I don't know what's going on. You've got these big-ass mods like Black Mesa that have awesome graphics, but they've been in development for three years and all they've given us is 64 highly sharpened screenshots. But on the other hand you've got these great mods that are released, like Insect Infestation, and hardly anyone's playing. It kind of pains me to see that Insect Infestation isn't making much of a splash. It's doing everything right. It's different, it's releasing regular updates, but no one's paying attention.
On improving single player: There are definitely some ambitious plans in place to do something different with the story mode campaign. Add some elements of replayability to it and give you a chance to really do something different. We'll probably have more to say about that later, but right now, it's not going to be--I'll just say, it's not going to be one mission at a time. There'll be some new stuff in there.
On MMO currency trade: It's definitely a sign of a healthy economy in a game when items have value and currency has value. If people are actually putting value on those things because they're putting value on their time, people are really enjoying and playing the game. As far as the actual economics of it, I'm not too concerned about it. Because we have instance play, you're not gonna be running into gold farmers that are going to be stealing all your stuff or taking all your kills. Read the rest....
With this in mind, we spoke on variety of topics, including the company's relationship with 3D Realms, its use of Unreal Engine 3, digital distribution, the future of the PC and console market, and the effects of piracy. Check it out.
Samuli Syvahuoko: Having been "away" from the PC/console space for several years, I was somewhat shocked to notice that--apart from eyecandy--things in games had not progressed all that much. And having always been a big fan movies and television serials (in other words great storytelling and believable characters), I started to see a clear gap that needed filling.
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Andrew Aveyard: The battlefield is viewable across both top screen and touch screen in Worms: Open Warfare 2, making for bigger levels and better visibility of the action. The weapons panel can be toggled on or off on the touch screen at the touch of a button (or a slide of the stylus). The top screen can also be used to display a mini map overview of the entire landscape. The touch screen is used for selecting weapons and menus, but where it really comes into its own is being able to use it to draw custom landscapes and flags with the stylus in the editors.
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