New client and server updates for Half-Life and Counter-Strike (Half-Life 1.1.1.0 and C.S. 1.5) will be released this week. Both updates include the Ricochet Mod, phase two of the recently introduced anti-cheat technology, a new Counter-Strike map (de_piranesi), as well as various fixes and tweaks. Server files will be released to the public Tuesday evening. Client files will be released for download Wednesday morning at 11:00 a.m. PST, at which point Steam clients will be updated automatically. Those interested in mirroring any of the files, please contact: mirrors@valvesoftware.com.
PLAYBACK: Main thing is that you have a slider for the timeline which you can use. You can also use quick keys for: - Jump to start - Go one frame back - Pause - Play - Go one frame forward - Jump to end - set time scale.
EDITING: Now you can select parts and then cut them out from the demo-file. For example you record a super demo, but you dont want to keep the last round.
Also, a mention of the release timeframe:
Right now we're planning the release for next Wednesday, but if we run into any significant problems in testing we'll have to push things back a week.
New client and server updates for Half-Life and Counter-Strike are in the final phases of development and will be released in the coming weeks. Both updates (Half-Life 1.1.1.0 and C.S. 1.5) include the Ricochet Mod, phase two of the recently introduced anti-cheat technology, as well as various fixes and tweaks. The Ricochet Mod source, which includes animation blending and multi-serve technology, will be added to the Half-Life SDK. In addition, Counter-Strike 1.5 includes de_piranesi, a new mission created by Iikka Keranen.
- New versions of flf_sogem, flf_ebonysword, flf_toledo featuring gameplay and FPS improvements
- Completely, 100% fixed player hitboxes
- New 'dive' feature - hitting your prone key while running will execute a dive to the ground. At higher speeds youÂll take a little bit of damage on the way down, but some situations call for you to get down immediately
- Various bug fixes (stuck on map change, fadetoblack bug, etc)
- Weapon tweaks
- Prone/getting up delay decreased
- added dod_koln
- added dod_cherbourg
- many map tweaks and fixes
- reduction in texture usage in maps
- grenadier down to 3 grenades
- improved HLTV support - shows flags, objects, grenades, death messages and scoreboard!
- optimized netcode
- 'sharp' crosshair, includes alternate colored crosshair
- removed ability to 'water snipe'
- Counter-Strike 1.0.0.4 Full Retail Update - Fileshack Dallas.
- Counter-Strike 1.0.0.4 Full Retail Update - Fileshack NYC.
- Counter-Strike 1.0.0.4 Full Retail Update - Fileshack Seattle.- Half-Life 1.1.0.9 Full - Fileshack Dallas.
- Half-Life 1.1.0.9 Full - Fileshack NYC.
- Half-Life 1.1.0.9 Full - Fileshack Seattle.- Counter-Strike Mod 1.4 Full - Fileshack Dallas.
- Counter-Strike Mod 1.4 Full - Fileshack NYC.
- Counter-Strike Mod 1.4 Full - Fileshack Seattle.- Counter-Strike Retail 1.0.0.3 to 1.0.0.4 - Fileshack Dallas.
- Counter-Strike Retail 1.0.0.3 to 1.0.0.4 - Fileshack NYC.
- Counter-Strike Retail 1.0.0.3 to 1.0.0.4 - Fileshack Seattle.- Half-Life 1.1.0.8 to 1.1.0.9 - Fileshack Dallas.
- Half-Life 1.1.0.8 to 1.1.0.9 - Fileshack NYC.
- Half-Life 1.1.0.8 to 1.1.0.9 - Fileshack Seattle.- Counter-Strike Mod 1.3 to 1.4 - Fileshack Dallas.
- Counter-Strike Mod 1.3 to 1.4 - Fileshack NYC.
- Counter-Strike Mod 1.3 to 1.4 - Fileshack Seattle.
A list of changes for Half-Life can be found here, for Counter-Strike changes go here.
Mirrors: 3D Gamers, Blues News, Half-Life Tiscali Games, Counter-Strike Tiscali Games. Note: Everyone who created an account today will have to do so again, very sorry for this.
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