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Flagship Denies Staff Exodus, Admits Hellgate Needed "A Couple More Months in the Oven"

Jun 11, 2008 6:15pm CST tags: Hellgate: London, Flagship Studios
Responding to rumors of widespread staff departures, Hellgate: London (PC) developer Flagship Studios said that the company is fully staffed and at work on several upcoming projects.

Flagship CVO David Brevik dismissed the rumors as exaggerated and inaccurate, noting that the company currently employs over 100 workers at its two studios, and has seen less than 10% turn-over in its workforce.

"As is typical in the industry, after a game is released some people naturally want to work on something else and they leave the company to do so," Brevik said in a statement posted on the Hellgate forums.

Reports of a staff exodus stemmed from a blog post written by Flagship programmer Guy Somberg, who claimed that members of the staff were leaving "in droves" after the poor reception of Hellgate: London. Brevik acknowledged the game's ... Read more

Hellgate: London Singleplayer Patch 1.2 Released

Apr 24, 2008 9:28am CST tags: Hellgate: London
A new singleplayer patch is now available for Hellgate: London, updating Flagship Studios' action RPG to version 1.2. The 185mb download offers a massive amount of bug fixes and balancing changes as well as UI updates and graphic related enhancements. Click through for the full change notes ... Read more

Hellgate Touted as 'Most Successful' Korean Launch in Three Years

Apr 11, 2008 9:45am CST tags: Hellgate: London
The recent Korean arrival of Hellgate: London (PC) was reportedly "the most successful online video game launch in Korea of the past three years," developer Flagship Studios claimed today.

According to the company, the Korean multiplayer beta had over one million accounts within two weeks of its January 15 debut. That helped the title to become the ninth most played online game and most popular online beta in PC Cafes.

Leading up to the game's February 22 arrival at Korean retailers, it "achieved record sales in its first week of presales." Curiously, further details on the game's retail performance were not provided.

Released in North America last Halloween, the online and offline action-RPG was praised for its Diablo-esque gameplay but lambasted for its many server issues and bugs. The game's stability and overall level of polish are said to have... Read more

Hellgate: London Receives Additional Financing; Flagship Uses Sales Rights As Loan Collatoral

Mar 26, 2008 1:43pm CST tags: Hellgate: London, Flagship Studios
Flagship Studios, creators of Mythos (PC) and Hellgate: London (PC), announced today that it has secured financing with Texas-based Comerica Bank to support the continuing development of its franchises.

Comerica Bank stated that it is using an independent film financing model as the basis for a multi-million dollar financing package, which is backed by the sale and distribution rights for Hellgate: London.

"By following a model similar to independent film financing, we are able to directly finance ongoing content for our online games without relying upon a publisher's investment," said Flagship business development director Steve Goldstein.

He added, "As the PC game business makes the transition from the boxed retail model to the online model, alternative financing will become a cornerstone of expanding the industry."

Hellgate: London Stonehenge Chronicles Media Includes Monsters, Stonehenge

Jan 22, 2008 3:56pm CST tags: MMO, Hellgate: London, Trailer, Screenshots
Fresh assets were today released by developer Flagship alongside the just-released Hellgate: London Stonehenge Chronicles content expansion.

The content update adds the central hub of Stonehenge, along with several dungeons and other upgrades for paying subscribers to the action-MMO.

Check out these new screenshots, a bunch of artwork, and the full trailer, which you can view below.

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Flagship Responds to Hellgate Subscription Issues

Nov 08, 2007 2:17pm CST tags: Hellgate: London
Following reports of serious issues plaguing Hellgate: London subscribers, such as multiple mistaken credit charges and the inability to access membership content, developer Flagship Studios has responded to the matter.

"We've contacted every single one of [the affected users] to work out the problem," said Flagship's Ivan Sulic to Shacknews. "We should be sailing a lot smoother from here on out."

Hellgate senior community manager Kaiser Hwang issued a statement on the official forums further explaining the situation.

"After burning several drums of midnight oil, we have resolved all current billing issues with our payment processing partners," wrote Hwang. "We've completed our payment reconciliation process and players that were incorrectly billed will see... Read more

Hellgate: London Subscribers Report Extra Charges, Restricted Access to Membership Benefits

Nov 07, 2007 4:51pm CST tags: Hellgate: London
Following activation of the service after a lengthy post-launch downtime, many subscribers to Flagship Studios' optional Hellgate: London membership program are reporting massive problems with the system, including mistaken credit charges and unavailable access to promised content.

Most alarming among the issues, many users claim they have been charged the monthly $9.99 subscription fee multiple times within the span of a few days.

"I could sum this up as the worst online gaming experience I have ever had," Shacknews reader Tyro described to us. "I applied for a monthly subscription. I then noticed I was charged two times on 11/03 $9.99, one time on 11/04 $9.99, and one time on 11/05 $9.99."

Other users have only been billed once, but find themselves unable to use the service they've paid for.

"I checked the account pages on both web sites," wrote Mayella_EU in the support thread. "It doesn't show I have a subscription. Yet my credit card was... Read more

Hellgate Subscription Service Back Online

Nov 05, 2007 1:02pm CST tags: Hellgate: London
Flagship's launch of Hellgate: London (PC) was hampered by downed servers, downed forums, and the inability of gamers to make use of the title's subscription membership service for extended functionality. The servers for the game and the website got back up and running fairly quickly, and as of yesterday, the subscription service has become available as well.

Gamers will need a credit card to purchase a $9.95 per month membership, as the specifics of PayPal payments are still being worked out. The post on the Hellgate website warns beta users not to make a new account when subscribing, as their pre-order and bonus content will be tied to their beta account.

Hellgate's subscription membership grants purchasers access to a "Hardcore" mode, "elite" items, extra character slots and item storage, and the ability to form guilds among other perks. According to a separate post on the Hellgate website by Flagship CEO Bill Roper, the window for buying the $149.99 founder's offer extended to pre-orderers of the game will be lengthened in light of the game's payment issues.

For more on what to expect as a subscriber of Hellgate: London, check out Shacknews editor-in-chief Chris Remo's fireside chat with Roper.

Hellgate: London Review

Nov 02, 2007 9:02am CST tags: Review, Hellgate: London
Flagship's riff on Diablo is finally out. Is it a well-rounded evolution of that formula, or a devolution that needs a few more months? Check out our full review to find out.
Luckily for Flagship, when it comes to persistent online games--which Hellgate qualifies as, despite also containing a separate offline mode--"patch" isn't always a dirty word. Bug fixes, interface overhauls, system tweaks, and content expansions could be the shot to the heart it needs in order to live up to its potential. Down the road, the company's first major effort could very well turn into the flagship title it was meant to be. But it will be one rocky road in the meantime. Read more...

Hellgate-gate 07: Subscription Servers Down As Game Launches

Oct 31, 2007 11:18am CST tags: Hellgate: London, Internet Rage
The Halloween release of Flagship Studio's RPG Hellgate: London isn't going as smoothly as it could be, with news coming that the optional subscription service remains offline as the game is being put up on store shelves.

"Subscriptions are temporarily unavailable due to technical issues," reads a post to the official Hellgate website. "You are still able to create accounts and all players will be able to subscribe as soon as this is resolved. For users who have had difficulties subscribing, we are investigating these issues and will attempt to resolve them as soon as possible."

Most subscription bonuses are long-term perks, but the game's "Hardcore" mode, "elite" items, guild-creation ability, and extra character slots will be unavailable for would-be subscribers in the meantime.

Flagship's Roper on Hellgate: London's Future

Oct 29, 2007 5:44pm CST tags: Hellgate: London
Hellgate: London is promised to be regularly updated after its release, to offer worthwhile exclusive content for those who opt into its $9.95 subscription fee, and to still be a fully-featured online experience for those who do not. It's a tall order. How does developer Flagship Studios plan to pull it off?

In the final days before the game's October 31 release, I met with Flagship Studios' Bill Roper to discuss just that. Roper briefed me on the immediate Halloween content and the seasonal content that will immediately follow, the first major content expansion for subscribers coming in December, plans for other near-future additions, responses to criticisms of the beta, the possibility of a full retail expansion, and the team's attitude towards incorporating fan feedback.

I shared with Roper one of the chief criticisms of Hellgate: London's beta phase, the overly repetitive nature of the environments. He was aware of the concerns, and in fact had a rebuttal to those holding them. "We have as many, if not a few more, locations than in Diablo II," he said, but pointed out that they are not separated in the same hard-edged "act" structure of that game. He also noted that beta players have still yet to see the fourth and fifth acts, present in the shipping game but not the beta, which he describes as wildly different from the first three.

Still, in an attempt to ameliorate those complaints, Flagship has readjusted the environment flow, grouping environments more according to their theme, and hopefully providing an experience that feels better separated into discrete acts. This tweak will be enabled once Patch 0 goes live and the game is officially launched. Read more...

Hellgate: London to Add Offline Friend Requests, Ladders, Guilds in the Future

Oct 24, 2007 1:23pm CST tags: Hellgate: London
While Flagship Studio's new online RPG Hellgate: London is currently missing a few significant social features, developers are apparently working to add new functionality on the day of release and beyond.

"Grouping is indeed receiving special attention," said Flagship's Ivan Sulic to Shacknews. "We've recently added a tighter buddy system, chat system, and guild system. We're also working on ladders, more guild options, and more grouping options for our first major patch."

The game will be launching with a "Patch 0" which Flagship hopes will lift the current build of the game further up to fans' expectations.

"The goal is to focus very heavily on our multiplayer systems... Read more

Preorder Hellgate: London and Crysis from EA, Play Early? (Update: No Early Hellgate Launch)

Oct 23, 2007 4:01pm CST tags: Electronic Arts, Hellgate: London

Update: Flagship community manager Kaiser has chimed in on the matter, explaining EA Store's listing of an early launch as an error.

"This is actually an error and not true in any way," Kaiser wrote on the Hellgate beta forums. "Sorry!"

However, those looking to level up early are still in luck, as beta participants will be able to access the retail servers a few days before the game officially releases.

Original Story: Reports are coming in claiming that those who preorder Flagship Studio's Hellgate: London from the official Electronic Arts store will be able to start playing the online RPG a full week early, beginning tomorrow.

EA's Hellgate store page currently lists the game as pre-releasing for digital download on Wednesday Oct 24, at 12:00:00 CDT.

All Hellgate beta testers--which includes all preorder customers from... Read more

Hellgate: London Q&A

Oct 23, 2007 7:07am CST tags: Hellgate: London
Computer & Video Games has the latest Hellgate: London Q&A, asking Bill Roper about the imminent release of this action RPG.

Hellgate: London Demo Released

Oct 18, 2007 12:35pm CST tags: Hellgate: London, Demo
As announced this week, the Hellgate: London single-player demo is now available. The 1.46GB download includes the Blademaster and Marksman classes, and part of Act 1 of the game. The game was announced as having gone gold yesterday, and will be in North American stores October 31.

Hellgate: London Now Gold, Single Player Demo Coming Thursday

Oct 17, 2007 12:41pm CST tags: Hellgate: London, Demo
Flagship's action-RPG Hellgate: London (PC) has gone gold and is ready for mass production, publisher EA announced today. The title will retail October 31 in North America and November 2 in Europe.

Additionally, a demo for the single-player portion of the title will be released Thursday, giving players an offline taste of Hellgate's action. Two classes will be available for play in the demo: the sword-slinging Blademaster and gun-toting Marksman.

Though the offline demo won't reveal the plethora of bugs apparent in the game's online-enabled beta, Flagship has said it expects the retail version to play virtually bug-free at launch with the help of a release-day patch.

Hellgate: London Preview

Oct 15, 2007 10:31pm CST tags: Hellgate: London
Computer & Video Games has the latest Hellgate: London preview, going hands-on with the upcoming role playing game.

Hellgate: London Beta Bugs Don't Worry Devs

Oct 15, 2007 3:57pm CST tags: Hellgate: London
Currently populated with more bugs than beta testers can shake their swords at, playing Hellgate: London can feel downright hellish at times.

With Flagship Studios' highly-anticipated online RPG only 16 days from release, many otherwise-glowing previews, including Shacknews' own, have included a caveat explaining the game's current instability and, in some areas, a disturbing lack of key functionality.

However, watching closely from behind the scenes, Flagship staffers aren't especially worried.

"We are aware of the issues some people are experiencing, but there's nothing we've seen that's any real concern to us," said Flagship's Ivan Sulic to Shacknews. "We're not flipping out, anyway."

Throughout the testing phase, Flagship community managers have continuously stated that the various beta builds are outdated in comparison to internal versions of the game.

"[The] changes we've been working on have not been integrated into... Read more

Hellgate: London Q&A

Oct 09, 2007 6:02pm CST tags: Hellgate: London
Over at GameSpot you can find a new Hellgate: London Q&A. Topics include loot and monsters.

More Hellgate: London Media

Oct 08, 2007 2:50pm CST tags: Hellgate: London, Trailer, Screenshots
The second London Tube Tour video from Hellgate: London is now available, this one showing the Charing Cross Station section of the game. You can download the video at FileShack, or stream it below.

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Mercury subscribers can use the HD stream. For static imagery you can find six boss battle screenshots here.