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F.E.A.R. Patch Updated

Sep 13, 2006 6:55am CST tags: F.E.A.R.
An updated F.E.A.R. 1.07 patch is available, now also updating the downloadable edition of the game. Thanks 3D Gamers.

F.E.A.R. Extraction Point Demo Tomorrow

Sep 12, 2006 1:04pm CST tags: F.E.A.R., Demo
Sierra let us know that they'll be releasing a F.E.A.R. Extraction Point demo tomorrow at noon CST. The demo will show some of the new locations as well as the new guns. The TimeGate Studios developed expansion pack is due out October 24.

F.E.A.R. Extraction Point Interview

Sep 07, 2006 7:02am CST tags: F.E.A.R., Monolith, Interview
IGN has a F.E.A.R. Extraction Point video interview posted, asking producer Tim Hall about the TimeGate Studios developed expansion pack for Monolith's excellent first person shooter.

F.E.A.R. Extraction Point Screenshots

Aug 31, 2006 3:18pm CST tags: Screenshots, F.E.A.R.
Five new F.E.A.R. Extraction Point screenshots are now available, showing off the TimeGate Studios developed expansion pack. Your objective will be destroying more office buildings.

F.E.A.R. Expansion Preview

Aug 23, 2006 3:25pm CST tags: F.E.A.R.
Also on GameSpot this afternoon is a F.E.A.R. Extraction Point preview, going hands-on with this upcoming expansion pack. The article touches on the development being handled by TimeGate Studios, gameplay additions, weapons, and new foes.

F.E.A.R. Expansion Preview

Aug 23, 2006 7:19am CST tags: F.E.A.R.
Action Trip kicks off GC 2006 coverage with this very brief F.E.A.R.: Extraction Point preview, going hands-on with the TimeGate Studios developed expansion pack.

F.E.A.R. Combat Released

Aug 17, 2006 12:43pm CST tags: F.E.A.R., Monolith
As expected, F.E.A.R. Combat is now available. The 1.8gb download includes the entire multiplayer portion of Monolith's 2005 first person shooter. To play you'll need to grab a key from joinfear.com.
F.E.A.R. Combat features:
- 10 multiplayer game modes.
- 19 multiplayer maps.
- 12 different weapons.
- Punkbuster support for anti-cheat support.
- The capability to download user generated content.

F.E.A.R. 1.07 Patch Released

Aug 16, 2006 1:06pm CST tags: F.E.A.R.
To prepare for tomorrow's F.E.A.R. Combat release (story), a new patch for the retail game has been released updating v1.06 to v1.07. There is also a 1.07 patch for people starting from scratch. In making the game compatible with F.E.A.R. Combat, the patch adds three more maps and several new game features.

F.E.A.R. Combat Announced

Aug 08, 2006 12:37pm CST tags: F.E.A.R., Monolith
Sierra today revealed what the countdown on joinfear.com site is for, as this news post announces that August 17 will see the release of F.E.A.R. Combat. A free download, F.E.A.R. Combat features the complete multiplayer portion of Monolith's first person shooter. Combat will contain
- 10 Multiplayer Game modes.
- 19 Multiplayer Maps.
- 12 different weapons.
- Punkbuster support for anti cheat support.
- The capability to download user generated content.

To play F.E.A.R. Combat when it is released you must go to joinfear.com and register to obtain a free keycode (though at this time it doesn't seem you can actually sign up just yet).

F.E.A.R. Expansion Preview

Jul 20, 2006 9:56am CST tags: F.E.A.R.
Over at Pro-G you can find a preview of F.E.A.R. Extraction Point, offering hands-on impressions of this expansion pack. Update: looks like someone messed up, as the preview wasn't allowed to go up yet..it's now been pulled.

New F.E.A.R. Patch

Jun 29, 2006 1:21pm CST tags: F.E.A.R.
Sierra has released a new patch for F.E.A.R., updating the shooter from v1.05 to v1.06. According to the publisher, the patch "corrects the loading issue with games saved before the 1.05 patch and several other various fixes".

F.E.A.R. Expansion Preview

Jun 02, 2006 10:53am CST tags: F.E.A.R.
New at EuroGamer today is this preview of F.E.A.R. Extraction Point, checking out the expansion pack for the PC game while also going hands-on with the 360 version of F.E.A.R.

F.E.A.R. Patch

May 25, 2006 3:10pm CST tags: F.E.A.R., Monolith
A new F.E.A.R. patch is now available, updating Monolith's shooter to v1.05. The patch offers two new maps and multiplayer modes, described as such
Control mode:
Two teams compete for three Control Points. Teams earn points for each Control Point they hold. To win, one team must reach the score limit before their opposition or have the highest score when the time limit expires.

Capture All mode:
Two teams compete for five Control Points. Team points are earned for neutralizing or capturing a Control Point as well as killing enemy players. To win, one team must capture all five Control Points, reach the score limit before the opposing team does, or have the highest score when the time limit expires.

F.E.A.R. Extraction Point Announced

May 05, 2006 1:26pm CST tags: Vivendi, F.E.A.R., Monolith
Vivendi Games today announced the development of F.E.A.R. Extraction Point, an expansion pack for Monolith's action thriller. Development of Extraction Point will be handled by TimeGate Studios, the company behind the Kohan series. It will be released this fall.
F.E.A.R. Extraction Point kicks off where the original game ended -- with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her paranormal minions [...] New locations, weaponry and enemies combine to take the F.E.A.R. franchise to new levels of action and suspense.

F.E.A.R. Update Released

Apr 27, 2006 2:28pm CST tags: F.E.A.R.
Over at FileShack you can find a new patch for F.E.A.R., updating v1.03 of the game to v1.04. The patch allows for increased modding of the game, and thus a corresponding updated SDK is available as well. For Linux and Windows people running servers there are new dedicated server files. Thanks 3D Gamers.

F.E.A.R. Sequels Coming

Feb 21, 2006 2:14pm CST tags: Infinity Ward, Vivendi, Ubisoft, F.E.A.R., Monolith
GameSpot reports that Monolith is getting ready to create sequels to last year's horror action game F.E.A.R., with plans for PC and console titles. The new games will not bear the F.E.A.R. name however, as those rights are owned by Vivendi Universal Games. Monolith does still own the characters, and plans to continue the storyline from the first title.
Monolith is tailoring the sequels' content between the PC and console iterations. The practice of releasing IP on PCs first, then giving console versions a console-specific overhaul is becoming more and more common, as evidenced by Infinity Ward's Call of Duty franchise and Ubisoft's Far Cry franchise. Developers can use each platform's strengths and control schemes to deliver different experiences. Samantha Ryan, president of Monolith Productions, told GameSpot, "We believe that the PC audience is entirely viable and can support a game just as it did support F.E.A.R. To deliver the best quality title, the PC needs to be a focus. We believe that next-gen will also be awesome, but again, it has some differences and this is the approach that we're going to try."

F.E.A.R. Patch Released

Feb 16, 2006 12:11pm CST tags: F.E.A.R.
As promised, the F.E.A.R. 1.03 patch is now available from FileShack. The patch adds three new multiplayer maps, and Punkbuster support among a few other things.

F.E.A.R. Patch Tomorrow

Feb 06, 2006 1:44pm CST tags: F.E.A.R., Monolith
VUGames has announced that a new F.E.A.R. patch is coming tomorrow, updating Monolith's creepy first person shooter to v1.3. The update will include PunkBuster anti-cheat software and three new multiplayer maps.

F.E.A.R. Interview

Oct 19, 2005 6:28pm CST tags: F.E.A.R., Interview
The 7th PC Gamer Podcast is up, and among other things it offers an interview with F.E.A.R. producer Rob Loftus.

New F.E.A.R. Movies

Oct 13, 2005 9:41am CST tags: F.E.A.R.
Two more F.E.A.R. movies are now available, focusing on the game's immersion and artificial intelligence. Thanks 3D Gamers.