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IGI2 Diary

Mar 05, 2002 4:44am CST tags: Codemasters, IGI 2: Covert Strike
There's another IGI2 development diary on GameSpy. Richard Blenkinsop of Codemasters talks about finishing up the preview build of the game, and the stabilizing of the multiplayer mode.

IGI2 Interview

Feb 26, 2002 11:13am CST tags: Codemasters, IGI 2: Covert Strike, Interview
Project IGI2: Covert Strike has an IGI2: Covert Strike interview, asking Simon Hunt of Codemasters questions about this upcoming action stealth game. Thanks Erik.

IGI 2 Screenshots

Feb 25, 2002 9:01pm CST tags: Screenshots, IGI 2: Covert Strike
Gamespot has posted IGI 2 screenshots, offering a mix of old and new screenshots from Innerloop's upcoming FPS.

IGI 2 Screenshots

Feb 25, 2002 10:31am CST tags: Codemasters, Screenshots, IGI 2: Covert Strike
Codemasters has released some new screenshots from IGI2: Covert Strike, the action/stealth game from Innerloop Studios. The game should be released this summer.


[ more new, all shots ]

IGI2 Movie

Feb 08, 2002 10:40am CST tags: IGI 2: Covert Strike
Belgian game site Spelletjes Garnaal has posted a movie showing footage from Project IGI2. They say its an early build, meaning playing the game is more difficult than "teaching a rabbit to tap-dance" (their words). You can download or stream the 11.2mb Windows Media video.

IGI2 Screenshots

Feb 04, 2002 7:47am CST tags: Screenshots, IGI 2: Covert Strike
There is a pretty informative IGI 2: Covert Strike interview on IGI 2: Covert Strike (thanks Blue's). There are questions about the developer Innerloop, the game's gameplay (vehicle support, enviromental interactivity, etc), how the graphics and sounds are improved, what kind of multiplayer support we can expect and a lot more.

Mackan: Will the animations from Project IGI be improved? Many have complained that they were a bit static and "unrealistic" in the first game. Are we gonna see Motion-capture perhaps?
A: The whole animation system has been reworked, and all the skeletons re-boned. The animations will be much better than IGI1.

fractalgp: In recently released screenshots it seems that up close, textures tend to look rather washed out. Will the graphics be enhanced towards the relase of the game, or are they more or less finalized?
A: Definitely. Many of the textures are placeholder or are being re-worked; the final graphics haven't really been shown off yet.

In related news GamePort and ToTheGame have both been updated with three new screenshots from the game.

IGI2 Interview

Jan 28, 2002 9:58am CST tags: IGI 2: Covert Strike, Interview
Gamer.no has an IGI 2 interview, asking Innerloop programmer Stein Pedersen about this upcoming tactical game. Talking about all the new features and improvements in the game.

IGI2 Dev Diary

Jan 28, 2002 7:59am CST tags: IGI 2: Covert Strike
A new IGI 2 development diary is up at GameSpy. Richard Blenkinsop talks about how five months of development is left, and says this is a little too close for comfort. He also talks about what is left to be done.

IGI 2 Screenshots

Jan 10, 2002 5:41am CST tags: Screenshots, IGI 2: Covert Strike
To The Game has posted ten new screenshots from the upcoming Project IGI 2. There's also a brief "whats new in IGI 2" list.

IGI 2 Interview

Jan 06, 2002 4:25pm CST tags: IGI 2: Covert Strike, Interview
ToTheGame has an IGI 2 interview, asking Henning Rokling of Innerloop a few questions about this upcoming FPS. Questions are about the plot, the weapons, AI upgrades, the new save game system, respawns of enemies and a few other things.

IGI 2 Interview

Jan 03, 2002 8:05am CST tags: IGI 2: Covert Strike, Interview
There's an interview with Jolyon Leonard of Innerloop on HomeLAN Fed, where he answers some questions about the upcoming IGI 2. There are Q&As on the goals for IGI 2 since not all people were that happy with the original Project IGI, why they switched publishers, the storyline behind the game, the levels and settings, the enemies, the weapons you'll be using, the multiplayer they are including this time, if they'll release mod tools, and a few other things. The game is due out later this year

HomeLAN - IGI2 will finally include multiplayer modes. What can you tell us about your plans for this feature?

Jolyon Leonard - Multiplayer will borrow heavily from the singleplayer missions, with multiple objectives, massive environments, and alarm systems. But there is where the similarity ends, rather than being a lone operative there is a focus on team play to achieve the objectives for each map, with teams taking the role of either “attackers” or defenders ...

In related news there's a preview of the game on the electric playground.

Project IGI 2 Diary

Jan 01, 2002 9:38am CST tags: Codemasters, IGI 2: Covert Strike
Gamespy has a IGI 2 development diary up. In it, Richard Blenkinsop talks about the state of developments and how Codemasters wanted to address the AI, save game function and the addition of multiplayer modes.

IGI 2 Preview

Dec 13, 2001 5:12am CST tags: Codemasters, IGI 2: Covert Strike
PC.IGN has posted a new Project IGI 2 preview online, based on some impressions after seeing the game at Codemasters. The author goes over AI, the tactics you can use as a player, the improved graphics, and the multiplayer support which will be added.

IGI 2 Preview

Nov 28, 2001 6:00pm CST tags: IGI 2: Covert Strike
The upcoming FPS IGI 2: Covert Strike has been previewed over at Gamespot. The preview is based on some play time with an early build of the game, and they briefly describe the AI, the stealth tactic and the changed save mode. Also included is a Q&A with designer James Brown, who answers questions about the story in the game, the type of missions, weapons available to the player, plans for a multiplayer mode, mod support and more.

GS: Are there any plans to include a multiplayer mode? What features will it include?

JB: We are particularly excited about the multiplayer mode. There are so many possibilities and opportunities; we're having great fun working with this. There will be a full multiplayer mode in IGI2, featuring a new kind of gameplay unlike any other previous gaming experience. Introducing elements from the single-player game and innovative tactical decisions alongside objective-based gameplay, IGI2 will take team co-operation to an unprecedented level. Centralized security systems, cameras and alarms will be an integral part of the multiplayer mode. [...]

The article also comes with several new screenshots and character sketches.

Project IGI2 Site

Nov 13, 2001 5:48am CST tags: Codemasters, IGI 2: Covert Strike
The Codemasters page has opened up the Project IGI2 section of their website along with an announcement which includes some pretty good looking images (only one of them new according to Frans) of the sequel to Project IGI. Plus a beta signup form!

Click to enlargeIGI 2 is scheduled to launch in Q2 2002 on PC CD-ROM and Codemasters is making the game a priority title.

The acquisition of IGI 2 continues Codemasters’ successful 3rd party publishing programme. On PC the company has had great success with titles such as Severance: Blade of Darkness (RebelAct Studios) and more recently the no.1 best seller Operation Flashpoint (Bohemia Interactive) and continues to actively seek fresh triple-A product. [screenshots]

The new tagline for Project IGI2 is IGI2: Covert Strike.

More IGI 2 Shots

Nov 05, 2001 1:04pm CST tags: IGI 2: Covert Strike
Computer and Video Games has four new screenshots and some more info on Project IGI 2 which was announced last week. Saw that on HomeLAN Fed.

Project IGI 2 Shots

Nov 01, 2001 5:18pm CST tags: IGI 2: Covert Strike
BonusWeb has posted some more new Project IGI 2 screenshots, in addition to ones that were online before. Thanks Blues News.

Project IGI 2

Nov 01, 2001 9:00am CST tags: Codemasters, IGI 2: Covert Strike
The guys at CVG managed to get the scoop on Project Im Going In 2 being unveiled. Included as you'd expect are the usual screenshots and info of the new sequel

Thankfully, Innerloop is designing a completely new Artificial Intelligence system for IGI 2: "We are working hard, and with a lot of resources, to create excellent AI for IGI 2," Henning tells us when we ask him about possible improvements. "The enemy soldiers will work as a team, move in formations, and communicate with each other far more effectively." Enemies will reportedly use realistic combat tactics and electronic security systems to locate Jones, hunt him down, and neutralise him.

The official PR for the game is avalable at the Codemasters website.

No Project IGI 2

Jan 05, 2001 11:54am CST tags: IGI 2: Covert Strike
Blues News has received word from Project IGI (I'm Going In) developer Innerloop that the news of a Project IGI 2 is false, with the messageboard posting in question being a hoax. There have been no discussions with Eidos regarding a sequel yet.

Project IGI 2?

Jan 04, 2001 7:36am CST tags: IGI 2: Covert Strike
Word from this post at ProjectIGI.com (Thanks Eric) is that there is a sequel for Project IGI currently in negotiations with the developer and publisher of the first one. There is also mention of an upcoming patch for Project IGI. You can check out the demo and screenshots of the original.