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Elder Scrolls IV Q&A

Apr 11, 2005 9:45am CST tags: Bethesda, Elder Scrolls 4
There's an Elder Scrolls IV: Oblivion interview on Evil Avatar today, asking Gavin Carter and Emil Pagliarulo of Bethesda all about this upcoming RPG sequel. Questions are about the size of the team, use of the Gamebryo engine, game world size, seamless loading, radiant AI, combat and magic, mounts, audio and other elements of the game.

Elder Scrolls IV Screenshots

Apr 01, 2005 4:01pm CST tags: Bethesda, Screenshots, Elder Scrolls 4
Bethesda has released three more Elder Scrolls IV: Oblivion screenshots, showing a couple of different locations from the game as usual. There's also a new development diary on the official site about the new combat system.

Oblivion Q&A

Mar 26, 2005 9:06am CST tags: Bethesda, Elder Scrolls 4
Gameplay Monthly has the latest Elder Scrolls IV: Oblivion Q&A, asking Bethesda producer Ashley Cheng about the graphics technology, game locales, cut Morrowind features that are finding their way into Oblivion, the new TES Construction kit and combat.

Elder Scrolls IV Screenshots

Mar 18, 2005 4:22pm CST tags: Bethesda, Screenshots, Elder Scrolls 4
It's that time of the month again, no bleeding involved, as Bethesda sends along the latest three screenshots from The Elder Scrolls IV: Oblivion. We get another city shot, another look at a forest, and we meet a troll.

Elder Scrolls IV Q&A

Mar 10, 2005 7:58am CST tags: Bethesda, Elder Scrolls 4
Over at GamesFirst! you can find a Q&A with Gavin Carter, producer at Bethesda. Of course the questions are about The Elder Scrolls IV: Oblivion, with Carter answering questions about the game's open-ended nature, races, NPCs, class balancing improvements, graphics, Construction Set, and system requirements.

Elder Scrolls IV Q&A

Mar 06, 2005 7:56am CST tags: Elder Scrolls 4
Experience Gaming has a new Q&A with Todd Howard, executive producer of Elder Scrolls IV: Oblivion. Howard is asked about linearity, difficulty sliders, the number of NPCs, AI, beast races, the magic, sneaking gameplay and plenty of other things.

Elder Scrolls IV Q&A

Mar 03, 2005 6:38am CST tags: Bethesda, Elder Scrolls 4
Warcry has an article format Q&A with Ashley Cheng of Bethesda, asking the producer about the upcoming Elder Scrolls IV: Oblivion.

Elder Scrolls IV Screenshots

Feb 18, 2005 3:40pm CST tags: Bethesda, Screenshots, Elder Scrolls 4
Bethesda sends along three new Elder Scrolls IV: Oblivion screenshots, showing the inside of a cave, a deer in the wilderness, and the city of Chorrol. There's also a new development diary on the official website, discussing the stealth gameplay in Oblivion.

Elder Scrolls IV Screenshots

Jan 21, 2005 2:57pm CST tags: Bethesda, Screenshots, Elder Scrolls 4
Bethesda has updated the Elder Scrolls website, adding these three screenshots to the Elder Scrolls IV: Oblivion gallery. The shots show a cathedral in the city of Chorrol, a Minotaur in a forest, and the city sewers.

Additionally, Bethesda is looking for a PR/Marketing Manager to join the company.

Elder Scrolls IV Screenshots

Jan 07, 2005 12:32pm CST tags: Bethesda, Screenshots, Elder Scrolls 4
Bethesda has released three new screenshots from The Elder Scrolls IV: Oblivion, showing more from their upcoming RPG sequel. Here's what they show: "a daedroth outside an elven ruin (these guys are one of the demons that come out of the Oblivion gates)", "the 2nd floor of a mages guild", "and the sewers underneath the Imperial City". There's also a new piece of concept art on the official site.

Elder Scrolls IV Q&As

Dec 23, 2004 11:42am CST tags: Bethesda, Elder Scrolls 4
Both Computer & Video Games and FileFront have Elder Scrolls IV: Oblivion Q&As today, asking the Bethesda guys about their newest role playing game.

Elder Scrolls IV Q&A

Dec 17, 2004 11:18am CST tags: Bethesda, Elder Scrolls 4
HomeLAN Fed is the latest website with an Elder Scrolls IV: Oblivion Q&A. Ashley Cheng of Bethesda Softworks answers questions about the game universe, the main goals for the game, the storyline, character creation, NPC interaction, graphics and more.

Elder Scrolls IV Q&As

Dec 08, 2004 9:56pm CST tags: Bethesda, Elder Scrolls 4
The official Elder Scrolls: Oblivion forum has a 20 question interview, covering a wide variety of topics related to the new Bethesda RPG. Another Q&A can be found at GameBanShhee.

Elder Scrolls IV Q&A

Nov 26, 2004 11:15am CST tags: Bethesda, Elder Scrolls 4
HC.Gamer has a new Elder Scrolls IV: Oblivion Q&A posted. Bethesda PR manager Pete Hines answers questions about things like the singleplayer experience, NPC characters, combat, and the game engine.

Elder Scrolls IV Q&A

Nov 23, 2004 8:17am CST tags: Bethesda, Elder Scrolls 4
Also on IGN is this The Elder Scrolls IV: Oblivion Q&A. Bethesda's Todd Vaughn talks about the story, the Oblivion name, race and class options, the open nature of the game, factions, the magic and skill system, the tech and lack of multiplayer.

Elder Scrolls IV Screenshots

Oct 29, 2004 2:32pm CST tags: Screenshots, Elder Scrolls 4
The official Elder Scrolls website has been updated, offering these three new screenshots from the upcoming Elder Scrolls IV: Oblivion.

Elder Scrolls IV Q&A

Oct 28, 2004 5:45pm CST tags: Bethesda, Elder Scrolls 4
New on GameSpot tonight is this Elder Scrolls IV: Oblivion Q&A with Bethesda's executive producer Todd Howard. Todd is asked what the company hopes to accomplish with Oblivion, the storyline, the character creation and advancement system, the amount of content, the graphics and a few other things. Two new screenshots are included as well.

Elder Scrolls IV Preview

Oct 22, 2004 11:08am CST tags: Bethesda, Elder Scrolls 4
GameSpy has posted the first online preview of The Elder Scrolls IV: Oblivion, Bethesda's latest PC and next-gen console RPG. The five page piece comes with an overview of the game, developer quotes and this screenshot gallery.
"That's what we want to address," Howard said. "Never let the player be bored, always be entertaining. We want to 'show you the fun,' and always be pointing you to something fun in the game, even if you don't know it's there." One of the major ways that they're doing that is by completely reworking the game's navigation and orienteering tools. "Right now we're working on our dynamic compass that will show you how close you are to dungeons while wandering the forests or where the person is that you need to talk to make a quest progress," Howard said. They've also altered the way players travel in the world. Technically speaking, the world of Oblivion is actually larger than Morrowind, but as Howard himself pointed out, Bethesda doesn't want "hundreds of hours of gameplay" to consist of a few minutes of fun punctuated by hours of boring traveling. Instead, the game will include a revised fast travel map that will hopefully eliminate a great deal of the annoying repetitive travel over long distances.
Bethesda also sends along this press release with some details on the game, and there's a new team diary on the official Elder Scrolls website.

Oblivion Not Unreal Powered

Sep 15, 2004 11:23am CST tags: Bethesda, Elder Scrolls 4, Unreal Engine 3
There had been some rumors of Elder Scrolls IV: Oblivion using the Unreal Engine 3, and if you've seen the screenshots in Game Informer that certainly didn't seem unlikely. The GI article didn't mention the engine however, so we asked Bethesda if they're using in-house tech or licensed the Unreal engine and got this answer "We're not licensing the Unreal 3 engine".

Elder Scrolls IV Announced

Sep 10, 2004 9:37am CST tags: Bethesda, Elder Scrolls 4
The count down on the Elder Scrolls website has ended, revealing development of The Elder Scrolls IV: Oblivion. You can find a massive 12 page preview of the game in the October issue of Game Informer, which will be in stores September 23rd. The Elder Scrolls website has the magazine cover, saying "yes, that's in-game art on the cover". Here's a bit from what Bethesda sent along in an email.
Bethesda Softworks LLC, a ZeniMax Media company, today announced that The Elder Scrolls IV: Oblivion(tm) is currently in development for PC and future generation consoles. In development since 2002, Oblivion is another leap forward in role-playing with its combination of freeform gameplay and cutting-edge graphics. The world-exclusive details on Oblivion are featured in the October issue of Game Informer. Check out their mammoth 12-page cover story to get all the details and screenshots.