Lawsuit on Games
The suit contends that the $20-billion-a-year video game industry will not effectively regulate itself, and that court intervention is necessary to keep violent games out of the hands of minors.
The suit contends that the $20-billion-a-year video game industry will not effectively regulate itself, and that court intervention is necessary to keep violent games out of the hands of minors.
...in the not too distant future, IGN will roll some of its regular features behind the Insider label
I'm not quite sure $30 a year for messageboard tags and a "printable PDF" is exactly a bargain. Maybe if they tossed in DailyRadar's Nintendo coverage!
Many other DigiPen alumnae from its two- and four-year programs have also secured positions with such reputable game makers as Interplay, DreamWorks Interactive, Konami, Electronic Arts, and Iguana Entertainment
Also recently a college on the east coast (Damn I forget which one) announced that they are offering degrees in game design. There have been a number of classes offered at colleges as electives but I believe that one is the first to offer actual college degrees.
- 57% men and 43% women breakdown of gameplayers
- $6.02billion worth of game sales in 2000 and 219million games
- 42% over 35, 30% between 18 and 35 and 28% under 18 years old for computer game players
- Computer games are 2/1 more popular as a "most fun activity" as polled by 1600 households over TV
- 21.35% Strategy / RPG , - 17.42% Action , - 14.95% Sports Sim , - 12.57% Family/kids - 10.08% Racing , - 23.53% Misc Categories
Attorney General John Ashcroft Wednesday highlighted video games, television and even a game called "Dope Wars" that can be downloaded on the Internet as examples of the "the culture of violence" that may have contributed to a spate of recent deadly school shootings. [...] Ashcroft said a school shooter in Paducah, Kentucky, had never used a gun before, but played violent video games which simulated shootings.
The topic has been beaten to death really, but it's really strange to be getting such hugely differeing mixed signals from the government about their stance on computer games.
The entire point that needs to be kept in mind is that PC markets and Console markets are entirely different. Any comparison between the two should be taken with a grain of salt as they represent different fields, different demands, and different consumer bases. Until Console systems can offer consumers everything that a PC can offer them, the demand for a PC gaming market will still exist, and companies who fill those demands will still make profit
Meanwhile, Salon has a story about Attorney General John Ashcroft who is once again blaming video games and the rest of the entertainment industry for school shootings. Thanks t0m.The unanimous decision by the 7th U.S. Circuit Court of Appeals could pave the way for a U.S. Supreme Court review of the arcade ordinance, the first of its kind in the nation.
Mayor Bart Peterson said it was too soon to decide how the city would approach the ruling, but that it would be fought in court on some level.
"It would be a shame to quit at this point without pressing this on to a final decision," Peterson said.
Deus Ex Action/Adventure Game of the Year Ion Storm/Eidos Interactive
Diablo II Role Playing Game of the Year Blizzard Entertainment
MechWarrior Simulation Game of the Year 4 Microsoft
FIFA 2001 Sports Game of the Year (TIE) EA Canada/Electronic Arts
Motocross Madness Sports Game of the Year (TIE) Rainbow Studios/Microsoft
Age of Kings II: The Conquerors Strategy Game of the Year Ensemble Studios/Microsoft
Deus Ex Innovation in Computer Gaming Ion Storm/Eidos Interactive
Diablo II Computer Game of the Year Blizzard Entertainment/Blizzard Entertainment
Diablo II Game of the Year Blizzard Entertainment/Blizzard Entertainment
There is also a write up of how the awards went down over at CGO (Thanks Blues) if you're wanting to read a bit more about it.
"Rather than acquiring the whole company, a strategic buyer could wait until the site's dead, and then hire its talent," said another source who wished to remain anonymous. "And there's no money in it for a financial buyer. Ad revenue models have been hammered and a paid subscription for content model has not played well."
Why is this all here? You guys can absolutely count on losing a few of the big-name gaming websites in the coming months. Everyone is getting toasted right now. The good news is, for the guys who can weather the storm there is a pretty bright future. But damn that seems a long ways off right now.
"We are making sure minors cannot buy or rent inappropriate video games," said Graeme Bowbrick, attorney general of British Columbia. "Such games will also be separated from general release games to prevent minors from viewing or playing them in stores."
Which sounds pretty reasonable right? But then you start to wonder if the government really has a grasp of what videogames are really suitable for what audiences. Rating systems that involve such fuzzy lines as suitability, morality, and maturity will always come under scrutiny with no clear cut answers. When I see blanket statements like these made by politicians though: ""Video-game violence hurts children and their families," I get the feeling videogames may fall victim to political agendas instead of the greater good much like so many other laws seem to be these days. Just a note, is the rating system on movies voluntary or government regulated? Why should videogames be handled differently?
Supporters say that the tax is fitting, because video games and movies often feature sexual violence or portray woman as objects of sexual gratification. The bill would tax film and game rentals 5 cents each, video game and game players $1 each.
You would think they would tack a tax like that on alcohol?
Confirmation came from the mouth of the CEO herself - according to my source - who said that an investor backed out recently, and that Razer (and the parent company, Karna) was unable to stay afloat without the support
However a couple of days ago (in an entirely different thread) when the topic of CPL having troubles finding other backers was mentioned, the CEO of CPL Angel Munoz had this to say:.
We are up to almost $300,000 in cash prizes just for the US events (one more to be announced), add the international events and that number increases to $450,000 in cash. I think that says it all.
In the end though, the author believes that the Internet will help out those who are having problems getting their games onto shelves but of course it will mean a big change of game distribution.So if you don't get your game onto retail shelves you're left with electronic distribution. Here's the flat out numbers based on experience and talking to other publishers and developers. If you put your game on a download site, you can expect it to get about a 1% conversion rate -- downloads converted to an actual sale.
Try it for fun: Go find a game that displays how many downloads it's received. Let's say it got 100,000 downloads. That means the demo generated around 1,000 sales on that site. Sounds unbelievable? Probably but it's true, ask any game developer.
Bush called the shooting "a disgraceful act of cowardice," adding, "When America teaches our children right from wrong and teaches values that respect life in our country, we'll be better off."
Condolences to everyone involved Also since gun control is also sure to come up, this artice linked by a anon brings up an interesting point.
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