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Elder Scrolls IV: Oblivion Preview

Mar 07, 2006 9:06pm CST tags: Elder Scrolls 4
The second part of Gaming Steve's Elder Scrolls IV: Oblivion preview is now up as part of the show's 41st episode. Meanwhile the game's official site has a massive new screenshot showing one of the forested areas.

The Elder Scrolls IV: Oblivion GONE GOLD

Mar 02, 2006 11:24am CST tags: Bethesda, 2K Games, Elder Scrolls 4, Gone Gold
Bethesda and 2K Games have just announced that The Elder Scrolls IV: Oblivion, the highly anticipated RPG sequel, has gone gold and is off to manufacturing. The game will appear on PC and Xbox 360 in the week of March 20, in both North America and Europe. For more information on the game check out our recent preview.

Elder Scrolls IV: Oblivion Previews

Mar 01, 2006 7:00am CST tags: Elder Scrolls 4
In case you need more Oblivion previews, two more hands-on articles have surfaced at UGO and JustPressPlay. If you missed it, we posted our preview back on Saturday.

Oblivion Previews

Feb 28, 2006 7:53am CST tags: Bethesda, Elder Scrolls 4
GameSpy's preview of The Elder Scrolls IV: Oblivion is up, offering their hands-on impressions of Bethesda's RPG sequel. There is also a new GamingSteve podcast with the first part of a preview. Update: another preview can be found at Computer & Video Games.

Shack Preview: The Elder Scrolls IV: Oblivion

Feb 27, 2006 8:35am CST tags: Bethesda, Elder Scrolls 4
If you don't visit during the weekend you might have missed the fact that we posted a preview of the Elder Scrolls IV: Oblivion on Saturday. Chris got to play a build of the game and offers his impressions. The highly anticipated RPG sequel is due out soon on PC and Xbox 360.
"It's a big fantasy sandbox. It's a big huge open-ended world where we create all of these stories and characters and plotlines going on and then let you create whatever kind of character you want to be in that world, and jump in and really figure out what your role is going to be. We really try and define as much as possible what's going on, but not define who you are in the world."

That's the world of The Elder Scrolls in a nutshell, from the mouth of Bethesda Softworks' Pete Hines. "It's up to you to decide how much of the main quest you want to do," he continued. "Do you want to become a thief or an assassin, or both? Do you want to live this dual life of being an up and up mage but at the same time you're a member of the Dark Brotherhood and you're assassinating people for money? It's entirely up to you how you want to play in that world." I recently got a chance to play for several hours in that world, as well as chat it up with Pete to see how the highly anticipated The Elder Scrolls IV: Oblivion (X360, PC) is shaping up.

Elder Scrolls IV: Oblivion Previews

Feb 25, 2006 6:33am CST tags: Elder Scrolls 4
Other sites with Oblivion previews posted this morning: ToTheGame, Voodoo Extreme, Gaming Nexus, IGN and GameSpot.

Elder Scrolls IV: Oblivion Q&A

Feb 22, 2006 6:08am CST tags: Elder Scrolls 4
Over at Boomtown you can find a new Elder Scrolls: IV Oblivion Q&A. Producer Gavin Carter is asked about enchanting, AI, mods, and 360 vs PC performance.

Bethesda Interview

Feb 17, 2006 9:31am CST tags: Bethesda, Elder Scrolls 4, Interview
A Neocast podcast is up at Neowin.net, offering an interview with Bethesda's Pete Hines. The interview focuses on Elder Scrolls IV: Oblivion, but also touches on Fallout 3 and the newly acquired Star Trek license.

Elder Scrolls IV: Oblivion Q&A

Feb 14, 2006 7:55am CST tags: Bethesda, Elder Scrolls 4
Computer & Video Games has the latest Elder Scrolls IV: Oblivion Q&A, asking Bethesda's Pete Hines a few more questions about the role playing sequel.

Elder Scrolls IV: Oblivion Q&A

Feb 08, 2006 7:06am CST tags: Elder Scrolls 4
IGN has an Elder Scrolls IV: Oblivion Q&A posted. Producer Gavin Carter is asked about PC vs 360, the guilds, Radiant AI, game world, and framerate.

Oblivion System Specs

Feb 01, 2006 5:49pm CST tags: Elder Scrolls 4
The Oblivion FAQ on the Elder Scrolls website has been updated, listing the game's system requirements. At the bare minimum you're going to need a 2Ghz CPU with 512mb of system RAM and a 128mb videocard compatible with DirectX 9.0. Recommended is a 3Ghz machine with a gig of RAM and a ATI X800 series, Nvidia GeForce 6800 series, or higher-end video card. You'll also need 4.6GB free on your harddrive. Thanks Voodoo Extreme.

Elder Scrolls IV: Oblivion Q&A

Feb 01, 2006 11:12am CST tags: Elder Scrolls 4
Computer & Video Games has a new Elder Scrolls IV: Oblivion Q&A up. Producer Gavin Carter is asked about PC and 360 version differences, the game world, combat, player customization, the physics engine and forest environments.

Elder Scrolls IV: Oblivion Collectors Edition Info

Jan 25, 2006 6:32am CST tags: Bethesda, Elder Scrolls 4
The official Bethesda website has been updated with a new newsletter, offering information on the upcoming release of Elder Scrolls IV: Oblivion. The game will have a regular edition and a collectors edition, for both PC and Xbox 360. The regular edition will include the game on DVD (yes, PC too), a 48 page manual and a map of the game world. The Collector's Edition will include special packaging, a bonus DVD with a professional Making Of documentary, replica coin of the currency used in the game, and a 112 page pocket guide. The CE will be available in North America, the UK, Western Europe, and Australia. Both releases will be localized for France, Germany, Italy, and Spain.
The Collector's Edition comes with an outer slip pack that is specific to your platform. It's a variation on the regular edition with more of a leather book cover look to it. Plus it says "Collector's Edition" right there on the front, which is handy. The inside is a four-panel digi-pack that is actually non-platform specific (think "Lord of the Rings" movie collector's editions, we did). The right panel holds your manual, map, reg card, and inserts. The one next to that holds the disc for whichever version you purchased. The disc tray on the left side hold your bonus DVD, and the pocket on the far left holds your Pocket Guide and coin.

Elder Scrolls IV: Oblivion Q&A

Jan 24, 2006 1:10pm CST tags: Bethesda, Elder Scrolls 4
The official Elder Scrolls forums have a new Oblivion Q&A, with the folks at Bethesda answering a ton of community submitted questions. Topics include detection while hiding in shadows, creature interaction, improved scripting, magic system upgrades, the persuasion minigame, water, system requirements, and roleplaying through dialogue. Thanks ]aratex[.

Oblivion Tech Interview

Jan 09, 2006 7:48am CST tags: Bethesda, Elder Scrolls 4, Interview
New at Beyond3D today is this Elder Scrolls IV: Oblivion Q&A, asking Bethesda's Gavin Carter about the technology powering this highly anticipated role playing game sequel.

Elder Scrolls: Oblivion Preview

Jan 06, 2006 3:53pm CST tags: Bethesda, Elder Scrolls 4
GameSpot's preview of The Elder Scrolls IV: Oblivion is up, going hands-on with a demo on display at CES. The current date for Bethesda's RPG is late March.

Elder Scrolls IV: Oblivion Shots, Codex Update

Dec 07, 2005 5:32pm CST tags: Elder Scrolls 4
The Elder Scrolls IV: Oblivion codex on the game's official website has been updated, offering information on the 21 different skills in the game, as well as the birthsigns available when creating a character. Here's three new screenshots from the game

Elder Scrolls IV: Oblivion Preview

Dec 02, 2005 9:41am CST tags: Bethesda, Elder Scrolls 4
Many gamers were saddened when Bethesda announced that The Elder Scrolls IV: Oblivion would not make its late 2005 release, robbing the Xbox 360 of one of its most anticipated launch titles. Today we have a preview of the game for you, as David takes you back to Tamriel while talking with Bethesda's Pete Hines about all the features you should get excited about.
Various character attributes are available to coincide with the skills available: strength, intelligence, willpower, agility, speed, personality, luck, and endurance. Each attribute will govern three skills, though it's important to note that luck does not govern any, but has an affect on them all. The more a skill governed by a particular attribute is used, the larger the modifier will be when it comes time to level up. "If you're playing a thief-type character," Hines states as an example, "who uses stealth and picks locks a lot and you improve those skills a number of times, then when you level up, you can assign one point to your Agility and actually have it go up by four, or five, or whatever the modifier might be for that attribute." This is put into practice for any skill, so if you happen to be using skills that aren't a part of your regular repertoire, you'll still receive a substantial modifier for that attribute when it's time to level up. If you're partial to switching back and forth between multiple styles of play, you can alter which attributes will receive the largest bonus.

Oblivion Q&A

Nov 30, 2005 9:04am CST tags: Bethesda, Elder Scrolls 4
DailyGame is the latest site with an Elder Scrolls IV: Oblivion Q&A, asking Bethesda's Pete Hines about the highly anticipated RPG sequel. Thanks Blues News.

Oblivion Q&A

Nov 10, 2005 7:26am CST tags: Elder Scrolls 4
bit-tech.net is the latest site with an Elder Scrolls IV: Oblivion Q&A. Most of the questions focus on the tech aspects of the game.