thrilling preview. I'll always remember those three strangers I played with and the time we shared--indoors, shooting zombies together in a PC game on a sunny September afternoon.
Don't forget your flashlight.
Some survival-horror games include rationing ammunition and avoiding enemies as a way to introduce further anxiety in gameplay--not in Left 4 Dead. This is a shooter, and you're going to give every zombie you see a bloated bellyfull of buckshot.
Also on GameSpot is
this Left 4 Dead preview, going hands-on with the game at EA's Summer Showcase press event. There's also a preview
at IGN.
There's a
Left 4 Dead preview on Game Informer, offering an overview of the zombie filled co-op shooter.
Over at Atomic Gamer you can find
a Left 4 Dead preview, offering impressions of the QuakeCon build.
New at Eurogamer today is
this Left 4 Dead interview conducted at QuakeCon. Chet Faliszek is asked about progress since showing the game at E3, Xbox 360 development, showing it at QuakeCon, getting the game in people's hands and post release support.
Straight from QuakeCon today comes some
Left4Dead HD footage at FileShack. The
PC and Xbox 360-bound game is actually playable on the floor of QuakeCon right now and we hope to have some
impressions for you guys to read later during the show. You can check out Remo's
first preview of Left4Dead here.
You can also use the Flash player below but of course it's kind of hard to see stuff
in a game like this.
Get the Flash Player to see this player.
A new
PC Gamer videocast/blog/podcast/whatever is up, offering footage from the zombie shooter Left 4 Dead, shot during the recent Showdown LAN.
Fan site Left 4 Dead 411 has posted
the second part of their Left 4 Dead preview, offering hands-on impressions of the Infected side. New screenshots are included.
Eurogamer has
a new Left 4 Dead preview, taking another hands-on look at this zombie filled coop shooter. Includes new screenshots.
Over at GameSpy you can find
the latest Left 4 Dead preview. The article offers hands-on impressions of the multiplayer zombie shooter.
Turtle Rock Studios and Valve are teaming up to develop Left 4 Dead, a zombie-infested four-player online cooperative action game, and I recently had the opportunity to head up to Valve's offices and try out a scenario alongside a few developers.
Check out my impressions.
During my play session, we went through an urban scenario, weaving in and out of buildings and through dark alleyways as uncharacteristically speedy zombies appeared, seemingly out of nowhere. Turtle Rock founder Booth has cited Danny Boyle's 28 Days Later, with its fast-moving undead, as his favorite zombie movie, which perhaps goes to explain why Left 4 Dead's infected enemies are more spry than their traditional survival horror counterparts. The zombies' speed ends up fitting the game's format very well. Fast zombies mean that, despite the formidable amount of firepower that can be mustered by four simultaneous players, the game is always able to be frantic and overwhelming. That frantic atmosphere is intensified by the constant possibility of friendly fire, which cannot be disabled.
A new Left 4 Dead preview this morning at
Computer & Video Games, where they have the PC Zone impressions of the Turtle Rock Studios developed coop zombie shooter.
There's a
Left 4 Dead preview on 1UP, where they got to take a look at the Turtle Rock Studios developed zombie shooter. There's also more in their
1UP Show blogcastthingy.
Left 4 Dead fan site Left 4 Dead 411 (still following?) has posted
a preview of Turtle Rock's zombie shooter, offering detailed impressions following a trip to the Valve offices. Includes several new screenshots.
1UP is the latest site with a
Left 4 Dead preview, checking out Turtle Rock's zombie filled co-op shooter. "From our very early prototypes [...] we just loved the intensity and chaos of a running mob attack. Trying to survive a screaming, raging mob running full-out at your team is visceral and intense, and just never gets old."