http://impact.frag.com/ridah/kptest/kingpin-1.20_glibc-i386-linux2.0.tar.gz" rel="nofollow" target="_blank" class="external
This is an unofficial full client build. I will be putting together a server only official build soon, which will hopefully find it's way onto the official Kingpin page.
Why server only? Because the full client needs a lot more work before it could be considered official. If there are any linux developement houses out there that would like to continue the work, they can contact me and I'll put you in touch with the appropriate Interplay representation.
+ New "g_mapcycle_file" variable, to set the cycle list to something other than "maps.lst" or "teammaps.lst"
+ Added "kickban" command to server (works same as "kick <id>" but also adds the ip to the filter list)
+ Download skins option in Player Setup menu
+ added "time" command to consol
+ fixed server exploit
+ alterations to voting system
+ client model server crash with dm_locational_damage enabled
+ Invisible player models for unknown female skins
+ Chasecam observer mode
PG: It seems today that most game companies put 90% of their resources into the visual aspect of games, and not enough toward artificial intelligence. Why do you think this is? Could it be that programmers today just dont have the resources and time to create detailed AI?
Ridah: A lot of this has to do with publisher confidence. If you can show your publisher a good-looking game, they are more likely to push your game harder in it's marketting campaign, give you more time to work on the game, etc. These days, you really need a programmer solely devoted to the artificial intelligence. Also another large factor in the performance of the AI, is to have all the levels completed well before the ship-date. That way you can spend the time making sure the environments within the game don't pose any problems to the existing AI routines.
+ Invisible player models for unknown female skins
+ Chasecam observer mode
+ New "Push Download" tech for faster file transfers
+ Make download system backwards compatible with old servers AND old clients
+ Server's send "deposited" to GameSpy via "deaths" field
+ Disable CD check when enabling CD music in options
= NOT TESTED: BAN voting system to boot trouble makers (use "vote ban <nick>" to start a BAN vote, requires 45% of players to "agree" to take effect)
+ Fixed 100% CPU usage occuring on some NT servers
+ Fixed voice in Deathmatch sometime speaking in a male voice when using female character
+ More "SV_GetSpace: Overflow" fixes (please report the full message if you get this on a server)
+ Add debug info to "FS_Read: 0 bytes read" error
45% for a ban? does that mean you can kick out some guy beating the snot outta you in a 1 on 1? 51% better?
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