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S3 Interview

Sep 29, 1999 4:04am CST tags: S3, Interview
Beyond3D has posted an interview with S3, on the heels of the Tech-Arena guys posting their article on the Savage2000 which makes it look better than the GeForce.

3dfx Interview

Sep 28, 1999 11:49am CST tags: 3dfx, Interview
Voodoo3.net has posted a Q&A with Brian Burke of 3dfx. They talk about the regular stuff like FXT1 and all that jazz. A bit more personal than most.

Myscha Interview

Sep 27, 1999 1:58am CST tags: Epic Games, Unreal Tournament, Interview
Unreality has posted a Q&A with T. Elliot Cannon, former level designer for Epic Games.

Red Storm CEO Interview

Sep 26, 1999 1:35pm CST tags: Rainbow6, Interview
The second part of that Red Storm CEO interview has been posted.

Messiah Tech Interview

Sep 25, 1999 11:46am CST tags: Messiah, Interview
Gamasutra has a new article taking a long hard look at the character animation process that goes on in Shiny's Messiah game. It's fairly technical but a very informative talk with the lead programmer. Oh yeah, and billy posted this new Messiah screenshot.

Red Storm Interview

Sep 25, 1999 11:46am CST tags: Rainbow6, Interview
PowerGamerz has an interview with the CEO of Red Storm, those guys behind Rainbow6 and Rogue Spear.

Paul Jaquays Interview

Sep 24, 1999 5:37pm CST tags: Quake 3 Arena, Interview
What, actual Quake3 news again? 2 days in a row? Yup, check out this Paul Jaquays interview that Quakeidge just posted. With the server downtime yesterday some of you might have missed my Graeme Devine interview.

Q3Test v1.09 Interview

  Sep 23, 1999 11:35am CST tags: Q3Test, id Software, Quake 3 Arena, Interview
So we're all sitting around waiting for the next Q3Test right? Well I sent off a few questions to Graeme Devine over at id Software this morning and he was kind enough to break the silence over there. Here you guys go. Oh yeah, and obligatory Q3Messageboard plug. :)

Steve: What are the new teamplay enhancements planned for v1.09? (hud, location tags, etc)
Graeme: There's a bunch of new stuff for teamplay. The HUD is perhaps the most changed with teamplay locations and information. The triangle above people's bodies is now for friends, not foes, since it was felt it was too easy to locate foes with the target looming over their heads!

Steve: how much of the single player game will be included in the test? will you just fire up a map and type "addbot" or a ladder system?
Graeme: It'll be a ladder type system in the demo and full game. You'll be able to set up and play skirmish type games as well. It's not determined yet which components will be in the next test.

Steve: you mentioned some changes to the server registration and server browser stuff. can you elaborate a bit?
Graeme: The server browser defaults to showing active games. You can browse keywords, select game types, and generally find where you want to go much easier. We've fixed some bugs in the 1.08 registration (# players on Tourney maps etc.) and that remains pretty much the same.

Net Games USA Interview

Sep 23, 1999 10:56am CST tags: Unreal Tournament, Interview
GA-Source has an interview with Craig Sparks of NGUSA, the guys behind all those nifty player statisitcs in Unreal Tournament. (Which are currently offline, but the local stats still work)

Mark Rein Interview

Sep 23, 1999 10:54am CST tags: Mark Rein, Epic Games, Unreal Tournament, Interview
3dfxgamers has posted an interview with Mark Rein of Epic Games. Take a wild and crazy guess what they talk about.

NVidia Interview

Sep 23, 1999 10:53am CST tags: NVidia, Interview
GameCenter has posted an interview with the chief scientist of NVidia which is a pretty good read. They of course talk about the GeForce which should be showing up on shelves in a few weeks.

Rogue Spear Interview

Sep 22, 1999 12:45pm CST tags: Rainbow6, Interview
AGN3D has an interview with Carl Schnuur of Red Storm Entertainment talking about Rogue Spear which should be appearing on shelves today.

Mike Wilson Interview

Sep 22, 1999 12:44pm CST tags: Games: PC, Interview
For those of you interested in what publishers are in to, check out this Mike Wilson of G.O.D. interview. Thanks Blue

Sierra Interview

Sep 21, 1999 10:37pm CST tags: Valve, Half-Life, Interview, Sierra
With the big announcement of the Babylon5 game being canned which has so many people up in arms, AVault has conducted an interview with David Grenewetzki, the president of Sierra Online. Also of interest is this quote confirming that Half-Life2 is indeed in development over at Valve (from page2):

He has working in his organization the SWAT guys and the guys from Troika, the former Fallout team who are now building a new product with us. Moving forward, we have Homeworld, which just shipped, and its sequel, Homeworld 2, which we are currently evaluating at this time. Also coming from Valve are Team Fortress 2 as well as Half-Life 2, and Mark’s got an incredible design team in Impressions Games, probably the most successful group within Sierra, which is shipping Pharaoh, an incredible title, this year.

Tom Clancy Interview

Sep 21, 1999 11:04am CST tags: Rainbow6, Interview
The man who wrote the stuff Rainbow6 and Rogue Spear is based on, Tom Clancy is interviewed about the games, and... terrorism. Thanks Blue

TeamFortress2 Interview

Sep 20, 1999 1:15pm CST tags: Team Fortress 2, Interview
A TeamFortress2 interview with Mike Harrington for your afternoon reading pleasure. If you're feeling saucy check out the spanish version of the interview as well.

GreenMarine Interview

Sep 19, 1999 1:43pm CST tags: Epic Games, Unreal Tournament, Interview
An interview with GreenMarine of Epic Games that took place recently at ECTS (Well, a lan party during the event) should interest some of you guys.

Ridah Interview

Sep 18, 1999 4:08pm CST tags: KingPin, Interview
Poisonville has an interview with Ryan Feltrin of Xatrix, (those guys who did KingPin) and ask his views on the violence in gaming thang.

Graeme Devine Interview

Sep 18, 1999 10:36am CST tags: id Software, Quake 3 Arena, Interview
Gamasutra cornered Graeme Devine of id Software long enough to get an interview out of him. It's more focused on Graeme and his past than much on Quake3. A nice change of pace for those of you wondering just who Graeme is.

Deep Space9 Interview

Sep 18, 1999 10:35am CST tags: Interview
PlanetUnreal interviews members of the DS9 development team working on their Unreal engine based title.