- (Fairly Certain) Mark Dochterman and Ron Dimant formerly of Ritual and MumboJumbo (Myth3 guys) are being brought in to Ion Storm at the request of Eidos, to "evaluate" the situation at Ion. Possibly (?) Staying on with them.
- (Kinda Certain) Romero as of now is still at Ion Storm, what his position there is or will be is still up in the air.
- (Kinda Certain) Eidos has been rejecting recent design doc submissions.
- (Probably False) A vague rumor of Romero talking with Epic about a license outside of Ion came up but I couldnt track that one down.
What does all this mean? Not really sure. Is it true? Well I'll go ahead and put a disclaimer here that none of these details have been confirmed or made official and could all be false. However when I contacted parties involved in this they were quite a bit more tight lipped than usual.
No, we don't confirm or discuss rumours. Frankly, we've heard so many now, we would put up our own rumour website - if only there was any money in it.
I am leaving the game industry. It has little to do with Ion or others in the industry, but just a general dissatisfaction ...
Lead designer of one of hit games of 2000 doesnt like the industry? Bummer.
The game industry has become hugely, horribly derivative. There are far too many games on the shelves that play the same way, and there are far too many of them that are set in the same kinds of worlds. Dogma 2001 explicitly forbids certain kinds of games and certain kinds of worlds, forcing game designers to design new kinds of games and to set them in new places.
Will any existing large developers take the challenge? Probably not, but its still interesting damn it!
The book will have over 20 years of contest results from Tron championships to Quake, UT and Half-Life scores.The book will focus mainly on the player, their scores, and their contests. "This book will pay tribute to the individuals who have worked so hard to tap their inner genius to rise to the top of the gaming hobby," says Emma Gal, Twin Galaxies' PR spokesperson. "We invite the entire gaming industry to aid in our search for these great champions. Our goal is to crown the champions of every game, every genre, and every platform, whether old or new. We would like the industry to unite, to help us identify these athletes and honor them, whether they be competing on head-to-head gameplay or for high-score achievement."
We need to start by making our own franchises. At the same time we must understand where publishers are coming from and have patience with them. It is your job to convince the publisher that your original brand is better than the existing brand that they want to stick on your title. [snip] Great games stand on their own and sell regardless of existing brands.
[snip]
I've learned that the majority of talented people in this INDUSTRY are under-appreciated, underpaid, and screwed over on a regular basis. I'm in the process of recruiting some new talent and you know what I'm seeing? Talented guys who would rather starve a bit between freelance jobs because they've had nightmare experiences of working for corporations that treated them like dirt. This industry is steeped in self-ignorance and great developers are getting screwed out of hard earned money every day because of it.
We actually posted an interview with CliffyB here on Shack a while back, Cliffy has gotten better at interviews since then! update: I changed a word in that quote from 'company' to 'Industry' as requested by Cliffy. Misquotes suck.
Here is the description of the patent. Thanks Bucher Olivier.According to a statement issued by Symantec, the technology "may be also be used to update general computer readable files, which may include data files, program files, database files, graphics files, or audio files. As the patent holder, Symantec is the only company authorized to incorporate this sophisticated technology into its best-of-breed products."
In an interview with Reuters, Carey Nachenberg, a researcher at Symantec and the patent holder, said "We have no desire to proactively pursue litigation in regards to these patents."
- Print (including game publications): Ads for Mature-rated games may not be placed in magazines where 45 percent or more of the readers are under 17.
Analysis: By our count, there are only three magazines in the industry whose audience does not fit this profile.
- TV advertising: Ads for Mature-rated games may not be placed on programs where 35 percent or more of the viewers are under 17.
Analysis: By this definition, a game such as Resident Evil could not be advertised on MTV.
- Internet ads: Paid ads for M-rated games shall not be placed on Web sites where 45 percent or more of the visitors are under 17.
Analysis: The document states that Media Metrix data will be used to establish the demographic of Web site audiences. Considering how many fan sites are too small for Media Metrix to measure, this could make it impossible for any independent sites to secure advertising revenue.
The reports conclusions defy the expectations of media observers, who had said in advance of its release that this would be a turning point in the debate over the effects of violent media. A widely distributed article in the Los Angeles Times had claimed the report would instead find that repeated exposure to violent entertainment during early childhood causes more aggressive behaviour throughout the childs life.
You can read the stuff here.
Due to EA's untimely cancelation of our latest project, rumors about Rogue Entertainment's current situation have begun to circulate. We would like to assure everyone that we are still in business and still plan to continue making quality titles. The timing of the cancelation did leave us "in a lurch", but due to the success of Rogue's current title Alice, as well as our many previous releases, we have several options available to us. Once we have secured a title worthy of our team of highly skilled developers, we will inform the public.
Coincidentally, Rogue was working on a Playstation2 port of Alice, wonder why it got canned?
February 8th marks the tenth anniversary of Blizzard Entertainment. For the past five years, Blizzard has produced hit after hit, never selling less than two million copies of a game and never failing to garner at least a few Game of the Year awards from various industry experts. The Warcraft, StarCraft, and Diablo franchises have combined sales of nearly fifteen million units over the past six years.
Blizzard is currently working on Warcraft3, a Diablo2 pack, and an unannounced FPS title.
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