Despite the popularity coupled with games such as Final Fantasy and The Sims, computer gaming will pay a dastardly price for associating itself with this kind of melodrama and escape. In the 1980s, both developers and gamers knew well what a farce most games were. Today, developers and gamers are no longer equally acknowledging the fantasy entailed in their games. The primary elements of games have remained the same all these years. It used to be the technology that was changed. Now it's the sales pitch. With computers out of their limited demographic of the early 1980s, publishers are now pushing their products with a different angle to take advantage of the general public. When most gamers were upper-class intelligentsia, developers had to use intelligence and wit to succeed. Now that a wider range of people are playing, the fulcrum is different.
Yeah... what he said!
``Activision is thrilled to extend our relationship with Marvel by adding these phenomenally rich characters to our slate of established brands,'' said Greg Goldstein, vice president of brand development and licensing for Activision, Inc. ``Both of these properties have entertained fans around the world in the form of comic books and other media for more than 35 years. We intend to take full advantage of current videogame hardware technology to bring these iconic super heroes to life as never before.''
Hum...
The game engine will enable the Department of Defense to train military personnel in how to conduct military operations in urban terrain. The engine, which was developed in Red Storm Entertainment's North Carolina studio, will not be used for weapons training. Instead the government wants to use the high-tech system to help hone decision-making skills at the small-unit level. [snip]
The PR goes on to say how no game engine comes close to the realism Rogue Spear achieves.
David Walsh, president of National Institute on Media and the Family, a nonpartisan organization that looks at the impact of entertainment on children, contends that underage mod makers are the moral equivalent of teenage pornographers. He thinks the game industry should apply the same rating system used on games to the mods themselves and restrict kids' access to Web sites where mods are posted.
The issue is starting to catch the attention of Congress. "This is a whole new problem," says Dan Gerstein, communications director for Sen. Joseph Lieberman, Democrat of Connecticut. Lieberman is the author of a bill that would authorize the Federal Trade Commission to penalize companies that intentionally market adult-rated entertainment directly to children. But the legislation is finely tailored to address deceptive marketing rather than prohibit kids from making mods for mature-rated games, Gerstein says. [...]
Obviously not content with this spoiling move, our sources are now reporting that Interplay has filed to say that its shareholders want the company wound up! This could mean that when Titus gets hold of the reins in September the company will already be in Chapter 11 receivership. Somebody at Interplay obviously doesn't like the fox...
As you are no doubt aware, the peer review process is one of the key principles in judging the value of medical and scientific research. Assuming that a study is fact until it has been analysed and reviewed by other knowledgeable scientists is not appropriate. [...] All these different types of games will engage people differently. Any sweeping generalization would be inappropriate. [...] Furthermore, at BioWare we believe that a balanced lifestyle is good for everyone. A balance between mental and physical activity is fundamental to a healthy lifestyle.
Here's the generalization of the day. If you do almost anything for 18hrs a day for years on end, it's probably not exactly good for you.
Academics at the University of Central Lancashire and at Manchester University recently found that gamers experience the same high levels of concentration and involvement as athletes do.
"Through the study, gaming emerges as an increasingly social activity, and gamers spend comparable amounts of time socializing with friends and family," the software association said. "The researchers concluded that 'the stereotype of the computer gamer as someone who spends a large amount of leisure time interacting with technology rather than other people is questionable.'"
The company said in the amendment that it may not continue as a "going concern," which in financial lingo means that the cable Internet access company is running out of cash. The company also warned it could get booted off the Nasdaq, a move that would accelerate Excite@Home's financial woes. Companies can be delisted if they trade under $1 for 30 consecutive days.
update: I'm not 100% certain but everything I can find points to Excite@Home looks to be the parent company for all @Home services. If this is indeed the case it will most likely impact all @Home customers in some form. Such as Rogers@Home and AT&T@Home etc.
Computer games are creating a dumbed-down generation of children far more disposed to violence than their parents, according to a controversial new study. The tendency to lose control is not due to children absorbing the aggression involved in the computer game itself, as previous researchers have suggested, but rather to the damage done by stunting the developing mind.
People should not confuse this with a Chapter 7 liquidation, where you close the doors and sell off the assets. That is not what we have done. We filed a Chapter 11 reorganization. This will allows us to deal with our creditors fairly and equitably and at the same time continue to operate the company. We are still shipping products and porting new games and expect to be doing so for a long, long time.
LinuxGames also has a retrospective written about the company.
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