ATI gave Valve $2.4 million in cash for the deal. ATI also invested $1.2 million in marketing this great game. And last, but not least, was a cool $4.4 million that ATI and its partners spent for bundles.Even with the year-long delay, the deal still worked out for ATI who were selling RADEON cards like crazy for gamers who wanted the free copy of Half-Life 2, especially since Valve didn't come out with news of a delay until very close to the now infamous September release date. However, this only ignited the craze of "the way it's meant to be played" which only confuses consumers into thinking they need to switch video cards for the latest game. Sadly, it does happen.
The suit, filed Monday in U.S. District Court in Delaware, alleges Intel has bullied 38 companies, including large-scale computer-makers, wholesale distributors and retailers, to secure a monopoly in the highly competitive x86 microprocessor market. [snip] In March, Japan's anti-monopoly watchdog, the Fair Trade Commission, issued a warning to Intel, saying that the company was curbing competition in the microprocessor chip market by pressuring Japanese clients to buy its chips.
HDR facilitates the use of colour values way outside the normal range in an effort to produce a more realistic rendering of a typical 3D scene. If you have ever driven through a dark tunnel in your car, and then emerged out the other side into blazing sunshine, temporarily blinded by the difference in light levels - that oversaturation is one example of what is possible with HDRValve has been working on a showcase level called Lost Coast that is supposed to make dramatic use of HDR. However, at this point, it is a performance-hog, so enabling it even on high-powered rigs can bring the action to a crawl. Still, you can see it in motion with the 1.3 patch of Far Cry (media here) and in these incredibly stylistic shots of HL2 characters placed in real-life photography.
For starters, Ars Technica has two separate pieces taking a look inside the Xbox 360. The first article focuses on the procedural synthesis techniques, or "making optimal use of system bandwidth and main memory by dynamically generating lower-level geometry data from statically stored higher-level scene data." Their second article dives deep into the multi-core processor and how it relates to the topic of the first piece.
Tackling the PlayStation 3 is Real Tech News who explain what's so special about the vaunted Cell processor and how it's quite possible that it can be found in a lot of your home entertainment devices and not just the PS3. As for the PS3's RSX graphics processor, developed by nVidia, not much has been revealed but nVidia is set to talk about all their upcoming chips on Tuesday of next week, so we should know more then.
Both sides have highlighted the problems in creating a unified standard for the discs, which use a blue laser to read and record information. Blu-ray's recording layer is located 0.1mm from the surface of the disc, compared with 0.6mm for HD DVD. "With the dialogue focusing on 0.1 and 0.6, there is no way for the two sides to divide things fairly," Kutaragi said.As for the other side of the fence, Toshiba's president Tadashi Okamura has said a merger could still be possible but won't come until after both formats have hit store shelves. "We may actually have a situation where merchandise from both sides is put on store shelves. But the market would not allow that situation to last very long," he said.
Peter Tamte, MacSoft/Destineer:There's also a huge piece by Ryan Gordan, Epic Games' cross platform developer. He covers a lot of ground, saying many middleware packages such as Havok have no excuse to not work on a Mac and the switch enables PC and Mac gamers to play together online and swap their game files.
We think Apple's move to Intel is great. For one thing, it demonstrates that Apple is really serious about giving Windows-based computing head-to-head competition. And, for another, it's going to narrow the gap between the release of a game on Windows and the release on Mac -- maybe to zero.
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Brian Greenstone - Pangea Software:
Once Windows runs natively on a Mac there won't be any reason for publishers to make Mac-specific versions of their warez anymore. It's going to totally kill the Mac game porting industry and probably have serious implications on original content developers like me.
This desktop GPU will be very similar to the one they've designed for the PS3, dubbed the RSX or Reality Synthesizer, which has been said to be more powerful than two combined GeForce 6800 Ultras. The RSX has a 550MHz core clock and 300 million transistors, but both Sony and nVidia have been mum on other features.
Update: Some pictures of the new card have shown up at Tom's Hardware and AnandTech. Tom's is calling it the GeForce 7800 GTX.
It appears that the company has made significant progress, as the first picture of such a solution has reached our offices. The board, currently named "GA-8N-SLI Quad", shows four PCI Express slots that can be occupied by SLI-compatible graphics cards. According to sources, Gigabyte found a way to combine two nForce4 SLI chipsets on one platform. Interestingly, the board integrates two different versions of the chipset - the nForce4 SLI Intel Edition (Crush 19) represents the Northbridge, the version for AMD processors is used as Southbridge.The article isn't clear of the possible performance increase that four cards would represent. As reported earlier, ATI is also working on a multi-card solution. Read about that here.
Nothing kinky here folks, the "Master/Slave" reference tells you which card is in control of assembling the final image in its frame buffer. Just like NVIDIA SLi, the ATi MVP solution will require a compatible mainboard (first seen by HEXUS on the ASUSTeK booth at this years CeBIT exhibition) and so it will be interesting to see which core-logic technology ATi will be supporting with its MVP.Not only that, but another scenario given was if the motherboard had an on-board ATI graphics processor. Guess what, that also gets included into the mix! So it will be possible to have three VPUs running at the same time, powering our games.
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Having developed military solutions based on up to 32 cards in the past, it appears that ATi has decided on a "tile" based rendering approach as the default technology and perhaps the judgement was that this method offers the most ideal balance of speed and image quality (minimum size 32 pixels square). However it's more than likely that the ATi MVP solution will be flexible to offer other rendering modes like AFR (Alternate Frame Rendering) as well.
What we found isn't too shocking really, but rather reassuring. In all the 32-bit games tested, we saw overall static performance using Windows XP Pro x64 Edition. The only game in our lineup that had a specific Win64 AMD64 instruction path, The Chronicles of Riddick, actually performed worse in 64-bit than it did in 32-bit Windows.So pretty much across the board there is a neglible difference, if any at all, so if you want to dive into the 64-bit era, knock yourself out. However, there are still a few kinks. Splinter Cell: Chaos Theory refused to work and Steam had a rather minor installation issue, so it's apparent some work still needs to be done.
The first is called AppLens. The screen shows a 3x3 grid of applications (nine in all). Tap with your thumb to select one and the application goes to full view. The system also makes use of gestures; simple movement patterns of your thumb that are linked to specific commands. The other option is LaunchTile. It's also a grid, but it's 6x6 and only shows 4 of the possible 36 applications. Users then have to use a d-pad to scroll around the grid. A study was done at the U of Maryland and users preferred the simplicity of AppLens over LaunchTile. Check the article for pictures of the two designs. Now we just need Microsoft to finish up the fabled xPod/xBoy so we can use this!
A handy comparison of the two formats can be found here. On a technical standpoint, Blu-ray appears superior, but HD-DVD has an advantage in that their discs can be produced using existing manufacturing processes whereas Blu-ray requires new equipment. Sony has already announced it'll use Blu-ray in the PS3 and its upcoming Vaio laptops, but if a new standard is created, we could see delays. Movie studios, however, have been split.
As for processors, it's even closer, with Intel at 52.5% and AMD at 47.5%. Another interesting stat would be that 86% of users have DVD drives. Looks like it's now a good time to start releasing those games on DVD!
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