The 550-MHz Pentium III will drop 10 percent from $723 to $646 while the 500-MHz version of the chip will go from $473 to $415. The 450-MHz Pentium III, meanwhile, will drop from $263 to $226. These are volume prices for wholesale purchases.
Retail prices will vary depending on supply, the time of the month, and other factors. Some retailers, for instance, are currently selling versions of the Pentium III at lower prices than the "official" wholesale price. Prices also vary slightly depending upon the chip packaging.
The 500-MHz version of Athlon currently sells for $324 while the 550-MHz and 600-MHz versions sell for, respectively, $479 and $699. Tight supply of Athlons, however, is creating something of a high ceiling price for the chip. Retailers are offering the 600-MHz version for $950, where available, while the 550-MHz and 500-MHz versions are being advertised for $720 and $488.
Downloading drivers and patches is an unfortunate necessity in this industry. There are several reasons for this. One, Direct3D and OpenGL are at a pretty early stage of evolution on the PC compared to other drivers (for example, printer drivers are now very reliable and stable). So, there are a lot of features in the API's that aren't very well defined or well tested, and the API's and extensions are evolving very quickly. Two, hardware makers are under extreme market pressure to get their cards to market quickly, so they often end up rushing the drivers, and fixing them later. Three, there is tremendous variation among Direct3D and OpenGL games, so that a driver that performs bug-free under some games may have bugs revealed as soon as a new game ships.
Matrox just released a new OpenGL ICD for the G400 that speeds things up a bit--the Quake II timedemo (at 1024x768) shot up from 61.9fps to 70.7fps. Unfortunately Half-Life performance didn't get as much as a boost. The G400 just doesn't do Half-Life very well mainly because the game uses so many textures.
I am, however, very encouraged by the progress Matrox has made in the past month in optimizing their OpenGL ICD. I think they've learned from the whole G200 debacle and have a highly capable team in place that will continually improve OpenGL performance.
According to Rick Johnson, the best 3D accelerator card for Soldier of Fortune would be any one of the TNT cards, since we use them in-house. They have the best performance and 32 bit rendering, so of course they look really good in SoF.
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