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BioShock Q&A

Aug 01, 2006 3:08pm CST tags: Ken Levine, BioShock
Through the Looking Glass' BioShock website has a Q&A with Ken Levine of Irrational Games, asking him about the company's action RPG. Topics include the art deco visual style, horror themes, design goals, morality choices and innovation. Thanks Kaiser.

Irrational Games Q&A

May 18, 2006 11:04am CST tags: Ken Levine, BioShock
Computer & Video Games has a Q&A up with Ken Levine of Irrational Games. Levine is asked about next-gen development, staying motivated, BioShock's storyline, skipping cutscenes, the game's art deco style and more.

BioShock Q&A

May 08, 2006 10:19am CST tags: Ken Levine, BioShock
New at FiringSquad today is this brief BioShock Q&A with Ken Levine. Topics include the idea behind BioShock, unique gameplay elements, environmental interactivity, and visual style.

BioShock Interview

May 06, 2006 10:18am CST tags: Ken Levine, BioShock, Interview
IGN's pre-E3 coverage continues with a new BioShock chat, asking Irrational's Ken Levine about the game. Includes new media.

Irrational Games-Take 2 Q&A

Jan 12, 2006 4:16pm CST tags: Ken Levine, Games: PC
GameSpot is the latest site with a Q&A on Take Two buying Irrational Games, also talking to Irrational Games founder Ken Levine. As for the primary reason of the acquisition, was it BioShock? "No, I'd have to go with my awesome pectoral muscles."

Irrational Games-Take 2 Q&As

Jan 10, 2006 9:10am CST tags: Ken Levine, Industry News: PC & Console
IGN, GameDaily and GameCloud have all posted a Q&A with Ken Levine, asking the Irrational Games co-founder about the company's sale to Take Two Interactive (announced yesterday). As for Take 2 dumbing down BioShock or doing anything else to limit the company, Levine says "Since the acquisition, I think they've been to our studio once. And once you hear more about BioShock and the other title, I think the last thing you'll worry about is us being creatively compromised".

Take-Two Interactive Acquires Irrational Games

Jan 09, 2006 12:44pm CST tags: Ken Levine, 2K Games, BioShock
Gamasutra reports that rumor has it that Irrational Games has been acquired by Take 2 Interactive. Irrational has been working on the Unreal Engine powered BioShock, and the SWAT 4 expansion pack The Stetchkov Syndicate. Not too long ago Take 2 trademarked the name BioShock though it was never officially announced that Take 2 would be publishing the game. Gamasutra's story also mentions that the staff email announcing this news mentions a 2007 date for BioShock (a spiritual successor of sorts to the System Shock games). Update: an official announcement is now available.
2K Games has multiple titles in development at Irrational's North American and Australian studios. The first title to be published under the 2K Games label will be BioShock, a role-playing shooter for next-generation console systems and PC. Already anticipated by the gaming press as one of the most innovative next-generation titles, BioShock is planned for release in early 2007.

"We are excited to be aligned with a publishing label like 2K Games that shares similar development goals and vision," said Ken Levine, co-founder and President of Irrational Games. "Fans will be blown away when they see the next-generation titles we are working on."

Games In 2005-2006

Dec 28, 2005 8:37am CST tags: Ken Levine, Games: PC
Today's Games in 2005-2006 Q&As on GameCloud are with Ken Levine of Irrational Games and game journalist-author Bill Kunkel.

So You Want To Be A Game Designer

Jul 23, 2005 7:40am CST tags: CliffyB, Ken Levine, Industry News: PC & Console, Game Design
So You Wanna Be a Game Designer is a new GameSpot feature, talking to Chris Avellone, Ken Levine, Akira Yamaoka and CliffyB about working in the game industry as a designer. The foursome is asked about how they became a designer, the specifics of the job, the reality of being a game designer vs previous expectations, good and bad parts of the job and getting a job as a designer.
Ken Levine: I remember being really surprised to learn about how technical game design was. A lot of people tell me: "I've got a great idea for a game." Frankly, who gives a crap? A great idea is meaningless. A great idea that leverages your existing technology, gets the team excited, is feasible to do on time and budget, is commericially competitive, and, last but not least, floats the boat of a major publisher... Now you have something.
Akira Yamaoka: There was not much of a difference between my expectations and the real world of game designing...although it was surprising that you have to communicate with a lot of staffs outside development, like sales and marketing department, etc., in the course of game production. I realized that many people in different fields are involved, from when a game concept is born until the fans get the finished products in their hands. The scale of a game project is enormous.

Storytelling Q&A

Mar 22, 2005 10:23am CST tags: Konami, Ken Levine, Industry News: PC & Console
Everything Is Possible is a GameSpot feature, asking "Gaming's Master Storytellers" about their work, the game industry and more. Answering the questions are Chris Avellone of Obsidian Entertainment, Hideo Kojima of Konami, Ken Levine of Irrational Games, Tim Schafer of Double Fine Productions and Ragnar Tornquist of Funcom.

Freedom Force 2 Q&A

Mar 12, 2005 6:43am CST tags: Ken Levine, Freedom Force vs The Third reich
GameShark has the latest Freedom Force vs the Third Reich Q&A, asking Irrational's Ken Levine more about the superheroes RPG sequel which was released this week.

Freedom Force 2 Q&A

Mar 11, 2005 9:58am CST tags: Ken Levine, Freedom Force vs The Third reich
Armchair Empire has the latest Freedom Force vs Third Reich Q&A. Ken Levine of Irrational Games talks about lessons learned from the first game, the game engine, storyline, sound design, writing and interface improvements among other things.

BioWare Promotes Freedom Force 2

Mar 10, 2005 9:53am CST tags: Ken Levine, BioWare, Freedom Force vs The Third reich
BioWare today announced it is promoting Irrational Games new release Freedom Force vs Third Reich to its 2.4 million BioWare Community members, saying the game "offers gamers a unique role-playing experience, and BioWare and Irrational hope that fans of BioWare's games will also be fans of Irrational's new release". On the BioWare site you can find a Q&A about the game and the deal with Irrational's Ken Levine.

Freedom Force 2 Q&A

Mar 01, 2005 5:54pm CST tags: Ken Levine, Freedom Force vs The Third reich
GameSpot has a new Freedom Force vs Third Reich Q&A, talking multiplayer with Irrational Games general manager and creative director Ken Levine. Six new screenshots are included.

Freedom Force 2 Q&A

Mar 01, 2005 10:26am CST tags: Ken Levine, Freedom Force vs The Third reich
A new Freedom Force vs Third Reich Q&A has appeared over at Gameguru Mania. Irrational's Ken Levine is asked about returning superheroes, character creation, new powers, gameplay changes, multiplayer and hardware requirements.

Freedom Force vs Third Reich Q&A

Feb 21, 2005 8:44am CST tags: Ken Levine, Freedom Force vs The Third reich
GamersInfo.net has the latest Freedom Froce vs the Third Reich Q&A, asking Irrational's Ken Levine about the game's new features, including a fan created hero, Nazis as villains, difficulty levels and multiplayer.

Freedom Force 2 Q&A

Feb 14, 2005 6:34am CST tags: Ken Levine, Freedom Force vs The Third reich
New on Computer Games Magazine today is this Freedom Force vs Third Reich Q&A with Ken Levine of Irrational Games. Questions are about the critical acclaim for the first game as well as its sales numbers, the World War II elements in FF2, visual improvements, new multiplayer options, the difficulties of self-publishing and demo plans.

Freedom Force Q&A

Feb 12, 2005 7:33am CST tags: Ken Levine, Freedom Force vs The Third reich
Labelled as a developer diary, Total Video Games actually has a Freedom Force vs Third Reich Q&A posted. Ken Levine of Irrational Games answers questions regarding technological improvements, the visual style, destructible environments, creating super powers, AI improvements and the fighting of Nazis.

On Self Publishing

Feb 11, 2005 6:29am CST tags: Ken Levine, Vivendi, Industry News: PC & Console
Adventures in Self-Publishing -- Freedom Force vs. the 3rd Reich is an IGN story written by Irrational's Ken Levine, who talks about the challenges that come with being an independent developer. Irrational is self-publishing the game, with Vivendi Universal Games stepping in as distributor.

Freedom Force 2 Q&A

Jan 07, 2005 9:23am CST tags: Ken Levine, Freedom Force vs The Third reich
The guys at EuroGamer have a Freedom Force vs The Third Reich Q&A psoted, asking CEO Ken Levine of Irrational Games about his company's superhero RPG sequel. Questions focus on the story-based multiplayer, scope of the game and editing support.