Steve: What are the new teamplay enhancements planned for v1.09? (hud, location tags, etc)
Graeme: There's a bunch of new stuff for teamplay. The HUD is perhaps the most changed with teamplay locations and information. The triangle above people's bodies is now for friends, not foes, since it was felt it was too easy to locate foes with the target looming over their heads!
Steve: how much of the single player game will be included in the test? will you just fire up a map and type "addbot" or a ladder system?
Graeme: It'll be a ladder type system in the demo and full game. You'll be able to set up and play skirmish type games as well. It's not determined yet which components will be in the next test.
Steve: you mentioned some changes to the server registration and server browser stuff. can you elaborate a bit?
Graeme: The server browser defaults to showing active games. You can browse keywords, select game types, and generally find where you want to go much easier. We've fixed some bugs in the 1.08 registration (# players on Tourney maps etc.) and that remains pretty much the same.
He has working in his organization the SWAT guys and the guys from Troika, the former Fallout team who are now building a new product with us. Moving forward, we have Homeworld, which just shipped, and its sequel, Homeworld 2, which we are currently evaluating at this time. Also coming from Valve are Team Fortress 2 as well as Half-Life 2, and Marks got an incredible design team in Impressions Games, probably the most successful group within Sierra, which is shipping Pharaoh, an incredible title, this year.
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