Graphically, I think mine is on par with Q3Test, with the exception of radiosity and volumetric shadows on moving objects--I just haven't had time to get to those yet. Everything else is there. I haven't seen the latest from Epic yet, so I can't make a fair comparison with Unreal. I have dynamically tessellated curves (via LOD and framerate), specular / bump mapping and fast dynamic lights but, as far as I know id plans to implement those, if they haven't already.
A quick check of the LucasArts job postings shows that as of July 7, 1999 several development related positions were open, including 3D Modeler, Character Animator, Lead Artist, Lead Designer, Manager of Art, Texture Artist, Senior Programmer, PSX Programmer, Jr. Programmer, and Jr. Programmer-Installer
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