Displaying stories with the tag "Interview". Subscribe to this URL for an RSS feed of this tag. Want more news? Click here for the Shacknews frontpage.

AMD Interview

Jul 28, 1999 4:31pm CST tags: Hardware (PC only), Interview
ExtremeHW has posted an interview with Drew Prarie of AMD talking about their upcoming K7 CPU.

HL Mission Pack Interview

Jul 28, 1999 6:31am CST tags: Gearbox, Half-Life, Interview
The Ministry of Development has posted an interview with Landon Montgomery of Gearbox Software, the team behind Opposing Force, which also features an exclusive new shot.

Messiah Interview

Jul 27, 1999 6:08am CST tags: Messiah, Interview
GamesOnLine has posted a new interview with Scott Herrington (Shiny PR dude) and Stuart (Product Manager) of Shiny Entertainment talking about the progress and work on Messiah.

Raven Interviews

Jul 26, 1999 5:01am CST tags: Soldier of Fortune, Interview
The B4Itsdone guys do it again, this time around they interview Kenny Hoekstra of Raven Software. Speaking of Raven, there is a chat log over at Rust of the recent online chat-fest they had with Raven employees.

GK III interview

Jul 23, 1999 9:06am CST tags: Games: PC, Interview
3DRage scored an interview with Jane Jensen, writer and game designer of Gabriel Knight III.

More MDK2 interview

Jul 22, 1999 5:02pm CST tags: MDK2, Interview
Right behind FiringSquad (see post), Gameportal interviews Greg some more about MDK2.

Witchboy Interview

Jul 22, 1999 2:16pm CST tags: Interview
DXN goes for another Ion interview with Harvey "Witchboy" Smith designer working on Deus Ex, something I'm looking forward to.

DXN: What exactly does "Deus Ex" mean?

Harvey "Witchboy" Smith: It's short for deus ex machina, which is Latin for "god from the machine." Convoluted, I know, but we're a story based role-playing game in a science fiction universe. The game includes stuff on nanotechnology, AI and genetics, so why not some Latin as well?

Romero Interview

Jul 22, 1999 2:15pm CST tags: John Romero, Games: PC, Interview
The Ion Storm page interviews one of its own, John Romero, on Quake2 engine (hacked up and improved) based Daikatana. Here's 1/5th of it:

Romero: Since E3, Daikatana has made impressive progress. We have some new graphics features, better sound fidelity, fixed lots of low-level bugs in the game and are almost final on our major map pass.

MDK2 interview

Jul 22, 1999 6:07am CST tags: Hardware (PC only), Interview, Greg Zeschuk
FS just doesn't stop- they have scored a massive interview with Bioware's Greg Zeschuk regarding MDK2.

Blade Interview

Jul 21, 1999 3:48am CST tags: Games: PC, Interview
B4Itsdone has a new Blade interview online talking with the CEO of Rebel Act Studios, Juan Diaz-Bustamante

Gore Interview

Jul 21, 1999 3:48am CST tags: Games: PC, Interview
3DRage.com interviews the guys at 4DRulers (the lead developer even) about Gore.

Skout Interview

Jul 20, 1999 4:00pm CST tags: Games: PC, Interview
The Gamers.de guys send word of a new interview with a pair of developers working on Skout.

PGL Interview

Jul 20, 1999 8:31am CST tags: CPL, Games: PC, Interview
FPSGamers sends word of an interview with Garth Chouteau of the PGL talking about where pro gaming is going and how they never take cheap shots at the CPL.

Survival Interview

Jul 20, 1999 3:36am CST tags: Games: PC, Interview
GA-RPG has a new interview with Jared Hosh of Mushroom Blue Entertainment talking about work on Survival, a huge online RPG-esque game.

Deus Ex Interview

Jul 19, 1999 6:05pm CST tags: Deus Ex, Interview
StormTroopers has a new interview with Chris Norden of Ion Storm who is working on Deus Ex.

Anna Kang Interview

Jul 19, 1999 12:35pm CST tags: id Software, Hardware (PC only), Interview
Pels Interactive has a new interview with Anna Kang of id Software.

DK2 Interview

Jul 19, 1999 12:34pm CST tags: Games: PC, Interview
3DPalette interviews Darren Pattendon of Bullfrog Entertainment who can take credit for a lot of work on Dungeon Keeper 2.

Oni Interview

Jul 19, 1999 5:29am CST tags: Bungie, Oni, Interview
Onicore has posted the first half of their interview with the Bungie Entertainment PR man.

TF2 interview

Jul 18, 1999 12:21am CST tags: Valve, Games: PC, Interview
'pache of VE spotted on Bot Epidemic that specwarguru posted an interview with Valve's very own Robin Walker (Team Fortress 2). It's a pretty good read for a slow  night! (14 questions with pretty detailed answers):

Draco : How would you rate the realism factor of Team Fortress 2 ? I know the game is supposed to be fun and adds realism through the need for teamwork, but can you tell us more about the efectiveness of the weapons ? How easy is it to die in the game ?

A: Our goal in regards to realism is to create an easily recognisable environment, so that new players understand what's going on. If I give my father a purple gun that fires a green glowy thing, he doesn't know what it does. If I give him an assault rifle, and dump him into an amphibious landing craft that transports him onto a beach where enemies begin firing at him, he knows exactly what he should do. He knows what the assault rifle will do when he fires it, and he knows what will happen if he doesn't run from that grenade that just landed in front of him. So, we look real, but we're not trying to be real. Real war isn't fun. Dying two seconds after the front of the boat drops isn't fun. We know the kind of gameplay we want, and we try to fit reality to it whenever we can.

Rune interview

Jul 18, 1999 12:09am CST tags: Games: PC, Interview
3D-Unlimited has posted an interview with Mike Werckle from Human Head Software talking about their upcoming Unreal engine Adverture game, Rune. They discussed, engine use, eye candy, plot, characters, weapons, what to expect for new features.