Halo PC Impressions
Also on PC.IGN is this Halo PC report, offering a recap of a recent trip to the Gearbox offices to see a near finished build of the sci-fi shooter port.
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The Speakeasy guys are also being kind enough to help us throttle up the bandwidth on FileShack a bit more later today which may ease the pain a bit.
I got to put in a couple of hours of multiplayer Halo on the PC and absolutely loved it. The vehicles and the maps really gave off this great vibe of a futuristic battlefield. The obvious comparison would be BF1942 set in the future and that's probably the best comparison I can think of. If the network code proves to be able to not suck on the this could get really popular really fast.Shack: Will the PC version include the same "make your own rules" multiplayer game type the Xbox supported?
Randy Pitchford: That's actually much nicer in the PC version. Creating the game modes is more accessible now, and there are more features and options. It's really neat because if you like a game like Counter-Strike, you can quickly modify the game using these simple menus to make it so you only have one life per round and so on. If you like Battlefield 1942, you can set up a King of the Hill game with a fixed number of respawns (like tickets). It's really cool because there are conventional options and crazy stuff too for when you're in the mood to goof around in a LAN setting with your friends. ...
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