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Glaze3D Interview, Again

Aug 22, 1999 4:04am CST tags: Hardware (PC only), E3, Interview
PC Paradox has an interview with the Bitboys behind Glaze3D...getting...deja vu.

Gearbox Interview

Aug 21, 1999 4:00am CST tags: Gearbox, Half-Life, Interview
GamePen has posted a new interview with the GearBox Software guys (Randy Pitchford of course.. heh)talking about their Half-Life expansion packed that is planned for release as we approach christmas

Raven Animator Interview

Aug 20, 1999 6:11am CST tags: Interview
3DU has posted an interview with Raven Software's animator, Jarrod Showers, working on their current project, Soldier of Fortune -- Talking about the new GHOUL animation system, and talking about Raven and their upcoming project.

Starlancer Interview

Aug 20, 1999 6:10am CST tags: Games: PC, Interview
Starlancer / Freelancer HQ (SFHQ) has a 20 question interview with the lead designer of Starlancer, Eric Peterson.

Valve Software interview

Aug 20, 1999 6:09am CST tags: Valve, Interview
Silent News posts a bit more of a general Valve Software interview with Gabe Newell.

Glaze3D Interview

Aug 19, 1999 2:28am CST tags: Hardware (PC only), E3, Interview
TechZone has posted an interview with one of the (Bit)boys behind that Glaze3D muscle-chip that has been much talked about, but not seen yet. Hrmm...quite a few assumptions here eh?

Q: Assuming the Voodoo4 is equal to 4 Obsidian boards running in tandem, or 8 Voodoo2 boards with a total external memory (SDRAM) of 96MB and a fill rate approaching 1000 mtexels/second, will the Glaze3D 1200 be able to compete?

A:Voodoo 2 does 90 MPIX/s, so Voodoo 4 would do 720 MPIX/s. At true color and with a 32-bit Z this would require 8.6 GB/s of memory bandwidth. This is not available without embedded DRAM and Voodoo 4 doesn’t use embedded DRAM. So Glaze3D definitely has more better performance.

Drakan Interview

Aug 19, 1999 2:21am CST tags: Drakan, Interview
3DSoundsurge is showing their Drakan interview off again, catching the recent Drakan wave, which btw should be in stores now.

nVidia Interview

Aug 19, 1999 1:47am CST tags: NVidia, Interview
PowerGamerz interviews Nick Triantos of nVidia (who's got his own .plan file with a buncha neat TNT tips too). Here's a bit on how NV10's (or whatever) T&L would affect id's games, and their famous use of lightmaps ever since Quake:

There's a lot of people who've been talking about how a good xform and lighting engine can off-load the CPU. To give some rough guesstimates, a game like Quake2 or Quake3 probably spends something between 15% and 20% of its time transforming vertices. That's time that the CPU really should be spending doing things like better A.I., or nicer particle systems, model physics, etc. There's no games out there that use lighting now. One of the big reasons is that in order to make lighting look good, you need a lot more geometry in a scene (since lighting is applied at each vertex). But, if you add more vertices, then your CPU needs to get bogged down lighting all those extra vertices. So instead, many 3D games chose to follow the likes of Quake2 and use lightmaps.

Diablo II Interview

Aug 16, 1999 10:00pm CST tags: Blizzard, Games: PC, Interview
Saw over at Billy's Wigwam of Whackiness that IGN.com's Vault Network has an interview with Bill Roper, chief monkey on Blizzard's next compiled illegal drug, Diablo II. We all know how much you dug the first Diablo, why are we going to like Diablo II?
Bill Roper: There was constantly something to do, something to accomplish. Just one more level, just one more monster type to kill, oooh a new weapon type, wow - gotta get this identified. You were always five minutes from stopping.

Diablo II has all this and more.

Vampire: Masquerade Interview

Aug 16, 1999 6:26am CST tags: Vampire: Masquerade, Interview
SharkyExtreme has a new interview up with Ray Gresko of Nihilistic talking about their great looking Vampire: Masquerade title.

Rogue Spear Interview

Aug 15, 1999 11:56am CST tags: Rainbow6, Interview
A two part Rogue Spear interview Blue spotted for you guys to check out. Part one is over at Rainbow Recon and the second part is at the KillingHouse. Both parts feature Q&A action with Greg Stelmack of Red Storm.

3dfx T-Buffer Interview

Aug 15, 1999 11:54am CST tags: 3dfx, Interview
Extreme Hardware has a new interview with Brian Burke talking about the T-Buffer technology.

Soldier of Fortune Interview

Aug 14, 1999 6:18am CST tags: Soldier of Fortune, Interview
The 3DUnlimited guys send word of a new Q&A session they have posted chatting it up with Bobby Duncanson of Raven Software discussing Soldier of Fortune, world politics, and the ever debated boxers or briefs question.

HL Expansion Pack Interview

Aug 13, 1999 6:02am CST tags: Half-Life, Interview
The GameLinks lads have a spanky new interview with Landon Montgomery of GearBox Software talking about the Half-Life mission pack they are working so hard on down there in Texas.

Halo Interview

Aug 13, 1999 2:49am CST tags: Games: PC, Interview
IMG Magazine features a new interview with members of the Halo development team. Consequently my panties have gotten into a bunch waiting for the game.

Rogue Spear Interview

Aug 13, 1999 2:49am CST tags: Rainbow6, Interview
SimHQ features an interview with Carl Schnurr of Red Storm Entertainment, working on that sequel to Rainbow6 so many of us are waiting on.

Paul Steed Interview

Aug 11, 1999 10:56pm CST tags: Quake 3 Arena, Interview
Arena Universe has an interview with Paul Steed, the gentleman who brought the fabled booth babes to QuakeCon, and who has also been known to dabble into making models for some game called Quake. Here's a clip:

MBN - Being the kickass modeler that you are, can you tell the readers how many different models there aprox will be in the final product?

PAUL - There'll be 20 models in total with unique ctf skin support. They average 810 faces each.

Disruptor Interview

Aug 11, 1999 12:42am CST tags: id Software, Quake 3 Arena, Interview
The PowerGamrez website features a new interview with Christian "Disruptor" Antknow of id Software, level designer on Quake3.

DieharD-r3v Interview

Aug 10, 1999 6:11am CST tags: Quake 3 Arena, Interview
Here you go, an interview with Diehard-r3v of Clan R3V, the champion 1on1 player from QuakeCon99. George was kind enough to do an interview just a couple of hours after he got home and hand over the magical keyboard config that he uses to boot. Check out the full interview, and here is a bit of it.

Steve:would you explain the basic strategy that you used to beat some of the best players in the world?
DieharD-r3v: The basic strategy of the map is to control most of the armour and not let the enemy surprise you by attempting to keep track of his position at all times.

Steve:You beat the famed UK player Sujoy in an early round, did he intimidate you at all?
DieharD-r3v: Yes.  Knowing that he's a very good and experienced 1on1 player, I though it was going to be my last match.

Gunman Interview

Aug 10, 1999 3:10am CST tags: Gunman Chronicles, Interview
Wagz.net has posted an interview with Herb Flower of Rewold Interactive, project leader on the Gunman project. Hopefully they will fix the link here.