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3dfx Interview

Sep 04, 1999 7:00am CST tags: 3dfx, Interview
Carried this one over from last night since it's so interesting. Firingsquad has a big interview with the CTO of 3dfx which asks all kinds of interesting questions. They talk about the next-gen stuff from 3dfx, the announcements from NVidia and S3 recently, and all kinds of other goodies. 3dfx seem nervous to you guys?

KillCreek Interview

Sep 03, 1999 5:00pm CST tags: Hardware (PC only), Interview
Sgt. Hulka has posted some IRC logs turned into an interview with KillCreek talking about her recent Playboy announcement and views on gaming.

John Carmack Interview

Sep 02, 1999 8:15pm CST tags: John Carmack, Quake 3 Arena, Interview
Just got word of this ZDTV Interview with John Carmack which took place at the QuakeCon99 event a few weeks ago. They were kind enough to break up the interview into several parts. Here ya go ION Storm, his favorite Q3A weapon, and Quake III Arena strategies, and Before Wolfenstein 3-D, on Half-Life, Quake III Arena design philosophy, and what's next for id. RealPlayer, or Equivalent, required. Thanks Blue

BitBoys Interview

Sep 02, 1999 5:37am CST tags: Hardware (PC only), Interview
Also over at the SharkyExtreme page is an interview with those BitBoys who seem to be able to draw up some really impressive specs on 3D cards on paper. Their last card never did come out but this is their 2nd attempt and apparently this time around they have some help to get the cards produced.

SE Hercules Interview

Aug 31, 1999 7:55am CST tags: Hardware (PC only), Interview
SharkyExtreme has a bit of follow-up on the news that Hercules is going under. An interview with Peggy Fong. Former employee who resigned.

SystemShock2 Interview

Aug 30, 1999 4:17am CST tags: Ken Levine, SystemShock2, Interview
You guys digging on SystemShock2? (Who isnt?!) then this interview with Ken Levine, one of the developers of the game may interest you.

Metabyte Interview

Aug 30, 1999 12:19am CST tags: Hardware (PC only), Interview
BXBoards has an interview with David Cook of Metabyte, those guys behind the recent WickedGLs.

Robin Walker Interview

Aug 27, 1999 6:39pm CST tags: Team Fortress 2, Robin Walker, Interview
With the birthday of TeamFortress just passed, PlanetFortress has a quick new interview with Robin Walker one of the developers. (Now working on TF2)

Lithtech 2.0 Interview

Aug 27, 1999 5:26am CST tags: zGeneral News, Monolith, Interview
IGN PC had a chance to interview a couple of the guys at Monolith about their newest engine technology, LithTech2.0.

Neverwinter Nights Interview

Aug 27, 1999 5:00am CST tags: BioWare, Games: PC, Interview
IPG opportunity to speak with Marc Holmes (Art Director) about BioWare's upcoming RPG, Neverwinter Nights.

Vampire Interview

Aug 26, 1999 2:01pm CST tags: Vampire: Masquerade, Interview
TheMasquerade.org has scored a new interview with Ray Gresko of Nihilistic talking about work on the impressive looking Vampire: Masquerade game.

TRIBES2 Interview

Aug 26, 1999 2:00pm CST tags: TRIBES 2, Interview
Speaking of the Dynamix guys, AGN3D has slapped up an interview with Barry Drew, the lead designer working on TRIBES2.

TRIBES Extreme Interview

Aug 26, 1999 6:43am CST tags: TRIBES, Interview
Datumplane has a TRIBES Extreme interview with Zed Tinman talking about progress on the TRIBES extension.

Raven Interview

Aug 26, 1999 6:42am CST tags: Games: PC, Interview
Saw this one on VE, For "For nostalgic purposes", NGN has popped up an interview with Raven's Michael Raymond-Judy.

Oni Interview

Aug 24, 1999 2:03am CST tags: Bungie, Oni, Interview
PC.IGN sends word of a new Oni interview talking with the Bungie Entertainment producer working on the game.

AMD Interview

Aug 24, 1999 2:02am CST tags: AMD, Interview
AGN3D has scored a nice 10 question interview talking with Drew Prairie of AMD talking about the Athlon CPU of course.

NVidia Interview

Aug 24, 1999 2:02am CST tags: NVidia, Interview
PowerGamerz has moved their NVidia interview with Viet-Tam Luu, software developer at the aforementioned company.

nVidia Interview

Aug 22, 1999 4:36am CST tags: NVidia, Interview
PowerGamerz interviewz Viet-Tam Luu, a software engineer at nVidia. They chat about various topics, such as next gen 3D features coming from 3dfx (their T-buffer), BitBoysOy (embedded RAM), and even some game stuff.

PG: Do you think that hardware is increasing too fast for software developers to cope with?

Viet-Tam: No. In many cases, however, software developers aren't forward-looking enough. As I said about Quake2, software should, or should be able to, push beyond the limits of current hardware. In a way, software will always lag behind hardware, because it's hard to develop for hardware that doesn't yet exist, so there will always be new features that won't be initially used in software.

Black & White Interview

Aug 22, 1999 4:29am CST tags: Games: PC, Interview
BWW posted an interview with Steve Jackson, the man behind the story for Lionhead's upcoming game, Black & White.

SS2 Interview

Aug 22, 1999 4:25am CST tags: SystemShock2, Interview
Can't get enough of the Shock 2? Interview with Ken Levine of Irrational Games at GC.