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Game School Offers Masters in Game Design

Sep 10, 2008 1:35pm CST tags: Game School, Full Sail
Full Sail University announced today that it now offers a Master of Science degree in Game Design, training aspiring game designers for positions as game producers.

"This Master's degree, a 12-month program, will cover the entire scope of a game development cycle as it relates to the responsibilities of a studio manager," reads a statement from the University. Students start with core classes in Asset Management, Production Methodologies and Quality Assurance and then receive training in leadership, team management, game design and marketing.

The program culminates in students "stepping into the role of an External Producer in a real world studio scenario." All the while, promises coordinator Rob Catto, "students will be encouraged to identify and deepen their passion for game production as they advance into the management and leadership role."

The Game Design degree marks the second on-campus Masters degree offered at the University and the first related to game design and development. Full Sail was officially accredited as a University earlier this year.

Game Design School Gains University Accreditation

Mar 26, 2008 7:00pm CST tags: Full Sail, Game School, Game Design
Vocational college and game design school Full Sail Real World Education has been awarded University status by the state of Florida, the school announced today.

Founded in Winter Park, Florida in 1979, Full Sail offers degree programs in computer animation, game art, game development, digital arts and design, and several other programs. The private university currently serves over 5,800 students.

Alumni from the university have gone on to work at game development studios such as Infinity Ward, Insomniac Games, and EA Redwood Shores.

"We will continue to grow and carry on the tradition of empowering students with the knowledge necessary to pursue their educational and career goals, through our long-standing tradition of accelerated, real world education and immersive, project-based learning," said Full Sail University President Garry Jones.

The Finished Works of Game School Students

Jun 20, 2005 8:40am CST tags: Games: PC, Game School, Full Sail
We've seen the commercials for game schools and read about them on the Internet, but have you ever played a game designed and developed by the students of one of these places? Well, now's your chance, as a group of dedicated students from the Guildhall at SMU just released their total conversion mod of Half-Life 2 called Eclipse.

The game's story is thus: "You play as a young Sorceress named Violet whose father went missing five years back. After learning the secrets of Telekinesis, you are teleported into Auld-Haven, a lush and fertile land where Violet grew up. Your objective is to return to Violet's home where she last saw her father years ago and dig up any clues to his whereabouts."

The whole project was completed in five months with 20 people involved (3 faculty for guidance, 17 students). Download Eclipse from FileShack right here. If you're interested in what other schools are accomplishing, here's a demo reel from Full Sail and this page lets you download games by DigiPen students.

Late Night Consoling

Jun 07, 2004 10:00pm CST tags: Namco, Electronic Arts, Games: Console, Game School, Full Sail
Right now, I'm getting my butt kicked by a high fever, but I persevere to bring you the latest round of late night consoling! Being sick, I stayed home today from my day job and played Super Mario 64 the entire time. I'm a bit surprised at how well I'm doing, having accrued over 30 stars already. I wonder if I'm progressing so fast because of the years of experience of playing 3D platformers or that the game is just simpler the older you are? In any case, it's good to see it stand the test of time. I hate it when I go back to play an old favorite and feel like, "I liked this again why?"
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University of Central Florida and EA to Open Game School
In a joint venture, Electronic Arts and the University of Central Florida are to open a new academy, the Florida Interactive Entertainment Academy, with the goal to teach students how to design, program, and test video games. The school is set to open in Fall 2005, located somewhere in downtown Orlando, and hopes to produce 100 graduates a year. Electronic Arts is helping create the curriculum and will offer internships to students and faculty, as well as provide staff to teach classes. Since I live here in Orlando, this'll definitely be interesting as they compete with the other famous game school, Full Sail, which is just minutes from UCF and the downtown area.
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New Ridge Racer Coming
Not much to this story other than the headline, but GameSpot reports that in their latest public earnings report, Namco announced they are planning on releasing a new Ridge Racer title sometime before the end of their 2005 fiscal year, which ends on March 2005. No details on game or platform specifics were identified.
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More Lord of the Rings Games Planned
It had been understood that The Lord of the Rings: The Third Age would be the last game based on the series, however IGN reports that during a recent demo of the game, they were tipped off that many more titles were in the works. Planned for a 2005 release, the next game is supposed to go back to its hack-n-slash roots with the series then alternating between action and RPG elements per title.
GCN GameCube Pandora Tomorrow Upgrades
IGN has details on the enhancements that the GameCube version of Splinter Cell: Pandora Tomorrow will hold. The biggie is a whole new jungle level set in Indonesia. Other bits are post-mission statistics, new pathways in current maps, and a new gameplay type called 'booby trap.' Not only that, but there will be GCN-to-GBA connectivity that'll open up new missions for the GBA version as well as let you use the GBA as an overhead map.
GCN Pokemon Box US-bound
Nintendo has decided to sell the Pokemon Box GameCube software exclusively through its New York-based Pokemon Center. The software allows users to organize their 1500 pocket monsters as well as play the Ruby and Sapphire games on the GCN using only the GBA link cable. Pokemon Box will come packaged with a memory card 251 and a GCN/GBA link cable.
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Misc. Q&As/Interviews
GameSpy interviews EAD deputy manager Eiji Aonuma, the man in charge of the new Legend of Zelda, which he confirms work is being done on Zelda for the DS.
  Misc. Media/Previews
PS2 GameSpot pimps some new screens of Digital Devil Saga: Avatar Tuner and some footage of Crimson Tears. WorthPlaying spins out with their preview of MTV Music Generator 3. IGN has a video showcasing the cars of Enthusia Professional Racing.
Xbox TeamXbox goes hands-on with Forza Motorsport. IGN has a video of a boss fight from Kameo: Elements of Power.
GCN WorthPlaying takes a look at the upcoming RPG Tales of Symphonia. Not only that, but they bust out with the videos for three titles: Geist, Killer 7, and Advance Wars: Under Fire.
GBA IGN has a first look at the Treasure RPG Advance Guardian Heroes while CVG has screenshots of the same game.
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GameSpot gives us official trailers for Prince of Persia 2 and Psi-ops: The Mindgate Conspiracy, both games to be released on all platforms. They also went hands-on with ESPN NFL 2K5 (PS2, Xbox). GamerFeed provides a potent preview of Viewtiful Joe 2 (PS2, GCN). IGN pulls out a trailer for The Incredibles (PS2, Xbox, GCN, GBA) and goes hands-on with NCAA 2005 (PS2, Xbox, GCN). Over at TeamXbox is a preview of Street Racing Syndicate (PS2, Xbox, GCN) and some screens of Mercenaries (PS2, Xbox). They also give us in-depth looks at DRIV3R and Burnout 3. GameInformer has some impressions and media of the upcoming Guilty Gear X2 #Reloaded (PS2, Xbox). GameSpy dishes out a preview of The Red Star (PS2, Xbox) and their owns looks at DRIV3R and Guilty Gear X2 #Reloaded.

Console Game of the Evening: Duke Nukem Advance for the Game Boy Advance. "While not the first FPS for the GBA, this is a worthy sequel to Duke 3D, and is the first Duke FPS game since it." (submitted by archon).