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Frontlines: Fuel of War Delay

May 10, 2007 6:29pm CST tags: Frontlines: Fuel of War, Delay
According to this report on GameSpot, the Kaos Studios developed Frontlines: Fuel of War has been delayed. Originally scheduled for a late 2007 release, the game will skip the holiday madness and is now due in January.

Frontlines: Fuel of War Preview

Mar 28, 2007 12:48pm CST tags: Frontlines: Fuel of War
Over at Eurogamer you can find a new Frontlines: Fuel of War preview, taking a look at the Kaos Studios first person shooter. Includes a couple of low-res screenshots and quotes by design director Dave Votypka and company GM Frank DeLise.

Frontlines: Fuel of War Q&A

Mar 14, 2007 12:18pm CST tags: Frontlines: Fuel of War
The latest Frontlines: Fuel of War Q&A can be found at Hexus.gaming. Lead designer Frank Delise is asked about the formation of Kaos Studios, the game's premise, the singleplayer campaign, use of drones, vehicles, AI and more.

Frontlines: Fuel of War Previews

Mar 07, 2007 10:06am CST tags: Frontlines: Fuel of War
Gaming Nexus and Joystiq are the latest sites to preview Frontlines: Fuel of War, offering their thoughts on the shooter after checking it out at last week's THQ press event. You can find our recent interview on the game here.

Frontlines: Fuel of War Preview

Mar 05, 2007 3:44pm CST tags: Frontlines: Fuel of War
There's a Frontlines: Fuel of War preview on 1UP, talking to Kaos Studios general manager Frank DeLise about his company's first person shooter while also going hands-on with it.

Interview: Frontlines: Fuel of War

  Mar 05, 2007 8:26am CST tags: Frontlines: Fuel of War, Interview
Kaos Studios is chugging away on Frontlines: Fuel of War, and I recently had the opportunity to chat with producer Joe Halper for a rundown on the game, the studio, and Halper's own career path.
Shack: This genre is traditionally PC-oriented. Have you faced any challenges with the console transition or had to scale anything down?

Joe Halper: No, actually it's going really well. There's a lot of design work that went into catering to all the different roles and upgrades--sort of like an RPG--but fundamentally you keep it simplistic and keep it centralized. There are so many weapons and vehicles and all that information to communicate to the players, but I think we did really well getting that all onto the controller. The way the players level up the roles gives players a chance to learn as they go through. You pick a role, and you start upgrading it and learning it. It's a quick but an enjoyable experience. You figure it out quickly, then you start figuring out the cool combinations you can make.

We've also got a new round of screenshots released by THQ, as well as a piece of rendered artwork.

Frontlines: Fuel of War Previews

Mar 03, 2007 2:54pm CST tags: Frontlines: Fuel of War
Team Xbox, FiringSquad and GameSpy all have Frontlines: Fuel of War previews, checking out the multiplayer shooter at THQ's recent press day.

Frontlines: Fuel of War Preview

Mar 01, 2007 10:52am CST tags: Frontlines: Fuel of War
IGN has taken a three page first look at Frontlines: Fuel of War, the Kaos Studios shooter that's due out later this year. The article comes with several nice looking screenshots.

Frontlines: Fuel of War Q&A

Feb 19, 2007 3:02pm CST tags: Frontlines: Fuel of War
Though it is dated February 9, this Frontlines: Fuel of War Q&A on Computer & Video Games is new. Topics include differences between this game and Desert Combat, competing against Battlefield 2, destructible scenery and favorite weapon.

Frontlines: Fuel of War Preview

Feb 18, 2007 2:59pm CST tags: Frontlines: Fuel of War
There's a Frontlines: Fuel of War preview on 1UP, taking a look at the Kaos Studios multiplayer shooter. Includes new screenshots.

Frontlines: Fuel of War Screenshots

Feb 02, 2007 7:02pm CST tags: Screenshots, Frontlines: Fuel of War
Fan site Frontlines Warfare has five new Frontlines: Fuel of War screenshots, showing the Red Star Alliance side in the game.

Frontlines: Fuel of War Screenshots

Aug 24, 2006 6:59am CST tags: Screenshots, Frontlines: Fuel of War
And here are some snaps from the Kaos Studios (ex Desert Combat guys) shooter Frontlines: Fuel of War.

Frontlines: Fuel of War Q&A

Aug 01, 2006 5:38am CST tags: Frontlines: Fuel of War, Unreal Engine 3
Frontlines Warfare has been updated with a Frontlines: Fuel of War Q&A, asking Frank DeLise of Kaos Studios about this new Unreal Engine 3 powered first person shooter.

Frontlines: Fuel of War Q&A

May 11, 2006 5:41am CST tags: Frontlines: Fuel of War
Over at FiringSquad you can find a new Frontlines: Fuel of War Q&A. Kaos Studios co-founder Frank DeLise is asked about the game's storyline, interesting weapons and vehicles, mission locations, graphics engine and multiplayer.

THQ Announces Frontlines: Fuel of War

Apr 20, 2006 7:56am CST tags: Frontlines: Fuel of War, THQ
THQ has issued this press release, announcing that the company's Kaos Studios is working on Frontlines: Fuel of War. The game is a first person shooter, and will be released on PC, Xbox 360 and PS3 next year. Here's a bit on the project
Frontlines: Fuel of War is an open world, infantry- and vehicle-based FPS (First Person Shooter) featuring advanced next-gen weaponry in a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won. The single player campaign will focus on this powerful storyline as players' execute missions focused on non-linear gameplay, moving their frontline through enemy held territory.
Kaos Studios members previously worked on the popular Battlefield 1942 mod Desert Combat and were part of the Battlefield 2 R&D team.