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TRIBES2 Interview

Sep 18, 1999 10:34am CST tags: TRIBES 2, Interview
Havent seen one of these in a bit. An interview with Tim Gift of Dynamix talking about TRIBES2.

S3 Interview

Sep 17, 1999 10:47am CST tags: S3, Interview
An interview with S3 this morning provides a bit of interest. Nick Caddick talks about the Savage2000 and other things.

DS9: The Fallen Interview

Sep 17, 1999 9:41am CST tags: Star Trek: Voyager, Interview
Well, since we have no Unreal Tournament demo to play (yet), we can all head over to PlanetUnreal and check out thier preview with the level design team over at The Collective talking about their project, Deep Space 9: The Fallen, which is based on the Unreal Engine. Dig it:
ADecay: Originally, Unreal was a bit limited as to the number of polys that could be used to render a scene. With the new LOD added (as well as the fact that the average machine has become faster since the Unreal's release), do you find that poly budgets for scenes have increased? Or have you developed different and innovative ways to obtain the intricate details necessary in ST:DS9?

Myscha: The Unreal Engine is much faster now than it was when the game Unreal shipped. You'll notice this right away when Unreal Tournament ships Tim Sweeney and Erik have really jacked up the juice on the engine. For Deep Space 9, we'll be using the Unreal Tournament code base, but have added lots of our own in house specialization to get even more out of the engine.

3dfx Interview

Sep 16, 1999 4:14pm CST tags: 3dfx, Interview
3dfx is just having their day in the sun with this Unreal Tournament demo release coming out only for their cards. AnandTech has a new interview with Brian Burke and Scott Sellers of 3dfx. Here is the 3dfx take on the soon to be released GeForce from NVidia:

We give nvidia a lot of credit for being first to market with a geometry accelerator, but we do disagree with their decision to emphasize geometry over fill-rate. The reality is that the announced fill-rate for GeForce is not going to allow it to remain competitive with our next generation products for games which run at high resolution and high color depth. While every new 3D product cycle gamers have been able to increase the resolution and pixel depth with which they enjoy their games, nvidia appears to have made no substantial improvements in being able to run games at high resolution and 32bpp color. In contrast, we have listened to our customers and have focused on delivering a compelling gaming experience at 1024x768 and beyond resolution in 32bpp color

Soldier of Fotune Interview

Sep 15, 1999 2:32pm CST tags: Soldier of Fortune, Interview
The ForceOne page has slapped up a new interview with Jake Simpson of Raven Sotware talking about Soldier of Fotune. Thanks loonster

KillCreek Interview

Sep 15, 1999 2:31pm CST tags: Daikatana, Interview
PlanetQuake has slapped up a quick interview with KillCreek from Ion Storm talking about her whole "girl gamer" thing and Ion Storm, and of course the mention of her Playboy appearance.

More NVidia Interview

Sep 15, 1999 10:38am CST tags: NVidia, Interview
Another NVidia interview for you guys to read. Check out what Derek Perez of NVidia has to say.

GeForce Interview

Sep 15, 1999 9:31am CST tags: NVidia, Interview
A GeForce NVidia interview for you guys to read. 3DGPU has a few words with Richard Huddy from NVidia developer relations.

Romero Interview

Sep 14, 1999 10:23pm CST tags: John Romero, Games: PC, Interview
The Avault has an audio recording of an interview with John Romero along with thier Ground Zero converage. It's in MP3 format has lots of pictures. Saw this over at Blue's.

3dfx Interview

Sep 13, 1999 9:12am CST tags: 3dfx, Interview
One of those 3dfx interviews you guys all love. Check out The Pulpit with Gary Tarolli

TF2 Interview

Sep 10, 1999 11:55am CST tags: Valve, Team Fortress 2, Interview
Saw over at Blue's Zoo that Strategy Gaming Online has an posted an interview with Robin Walker of Valve Software, talking about, believe it or not, Team Fortress 2. They talk about mapping, scripting, and the commander role (which could be the one and only thing that would get me to play TF2 :)

TF2 Interview

Sep 09, 1999 7:27am CST tags: Valve, Blizzard, Team Fortress 2, Interview
LE OUAIBE JOYSTICK has recorded a talk with Valve's Robin Walker talking about Team Fortress2. They also have a chat with Robe Pardo of Blizzard on that Warcraft3 thing. Thanks Blue

Oni Interview

Sep 08, 1999 8:46pm CST tags: Bungie, Oni, Interview
GamesDomain has an interview with a programmer from Bungie working on Oni. Thanks Blue

NVidia Interview

Sep 08, 1999 12:20pm CST tags: NVidia, Interview
AGN3D has posted a brief NVidia interview with Nathan Rundle asking about the GeForce256.

CPL Interview

Sep 08, 1999 4:58am CST tags: CPL, Games: PC, Interview
Another CPL interview for you guys to check out. This time Angel Munoz talks with the ladies over at Lilith & Eve.

Levelord Interview

Sep 07, 1999 7:08pm CST tags: Games: PC, Interview
3DGameGeek has a new interview with Levelord from Ritual Entertainment talking about development of their Quake3 engine based FAKK2.

IMG Interviews Carmack

Sep 07, 1999 12:45pm CST tags: John Carmack, Quake 3 Arena, Interview
IMG, a Mac Games mag has an interview up with John Carmack discussing programming on the Macs, gaming performance, the new G4 and what the "base iMac" should be (64MB RAM, Rage128 Vid Card, better speakers and a better mouse. Here's a quote:
Bernier: Why do fast Macs (B&W G3), even though they often beat Pentium machines in Photoshop head-to-head, trail behind PC machines in 3D games?

Carmack: Photoshop filters are excellent optimization testbeds, but they are rarely apples to apples comparisons because of their hand tuned nature. I'm pretty sure that if Intel put some of their top guys on the task, they could be competitive with PPC on most Photoshop filters. There are certain tasks that AltiVec can be much better at, but in general, the raw computational rates are pretty close.

3dfx Interview

Sep 07, 1999 6:22am CST tags: 3dfx, Interview
Brian Burke of 3dfx has an interview at Tom's Vaporware? Thanks VE

CPL Interview

Sep 07, 1999 6:20am CST tags: Q3Test, CPL, Games: PC, Interview
Truegamers.net has a new interview online with Mike Wardwell, the CPL Director of Tournaments who will be handling things at the upcoming $10,000 GroundZero Q3Test tournament going down this weekend in New York City.

KillCreek Interview

Sep 04, 1999 4:29pm CST tags: Games: PC, Interview
Well, KillCreek seems to be hot property lately. The Avault has an interview up with her. I'll go ahead and paste in some of the stuff that you actually want to know about. (her appearing in PlayBoy, duh):
AVault: Some people see a curious leap from you designing games to posing for Playboy. What can you tell us about the piece that will be run in the magazine?

Killcreek: Playboy has expressed an interest in featuring me in the minor celebrity section. The focus will be on games. The pictures are currently scheduled to be taken in early October.