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Warhammer Online Preview, Interview

Jul 26, 2007 7:55am CST tags: Warhammer Online: Age of Reckoning, Interview
There's a Warhammer Online quest preview on TenTonHammer, where they have also posted an interview with game producer Lance Robertson.

Mod is Dead: Garry's Mod Interview

Jul 24, 2007 5:08pm CST tags: Games: PC & Console, Interview
In a new weekly series, I'll be speaking with both modders and professional developers on the state of the mod scene. This week I chat with Garry Newman, creator of the physics-based playground Garry's Mod. Check it out.
I don't know what's going on. You've got these big-ass mods like Black Mesa that have awesome graphics, but they've been in development for three years and all they've given us is 64 highly sharpened screenshots. But on the other hand you've got these great mods that are released, like Insect Infestation, and hardly anyone's playing. It kind of pains me to see that Insect Infestation isn't making much of a splash. It's doing everything right. It's different, it's releasing regular updates, but no one's paying attention.

Fallout 3 Interview

Jul 21, 2007 4:14am CST tags: Fallout 3, Interview

Mass Effect Interview

Jul 20, 2007 5:29am CST tags: BioWare, Mass Effect, Interview, Greg Zeschuk
Over at GameSpot you can find the latest Mass Effect interview. BioWare project director Casey Hudson, CEO Ray Muzyka, and president Greg Zeschuk all have their say about the company's upcoming sci-fi RPG.

id Software Interview

Jul 18, 2007 8:46am CST tags: id Software, Games: PC & Console, Interview
Also at Eurogamer is the latest id Software interview. CEO Todd Hollenshead and lead designer Tim Willits are asked about technology licensing, development at id, game coverage by the mainstream media, Microsoft's Games for Windows iniative, and plenty of other topics.

E3 07: StarCraft 2 Interview

  Jul 17, 2007 2:49pm CST tags: Blizzard, StarCraft 2, E3, E3 07, Interview
With BlizzCon and a playable build of StarCraft 2 looming, we had the chance to sit down and chat with Blizzard rep Bob Colayco at last week's E3. The talk covered topics such as Blizzard's early developmental discussions, plans for the company's Battle.net service, single player advances, and other crafty concerns. Check it out.
On improving single player: There are definitely some ambitious plans in place to do something different with the story mode campaign. Add some elements of replayability to it and give you a chance to really do something different. We'll probably have more to say about that later, but right now, it's not going to be--I'll just say, it's not going to be one mission at a time. There'll be some new stuff in there.

E3 07: Hellgate: London Impressions & Interview

  Jul 16, 2007 9:30am CST tags: MMO, Hellgate: London, E3, E3 07, Interview
In the dungeon-like maze of E3's Barker Hanger, I spoke with former Diablo II: Lord of Destruction lead programmer Tyler Thompson, now the tech director on Flagship Studios' PC RPG shooter Hellgate: London. As he fired away at monsters, I verbally hacked and slashed my way into his mind, emerging with only the most elite looted info on topics ranging from out-of-game currency exchange to pricing models and content plans. Equip yourself with knowledge.

On MMO currency trade: It's definitely a sign of a healthy economy in a game when items have value and currency has value. If people are actually putting value on those things because they're putting value on their time, people are really enjoying and playing the game. As far as the actual economics of it, I'm not too concerned about it. Because we have instance play, you're not gonna be running into gold farmers that are going to be stealing all your stuff or taking all your kills. Read the rest....

id Software Interview

Jul 12, 2007 11:17pm CST tags: id Software, Games: PC & Console, Interview
id Into the Future on IGN offers an interview with Tim Willets, asking the company co-owner about Raven's new Wolfenstein game, Tech 5 and id's new IP.

Warhammer Online Interview

Jul 06, 2007 9:03am CST tags: MMO, Warhammer Online: Age of Reckoning, Interview
MMORPG.com has yet another Warhammer Online interview, asking Mark Daivs and Steve Perkins about the IP, closed beta testing and competing against World of Warcraft.

Recoil Games Interview

  Jul 02, 2007 12:21pm CST tags: 3D Realms, Recoil Games, Unreal Engine 3, Earth No More, Interview
Samuli SyvahuokoFollowing the recent formation of Recoil Games and the subsequent announcement of its first title, the sci-fi themed first person shooter Earth No More (PS3, X360, PC), I caught up with studio founder and director, Samuli Syvahuoko (pictured left). The former managing director and co-founder of Max Payne creator Remedy Entertainment, Syvahuoko has only recently returned to PC and console development after having spent six years specializing in mobile technology and games, providing him with a fresh view of the current gaming landscape.

With this in mind, we spoke on variety of topics, including the company's relationship with 3D Realms, its use of Unreal Engine 3, digital distribution, the future of the PC and console market, and the effects of piracy. Check it out.

Samuli Syvahuoko: Having been "away" from the PC/console space for several years, I was somewhat shocked to notice that--apart from eyecandy--things in games had not progressed all that much. And having always been a big fan movies and television serials (in other words great storytelling and believable characters), I started to see a clear gap that needed filling.
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Warhammer Online interview

Jun 27, 2007 11:02am CST tags: Warhammer Online: Age of Reckoning, Interview
The recent Warhammer Online media onslaught continues at Ten Ton Hammer, where they have posted an article format interview with Jeff Hickman and Paul Barnett of EA Mythic.

Warhammer Online Interview

Jun 25, 2007 10:50am CST tags: Warhammer Online: Age of Reckoning, Interview
At WarCry they have posted the first part of a new Warhammer Online interview. Senior producer Jeff Hickman and design manager Paul Barnett talk about quests, armor and the trophy system among other things.

BioShock Interviews

Jun 23, 2007 9:11am CST tags: Ken Levine, BioShock, Interview
Team Xbox has posted the second part of a BioShock Q&A. Ken Levine talks about gameplay, lack of multiplayer support and people's interest in the game. There's also an interview at Computer & Video Games.

Blacksite: Area 51 Interview

Jun 21, 2007 11:24am CST tags: Blacksite: Area 51, Interview
The recent Blacksite: Area 51 press onslaught continues with this interview on the game at Eurogamer. Lead designer Harvey Smith is asked about changes compared to the first Area 51, Smith's design principles, storyline, and the characters in the game.

Ken Levine Interview

Jun 20, 2007 9:01am CST tags: Ken Levine, BioShock, Interview
The 36th Gamers With Jobs podcast is up, offering an interview with BioShock lead designer Ken Levine. The interview touches on BioShock, and other gaming topics.

BioShock Interview

Jun 19, 2007 7:00am CST tags: Ken Levine, BioShock, Interview
New at FiringSquad today is this article format BioShock interview, asking Irrational's Ken Levine about the game. Missed our most recent preview of the game? You can find it here.

The Agency Interview

Jun 19, 2007 6:57am CST tags: MMO, The Agency, Interview
There's an interview about The Agency on Joystiq, where they briefly got to talk to lead designer Hal Milton. Topics include the spy-themed MMO's look, gameplay features, and development challenges.

Call of Duty 4: Modern Warfare Interview

Jun 18, 2007 10:11am CST tags: Call of Duty 4: Modern Warfare, Interview
Over at Computer & Video Games you can find the latest Call of Duty 4: Modern Warfare interview. Infinity Ward's Grant Collier is asked about leaving behind the WW2 setting, new gameplay features, creating action sequences and technology advancements.

Remedy Interview

Jun 14, 2007 5:33pm CST tags: Alan Wake, Interview
It's taken a while, but YouGamers finally has the third part of an interview with the people at Remedy. This installment focuses on the engine technology powering the upcoming Alan Wake.

Worms: Open Warfare 2 Interview

  Jun 14, 2007 6:56am CST tags: Worms: Open Warfare 2, Interview
For people who just can't get enough of Team17's Worms franchise, the company is hard at work on Worms: Open Warfare 2 for PSP and Nintendo DS. David Craddock had the opportunity to ask junior production assistant Andrew Aveyard about platform differences, customization, weapons, multiplayer support, the level editor and more in this interview.

Andrew Aveyard: The battlefield is viewable across both top screen and touch screen in Worms: Open Warfare 2, making for bigger levels and better visibility of the action. The weapons panel can be toggled on or off on the touch screen at the touch of a button (or a slide of the stylus). The top screen can also be used to display a mini map overview of the entire landscape. The touch screen is used for selecting weapons and menus, but where it really comes into its own is being able to use it to draw custom landscapes and flags with the stylus in the editors.

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