Ensemble senior designer Bruce Shelley has posted a lengthy
blog on the Ensemble site describing the conditions surrounding the
closing of the studio working on Halo Wars (X360) for owner Microsoft.
Noting that everyone at the company was "shocked" when the news broke, Shelley explains the reasons for the closing--as he got them from Microsoft--and tells of the fates of Ensemble's employees, but not without a lament for a studio that made all the right moves and got the axe anyway.
Shelley's explanation for the closing is in line with Microsoft's: a business decision entirely. "First, they want to divert the headcount tied up in ES [Ensemble Studios] and the costs that are expected to be required to run ES for the next few years into other projects. Second, it sounded like it cost more to run ES on a per person basis than other first party studios (Rare, Lionhead, Forza, Flight Sim) putting us at a disadvantage. ... And third, games those studios are expected to deliver in the next few years are expected to be more strategic and profitable to the company than anything we would be finishing after Halo Wars."
Halo Wars, Ensemble's final game, is now an all-hands-on-deck operation. "In August we shut down work on everything non-Halo Wars related and now ... Read more