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Steam Debuts Everyday Shooter, Redesigned Store

May 08, 2008 2:10pm CST tags: Everyday Shooter, Steam, Queasy Games
Valve announced today that Queasy Games' stylistic shoot-'em-up Everyday Shooter is now available on its downloadable PC gaming service Steam.

Originally designed by indie developer Jonathan Mak as a downloadable game for the PlayStation 3, Everyday Shooter is a top-down, non-scrolling shooter with eight levels that feature differing gameplay dynamics. The game's music is procedurally generated by player actions such as shooting, dying, and destroying foes.

The title is priced at $9.99, with a 10% discount for those who purchase it within its first week of availability.

Valve also revealed that it has redesigned Steam's interface to "better showcase the growing number of titles and publishers."

Everyday Shooter Hits PlayStation Store Tomorrow

Oct 10, 2007 7:26pm CST tags: PlayStation Store, Everyday Shooter, Sony
The product of one-man development team Jonathan Mak, the music-infused shoot-em-up Everyday Shooter will arrive on the PlayStation Store tomorrow, according to the official PlayStation blog. The 25-year-old Mak will apparently post on the blog himself tomorrow to commemorate the game's availability, as he's been hard at work porting the originally PC-only title to Sony's platform this summer. A PC version is no longer planned.

The game combines the dual-joystick setup of Bizarre Creations' Geometry Wars and other shooters with the music-making, trance-inducing gameplay of Q! Entertainment's Lumines, with unique enemies and the starbursts of chain reactions depicted in a singular art style. The title actually plays out like an album, with players adding riffs to the guitar-only soundtrack by destroying foes.

For more on Mak's journey from literally a mom's basement game developer to Sony-sanctioned game creator, check out the Shack's interview with the developer, as well as our preview of Everyday Shooter.

Interview: Everyday Shooter's Everyday Guy, Jonathan Mak

Aug 09, 2007 6:08pm CST tags: Everyday Shooter, Sony, Interview
It's gonna take more than flashy graphics to get people to buy another dual-joystick shoot-em-up. Despite its purposefully generic title, Queasy Games' Everyday Shooter sets itself apart from those other games with rhythm-infused explosion-chaining and guitar-shredding badical action. And as you can see from the screenshots, game ain't half bad t'look at neither.

All the programming, guitaritry, and interpretive dance-ography involved in the game's creation were done by 25-year-old Jonathan Mak. Read on to bear witness as Shacknews demands he explain himself in this surprisingly intimate portrait of an everyday developer.

I wasn't actually thrilled at the time. I was like, "Oh, Sony--whatever." Because I didn't want anybody to fuck with my game. I was this close to just releasing it as freeware. Although I did want some money so I didn't have to go back to work. But I went to LA and it was an eye-opening experience. I decided to take the risk and go with them.

E3 07: Everyday Shooter Preview

Jul 20, 2007 5:57pm CST tags: Everyday Shooter, E3, E3 07
Queasy Games' Everyday Shooter will surely garner praises from high society types, lauding its qualities as a piece of interactive art. They'll be right, but all you really need to know is the game is damn fun, as I found out firsthand at this year's E3 from Queasy Games' creator/composer/producer/sole employee Jonathan Mak. Look at all the pretties.
Inspired by the musical interlacement in games like Rez and Lumines from Tetsuya Mizuguchi as well as PARSEC47 from Kenta Cho, Everyday Shooter adds a freightload of flair to the now commonplace dual-joystick shooter formula. The combination of stunningly stylized visuals and musical melodies based on in-game performance brought me to a trance-like state of audio-visual euphoria.