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Games for Windows Magazine Goes Online-only

Apr 08, 2008 2:14pm CST tags: Games for Windows, Ziff Davis Media
Games for Windows Magazine will be transitioning to an online-only publication format, the 1UP Network announced today.

Publisher Ziff Davis, which launched GFW in 2006 as a rebranding of the 25-year-old mag Computer Gaming World, cited the movement of readership to internet-based news sources as impetus for the closure. The final print issue of Games for Windows, April/May 2008, is on newsstands now.

"PC gamers and marketers have made the online space their home," said Ziff Davis CEO Jason Young. "There are 10 million 'World of Warcraft' subscribers, 15 million Steam users...It's a natural move for us to refocus our resources and talent to the online space, in order to reach the PC gaming community where it truly lives."

Ziff Davis, which owns and operates the 1UP Network and its publications, filed for Chapter 11 bankruptcy last month due to mounting debt totaling between $500 million and $1 billion. But 1UP Network content VP Simon Cox said that GFW's... Read more

Microsoft Speaks on Improving Games for Windows Platform, PC Gaming Alliance

Mar 07, 2008 4:41pm CST tags: Games for Windows, Microsoft, PCGA
There is still room for improvement in the marketing and management of the Games for Windows platform, Microsoft Games for Windows director Kevin Unangst has said.

Unangst addressed complaints that Games for Windows Live doesn't offer enough incentive for those who pay for the service, noting that many gamers were confused that Games for Windows Live-branded titles required paid subscriptions for online play.

"Going out of the gate, we weren't as clear as we should have been that Games for Windows Live on the PC is free," Unangst told Eurogamer. "If you want to play cross-platform games, that's when you need a Gold subscription. Our challenge is to be clear on the message we're not charging for Games for Windows Live.

"People assumed we were trying to bring the Xbox model over to the PC, which we were not," Unangst added.

When asked for comment on the PC Gaming Alliance—a consortium of PC gaming developers in which Microsoft is a key figure—Unangst reaffirmed... Read more

EGM, 1UP Publisher Ziff Davis Files for Bankruptcy

Mar 05, 2008 6:31pm CST tags: Ziff Davis Media, Bankruptcy, Games for Windows
Publishing house Ziff Davis Media announced today that it has filed for Chapter 11 bankruptcy due to mounting debt that now totals between $500 million and $1 billion.

Ziff Davis is the publisher of such well-known gaming standards as 1UP.com, Electronic Gaming Monthly, Games for Windows, and PC Magazine.

If approved by the court, the company will be tasked with restructuring its finances. An ad hoc noteholder group is planning to pay up to $24.5 million to keep Ziff Davis afloat during the Chapter 11 case.

GDC 08: PC Gaming Alliance Officially Formed

Feb 19, 2008 10:30pm CST tags: PC Gaming, GDC 08, PCGA, GDC, Games for Windows
A consortium of corporate giants ranging from Microsoft to Intel joined hands in an effort to advance the PC gaming platform today, officially announcing the PC Gaming Alliance (PCGA) at this year's Game Developers Conference in San Francisco.

The stated goal of the PCGA is to serve as a forum for developers to collaborate on the marketing, production, and analyzation of the PC market. The body will act as an advisory board, with the focus on providing a single "voice" for the PC gaming industry.

"PCGA members believe that we are stronger and more effective together than any member company is alone, and that our shared vision and group effort will improve PC gaming worldwide," said Intel's Randy Stude. "Industry forums have proven to foster competition and innovation among member companies and grow markets while improving user experiences."

The full list of PCGA members is composed of Acer/Gateway, Activision, AMD, Dell/Alienware, Epic Games, Intel, Microsoft, Nvidia. and Razer.

"There's no one source that says 'hey this is where the PC market is going'," said Stude according to Develop. "Sony, Nintendo and Microsoft are always calling their market share--we're going to call our market through this group."

"What we intend to do is look at what's out there and tell developers what consumers have and understand what audiences exist," added Microsoft Games for Windows chief Kevin Unagast. "The role of the PCGA is providing guidance to developers when they are making a game, explain how they can achieve consistency."

New Consortium Plans to Reinvigorate PC Gaming

Feb 13, 2008 3:28pm CST tags: PC Gaming, Industry News: PC & Console, Games for Windows
Several marquee companies are teaming up to keep the PC gaming platform alive, according to the Mercury News.

Dubbed the PC Gaming Alliance, the group is made up of several companies with an interest in sustaining PC gaming, including Intel, Microsoft, Nvidia and AMD. The alliance aims to keep PCs competitive with consoles in drawing game developers to the platform.

The consortium hopes to expand the efforts of Microsoft's Games for Windows program, which sought to standardize the platform and improve consumer experience. The PC Gaming Alliance is expected to be formally announced in advance of next week's Game Developers Conference in San Francisco.

CES 08: Microsoft Announces New Titles Under Games for Windows Banner

Jan 07, 2008 1:05pm CST tags: Bethesda, Capcom, Gearbox, Games: PC, Creative Assembly, CES 08, Microsoft, Games for Windows

Amidst an already busy CES, Microsoft also announced nine new titles set for Games for Windows branding, to be released in 2008.

  • Alone in the Dark, Eden Studio (PC, PS3, X360)
  • Bionic Commando, GRIN/Capcom (PC, PS3, X360)
  • Conflict: Denied Ops, Pivotal Games (PC, PS3, X360)
  • Empire: Total War, Creative Assembly (PC)
  • LEGO Indiana Jones, Traveller's Tales (TBD)
  • Microsoft Train Simulator 2, Microsoft Game Studios (PC)
  • Sins of a Solar Empire, Ironclad Games (PC)
  • Space Siege, Gas Powered Games (PC)
  • Tomb Raider: Underworld, Crystal Dynamics (PC, PS3, X360)

Microsoft did not disclose whether any of these titles will support Live for Windows, cross-platform play or achievements. This newest roundup of games will join an existing roster of anticipated releases in 2008, including Gearbox Software's Borderlands (PC, PS3, X360) and Fallout 3 (PC, PS3, X360) from Bethesda Game Studios.

XNA Game Studio 2.0 Allows Online Live Multiplayer; New Dream-Build-Play Contest Announced

Dec 12, 2007 5:55pm CST tags: Games: PC, Games for Windows
Microsoft has announced the release of the latest version of its XNA Game Studio suite, which allows enthusiast-level developers to create Xbox 360 and Windows games using managed code and Microsoft Visual Studio.

Notably, XNA Game Studio 2.0 adds support for Xbox Live and its counterpart Games for Windows Live. Microsoft claims that many online features, such as matchmaking, can be seamlessly integrated into XNA games. The new version of the software also includes updates to graphics, math, connectivity, audio, and Xbox 360 Guide interface functionality, and Microsoft offers a utility to convert existing projects to the 2.0 format.

In addition to the version announcement, Microsoft said it will launch a new Dream-Build-Play development contest, open to creators of XNA-based games. Finalists will each receive a $3,000 stipend, present their games at San Francisco's Game Developers Conference 2008 in February, and potentially be interviewed for an internship at Microsoft's UK development studios Rare, Lionhead, and Microsoft Research Cambridge.

According to the announcement, signups begin this Friday, though the official contest site states they begin on December 20.

The announcement also indicates XNA Game Studio 2.0 is available from its official site, though the site does not yet appear to have been uploaded, currently offering only the original XNA Game Studio express and a note that the 2.0 Beta has ended.

Peter Moore Leaves Microsoft to Lead EA Sports, Ex-EA Exec Mattrick to Join Microsoft (Updated)

Peter Moore and Don Mattrick Update: An SEC filing from Electronic Arts today revealed Peter Moore's salary at his upcoming position to be $550,000 per year, with a potential annual bonus of $412,500. And the kicker: a one-time signing bonus of $1.5 million. Other perks include $330,000 for relocation, a stock option of 350,000 shares, and 50,000 restricted shares.

Original story: Electronic Arts and Microsoft have announced that outspoken Microsoft VP Peter Moore (pictured left) will leave his position at the Redmond-based Xbox manufacturer to take a post as president of EA Sports. Moore will relocate to EA's Redwood Shores headquarters as a result of the move, and will begin his new job in September.

Replacing Moore at Microsoft will be Don Mattrick (pictured right), a longtime EA executive who has for the past six months been serving as an external advisor to Microsoft's Entertainment and Devices Division, where Moore served as corporate VP. Mattrick will take his position at Microsoft on July 30.

Moore headed up the Xbox and Games for Windows businesses... Read more

Universe at War to Support PC to Xbox 360 Play

Jun 27, 2007 12:39pm CST tags: Sega, Universe at War: Earth Assault, Games for Windows
Universe at War: Earth AssaultPetroglyph's upcoming real-time strategy game Universe at War: Earth Assault will support cross-platform multiplayer gaming between Xbox 360 and PC, publisher Sega announced today. Universe at War is the first strategy game to have such functionality announced, with Petroglyph and Sega the first third-party developers to support the feature through Microsoft's Xbox Live and Games for Windows Live services.

With Universe at War set to ship for PC later this year and the Xbox 360 version not set to debut until the first quarter of 2008, PC gamers will have a leg up on their console counterparts in terms of experience with the game, but Sega is promising an equal playing field on the technical side--a tall... Read more

Shadowrun Q&A

May 31, 2007 7:59am CST tags: Games: PC, Games for Windows
Shadowrun Post-Launch Interview on FiringSquad chats with FASA Studios manager Mitch Gitelman about the newly released PC / Xbox 360 multiplayer shooter. Topics include feedback from the Xbox 360 beta, the lack of a PC beta, use of the Games for Windows – LIVE service and demo plans.

Interview: Microsoft's Shane Kim

During Microsoft's San Francisco launch party for the Halo 3 "Friends & Family" beta test, I was able to sit down with Shane Kim, corporate VP of Microsoft Game Studios, for an in-depth chat about Xbox 360, Games for Windows, and the current games market. In his role at Microsoft Game Studios, Kim oversees all of Microsoft's first party development for Xbox 360 and Windows, and has been instrumental in growing the publisher's increasing number of internal studios. Topics discussed include the future of console exclusives, the value of the mass market, Nintendo, PlayStation Home, Xbox 360 failure rates, PC/Xbox 360 cross-platform multiplayer, gamer and developer concerns regarding Games for Windows, and more. ... Read more

Xbox to Turn First Profit in 2008

May 04, 2007 7:07pm CST tags: Xbox Live Marketplace, Industry News: PC & Console, Games for Windows
Robbie BachMicrosoft Entertainment and Devices president Robbie Bach (pictured left) has revealed that the company should see its first Xbox-related profit in 2008. "[The Xbox brand is] a business that will be profitable next year—we'll make money next year and that will be the first time, which is pretty exciting," Bach told eWeek. "And then the next two or three years are the place where you need to make tracks, and the next two or three years are where you have to make money."

The executive attributed the anticipated profit to sales of first-party Microsoft games, royalties from third-party games, Xbox Live subscriptions, Xbox Live Marketplace sales, and peripheral sales. "Game attach rate [is at the] highest level in history for a game console at this stage in the life cycle," he said. ... Read more

Late Night Consoling

  • Super Stardust HD, Snakeball announced for PSN

    [ps3]

    Super Stardust HDSony-sponsored blog Three Speech has announced that the PS3's PlayStation Network will be host to two new games this summer, Super Stardust HD and Snakeball.

    Super Stardust HD is Finnish developer Housemarque's followup to its 1993 and 1995 Amiga shoot-em-ups Stardust and Super Stardust. The game is similar to Asteroids in concept, with the player breaking down asteroids and destroying enemies with a spaceship on a fixed background. It adds numerous weapon power-ups as well as planets that players must defend from the attacks. Several screenshots were released.

    Snakeball, whose developer was not given, seems to be a heavily modified version of the frequently imitated game Snake (though Three Speech refers to it as "simply the funkiest online sport ever created"). Standard single-player mode appears to be the most similar to classic Snake, with players directing a robotic snake thing to consume colored balls and grow as long as possible. Challenge Mode pits players up against a succession of fortified arenas. Finally, the game supports eight-player online gaming in which competitors attempt to take out their opponents by growing larger, incapacitating them with balls, or hitting them with a variety of weapons. Sony released three screenshots.

    Sony Computer Entertainment Europe will release Super Stardust HD to the PlayStation Store in June, with Snakeball to follow in July. No North American release plans were given.

  • All-Pro Football 2K8 roster revealed

    [ps3] [xbox360]

    Following January's announcement of Visual Concepts' All-Pro Football 2K8, publisher 2K Sports has launched an official site which includes a long roster of 240 legendary NFL players to be featured in the game. Specifically highlighted on the page are Troy Aikman, Dick Butkus, John Elway, Dan Marino, Joe Montana, Walter Payton, Barry Sanders, and Johnny Unitas.

    In addition to the roster of pro players, All-Pro Football will feature a player creation system. Players will be able to create custom teams and choose from an unspecified list of stadiums. The game's soundtrack will feature both original music and remixes of licensed tunes; the official site is accompanied by Z-Trip's remix of Rush's classic Tom Sawyer.

    "It's great to be back not only 'playing' the game I've loved my entire life, but now I get to compete with and against the best players of all time," said recently retired multiple record holder Jerry Rice. "2K Sports has a proud legacy of making the best football games and this one is no exception. I'm proud to be part of the All-Pro Football 2K8 team."

    2K Sports plans to ship All-Pro Football 2K8 for PlayStation 3 and Xbox 360 this summer.

  • Microsoft financials rise, Xbox revenues sink

    [xbox] [xbox360]

    Microsoft today posted third quarter fiscal results, with the company showing strong increases in revenues and operating profits while the game-producing Entertainment and Devices division saw continued losses and lowered sales figures. Thanks in part to the release of Windows Vista, which launched at the beginning of this fiscal quarter, Microsoft posted revenues of $14.4 billion, up 32% year over year, and profits of $4.93 billion, up 65% year over year.

    Entertainment and Devices--which incorporates the Xbox unit and Microsoft Game Studios, Games for Windows, and Zune--saw revenues drop to $929 million, a 21% decrease year over year, with a loss of $315 million, down 22% year over year. Microsoft cited lower Xbox 360 shipments as the primary reason for the shortfall, with unit shipments down 71% to .5 million from 1.7 million in the same period last year; notably, that period last year was the first time the console was meaningfully available for purchase, following a supply-constrained launch. In recent months, Microsoft has seen accusations of stuffing retail channels with Xbox 360 units in 2006, which would contribute to the lower than expected unit shipments in early 2006. Quarterly software sales for console and PC were $393 million, down 44% year over year.

  • Nintendo posts unsurprisingly strong numbers

    [gamecube] [wii] [ds] [gba]

    Nintendo today released its sales performance for the fiscal year ending March 31, 2007, posting corporate record highs in both revenues and operating profits. The company saw revenues of 966.5 billion yen (US$8.15 billion), up 90% year over year, and operating profits of 226 billion yen (US$1.91 billion), up 150% year over year.

    The primary factor in the record figures has been Nintendo DS, which continues to see increasingly strong performance worldwide. To date, the system has sold over 40 million units worldwide, putting the unit far past the lifetime performance of the Nintendo 64 and GameCube, and approaching the Super Nintendo's approximate lifetime sales of 49 million. Over half of the DS' total sales were made in the last fiscal year. Nintendo hopes to sell 22 million DS units in the current fiscal year ending March 31, 2008, on par with the performance of the previous period.

    In its approximately five months on sale, Wii has sold 5.84 million units alongside 29 million games, giving the machine a software attach rate of 4.97. The company hopes to see 14 million Wii unit sales in the current fiscal year, approximately on par with its proportional performance so far. To achieve that goal, Nintendo also pledged to further increase the production capacity of the Wii, which continues to see demand outstripping supply at retail.

  • Alien Hominid PDA pack available via XBLM

    [xbox360]

    The Behemoth released new content for its Xbox Live Arcade game Alien Hominid HD this week, making available to North American gamers 100 PDA mini-game levels previously released only with the European version of the original retail Alien Hominid game. The PDA Euro Pack is currently available for 150 Microsoft Points ($1.87).

  • Ninja Gaiden Sigma, Virtua Tennis demos hit PSN

    [ps3]

    Two new demos were today added to PlayStation 3's PlayStation Store. Gamers now have access to playable samples of Team NINJA's upcoming Ninja Gaiden Sigma, its PS3 update of the studio's Xbox titles Ninja Gaiden and Ninja Gaiden Black, as well as of Sega-AM2's tennis sim Virtua Tennis 3. Both demos are currently freely downloadable.

  • Marvel: UA Heroes & Villians finally arrive on XBLM

    [xbox360]

    Activision sent word that the long awaited Hero Pack and Villain Pack for the Xbox 360 version of Raven Software's Marvel: Ultimate Alliance are finally available via the Xbox Live Marketplace. Each pack is available separately for 500 Microsoft Points ($6.25), while a combined pack is available for 800 Microsoft Points ($10).

Misc. Media/Previews

GCN/Wii

Screenshots: Space Station Tycoon (Wii).

Movies: Mortal Kombat: Armageddon (Wii, also PS2, Xbox) Meat character video.

Multi

Movies: Harry Potter and the Order of the Phoenix (PS3, X360, PC, also PS2, Wii, NDS, PSP, GBA). Stranglehold (PS3, X360, PC) trailers: Massive Destruction, Cinematic Gun Battles, The Authentic John Woo Experience.

Console Game Of The Evening [Submit Yours!]

Heart of the Alien for the SegaCD. "This is the little-known direct sequel to Another World (Out of this World), and it's just as good. If you have the system, I highly recommend it." (submitted by Orange Pylon)

PC Gaming Looks to Rebound in 2007

EnemyWith sales increasing and growing support from the development community, PC gaming may at long last be on the rise, The New York Times reports. According to the NPD Group, sales of PC games across the first two months of this year were up 48% over those of last year, from $136.9 million to $203 million. Though these figures were no doubt aided by Blizzard's World of Warcraft and the expansion pack released this January, which has since sold over 3.5 million copies worldwide, a series of long-awaited PC releases look to make 2007 a big year for PC gaming, such as EA LA's Command & Conquer 3 Tiberium Wars in March and Splash Damage's Enemy Territory: Quake Wars (preview) later this year.

The two-month increase in PC game sales represents a substantial boost for a market that has seen little growth in recent years. PC software sales fell 14% in 2005, from $1.1 billion to $953 million, and in 2006, the market only saw a 1% increase, from $953 million to $970. Meanwhile, home console game sales added up to $4.8 billion in 2006, with portable software sales garnering an additional $1.7 billion.

The PC is also garnering support from Japanese developers. Capcom recently announced it will be bringing former console exclusives Lost Planet: Extreme Condition and Devil May Cry 4 to the PC. Traditionally seen as a console publisher, Sega has also been a major contributor to the PC market, with many of the company's recent efforts such as Sumo Digital's OutRun 2006 Coast 2 Coast, Monolith's Condemned: Criminal Origins, and Sonic Team's Phantasy Star Universe, ending up on the PC. Furthermore, Sega has branched out into the PC gaming sector with its acquisitions of Total War developer The Creative Assembly and sports management developer Sports Interactive.

Another factor in the proposed growth of the PC market is Microsoft's recent Games for Windows initiative, which seeks to simplify the platform by offering standardizing support for features such as controllers, online voice chat and friend lists. Aspects of Microsoft's new Windows Vista operating system also seek to eliminate many of the hassle associated with PC gaming. System score provides users with a rating of their machine's capability, and with future Games for Windows titles mandated to list their required system scores on the package, this allows potential buyers to easily determine if a game will run on their machine. Another new feature available to developers under Vista is the ability to forgo the lengthy installation process often required before playing a PC game for the first time. For example, Hired Gun's upcoming PC version of Bungie's Halo 2 (preview) can be played from the moment the disc is inserted and installs in the background during gameplay.

When questioned, industry professionals were split on the console-PC debate. "The PC is, no doubt, the gaming platform of choice," claimed International Cyber Marketing senior VP and general manager Michael Arzt. "Everybody needs a computer," he noted. "Not everyone wants to lay down the money for a console and a big-screen television to make it work."

"I think with three consoles out in the last couple of years, it's natural to focus on consoles," stated id Software CEO Todd Hollenshead. "There's a lot of excitement, a lot of marketing dollars and a lot of hype for consoles. We don't have any champion of the PC game business to step in and leverage those sorts of marketing dollars." Back in March, Hollenshead attributed his company's decision to pursue console versions of its games on losses stemming from PC piracy.

Games For Windows Live Q&A

Apr 05, 2007 5:42am CST tags: Games: PC, Games for Windows
There's a Games For Windows Live Q&A on 1UP, asking Microsoft's Peter Moore and J.J. Richards why PC gamers would possibly want to pay for this service.

Games For Windows - Live Preview

Mar 24, 2007 6:28am CST tags: Games: PC, Games for Windows
The MGS_HiredGun blog on IGN has been updated, taking a look at Games for Windows -- Live which is being used by the Halo 2 Vista port. The article offers several screenshots from the Windows Live interface.

Games For Windows Writeup

Mar 22, 2007 7:22am CST tags: Games: PC, Games for Windows
There's a Games for Windows event writeup on Voodoo Extreme, offering impressions of Crysis, World In Conflict, Age of Conan, Shadowrun and Halo 2.

Games For Windows Q&As

Mar 15, 2007 9:40am CST tags: Industry News: PC & Console, Games for Windows
Gamasutra and Next Generation both have interviews with Microsoft folks, asking them about the Games For Windows Live platform (story).

Games for Windows Live Launching in May

Mar 14, 2007 1:32am CST tags: Bungie, Games: PC, Games for Windows
Microsoft has just announced that its Games for Windows Live online gaming service, modeled after the successful Xbox Live program, is set to launch on May 8. Coinciding with the launch will be the release of Hired Gun's Windows Vista version of Bungie's Xbox hit Halo 2 (preview), which does not support cross-platform multiplayer. In June, FASA Studio's multiplayer shooter Shadowrun (preview) will ship for both Xbox 360 and Windows Vista, and does support cross-platform multiplayer. Later in 2007, Carbonated Games' Uno will be released for Windows Vista and will feature multiplayer compatibility with the Xbox 360 version of the game released last year.

Games for Windows Live (which is officially known as "Games for Windows - LIVE") offers two tiers of service--Silver and Gold--similar to Xbox Live; in fact, subscriptions between the two different platform versions of Live are shared, so users with an existing Xbox Live Gold accounts can use Games for Windows Live's Gold-level services. Users of either tier of Games for Windows Live will receive a gamertag, gamerscore, and profile; voice chat capabilities; single-player Achievements; and friends list functionality. The friends list will track users across both platforms.

Unlike Xbox Live Silver, the free Games for Windows Live Silver membership level also includes online multiplayer through a server browser system. Upgrading to Gold, which runs $49.99 per year or $6.99 per month, will grant players access to multiplayer matchmaking, multiplayer Achievements, and cross-platform multiplayer in supported games.

Currently, the only games announced for Games for Windows Live are Halo 2, Shadowrun, and Uno. Microsoft's press release refers to these titles as the "first wave" of games that will support the service.

Chris Taylor Interview

Feb 28, 2007 9:09am CST tags: Supreme Commander, Chris Taylor, Games for Windows, Interview
The 21st episode of the Played gaming podcast is now available, offering an interview with Chris Taylor of Gas Powered Games. Taylor talks about his design philosophies, the Games for Windows initiative, Supreme Commander, Total Annihilation and more.