Kaos Studios is chugging away on Frontlines: Fuel of War, and I recently had the opportunity to
chat with producer Joe Halper for a rundown on the game, the studio, and Halper's own career path.
Shack: This genre is traditionally PC-oriented. Have you faced any challenges with the console transition or had to scale anything down?
Joe Halper: No, actually it's going really well. There's a lot of design work that went into catering to all the different roles and upgrades--sort of like an RPG--but fundamentally you keep it simplistic and keep it centralized. There are so many weapons and vehicles and all that information to communicate to the players, but I think we did really well getting that all onto the controller. The way the players level up the roles gives players a chance to learn as they go through. You pick a role, and you start upgrading it and learning it. It's a quick but an enjoyable experience. You figure it out quickly, then you start figuring out the cool combinations you can make.
We've also got a new round of screenshots released by THQ, as well as a piece of rendered artwork.