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E3 07: Company of Heroes: Opposing Fronts Impressions

Jul 17, 2007 1:04pm CST tags: Company of Heroes, E3, E3 07, Company of Heroes: Opposing Fronts
Like Gas Powered Games with Supreme Commander, Company of Heroes developer Relic is going the stand-alone route with the sequel to its hit World War II RTS. At last week's E3, I got a chance to check out Opposing Fronts in person, and came away excited about the series all over again. Check it out.
Gliders filled with elite British commandos tumble to the ground, the wings of their transports shearing off on the sides of buildings as they careen down city streets. When the British infantry emerges from their busted ride and marches into enemy territory, their pace slows, the men cautiously moving from building to building, reflecting their shrewd style. These little touches are what allowed Company of Heroes to stand out amidst a sea of bland WW2-themed games, and they continue to impress with the sequel.

FiringSquad @ E3

Jul 17, 2007 5:47am CST tags: Games: PC & Console, E3
Posts-E3 coverage on FiringSquad continues with impressions of Call of Duty 4: Modern Warfare, Medal of Honor Airborne, Brothers in Arms: Hell's Highway and Haze.

GamersInfo @ E3

Jul 17, 2007 2:10am CST tags: Games: PC & Console, E3
GamersInfo.net continues post-E3 coverage with impressions of Zack & Wiki: Quest for Barbaros' Treasure, Mercenaries 2: World in Flames, Hellgate: London and Turning Point: Fall of Liberty. They also have an article on the Indie Game Showcase.

More MMORPGs @ E3

Jul 17, 2007 1:48am CST tags: MMO, Games: PC, E3
WarCry has an E3 preview/interview on Pirates of the Burning Sea. MMORPG previews Age of Conan and has an interview about Vanguard: Saga of Heroes. RPG Vault has posted part 1 of an E3 report.

E3 07: Heavenly Sword Preview

Jul 16, 2007 6:18pm CST tags: Games: Console, E3, E3 07, Ninja Theory
Ninja Theory's PlayStation 3-exclusive action game Heavenly Sword has drawn numerous understandable comparisons to SCE Santa Monica's lauded God of War. Are they justified? Is the game borrowing too much, or just enough? Carlos Bergfeld went hands-on to find out.
Even in the non-scripted moments, Roach's grunts and jarring movements paired with Nariko's blocks and superfluid slices make the actual gameplay incredibly cinematic. Though no crowd was present in this build of the game, Antoniades said the final version would have 2,000 individually rendered fans onscreen. Even without this element, the characters themselves exhibit such markedly spectacular animations and the game such smooth visuals that the battles are an incredible performance.

Weekly Download Rundown: Bomberman, E3

Jul 16, 2007 4:06pm CST tags: Sega, PlayStation Network, Virtual Console, Xbox Live Marketplace, Games: Console, E3
This week's download rundown features a hefty chunk of E3 content, as well as the long-awaited Bomberman Live on Xbox 360, new Guitar Hero II tracks, a new PlayStation Network original game, and more. Here's the main list:
Xbox 360:
- Bomberman Live and Yie Air Kung Fu on July 18
- Sonic the Hedgehog and Golden Axe out now, more Sega games on the way
- Xbox 360 backwards compatibility update available
- The Ramones, Judas Priest, Deep Purple hit Guitar Hero II
- Six E3 demos hit Xbox Live Marketplace
Playstation 3:
- Kuju Entertainment's Nucleus hits PSN
- Heavenly Sword demo coming...sometime
- New Goblin newly added to Spider-Man 3
Wii:
- Paper Mario, Balloon Fight, Silent Debuggers added to Virtual Console

For more information, as well as details on a few additional game updates, check out the full Weekly Download Rundown.

E3 07: Mercenaries 2 Preview

Jul 16, 2007 3:28pm CST tags: Pandemic, Mercenaries 2: World in Flames, E3, E3 07
Pandemic Studios is returning to its explosion-littered open-world action franchise with Mercenaries 2: World in Flames. The developer is promising even more explosions, this time with co-op. Nick Breckon takes a look.
Raining fire down on an entire city now, buildings exploded out from the first floor with a more realistic poof of smoke and debris before collapse. It was clear that much of development focused on creating a large, beautiful world for players to raze.
Read the rest...

E3 07: Gears of War PC Preview

Jul 16, 2007 12:25pm CST tags: Epic Games, Games: PC, E3, E3 07
Epic Games plans to bring its system-selling Gears of War to Windows XP and Windows Vista users later this year, packaged with new single- and multiplayer content. I tried out the game with a good old mouse and keyboard, and talked with Epic producer Tanya Jessen about the additions. Check it out.
Most crucial to the game's multiplayer component is the new King of the Hill mode, which Jessen noted draws from the original existing Annex. In King of the Hill, players must capture different zones placed at random locations around the map and continually occupy them to accrue points over time. It makes use of execution rules, meaning players must finish off downed opponents lest they mash the action button fast enough to swallow the pain and rise again.

E3 07: Hellgate: London Impressions & Interview

Jul 16, 2007 9:30am CST tags: MMO, Hellgate: London, E3, E3 07, Interview
In the dungeon-like maze of E3's Barker Hanger, I spoke with former Diablo II: Lord of Destruction lead programmer Tyler Thompson, now the tech director on Flagship Studios' PC RPG shooter Hellgate: London. As he fired away at monsters, I verbally hacked and slashed my way into his mind, emerging with only the most elite looted info on topics ranging from out-of-game currency exchange to pricing models and content plans. Equip yourself with knowledge.

On MMO currency trade: It's definitely a sign of a healthy economy in a game when items have value and currency has value. If people are actually putting value on those things because they're putting value on their time, people are really enjoying and playing the game. As far as the actual economics of it, I'm not too concerned about it. Because we have instance play, you're not gonna be running into gold farmers that are going to be stealing all your stuff or taking all your kills. Read the rest....

FiringSquad @ E3

Jul 16, 2007 5:09am CST tags: Games: PC & Console, Monolith, E3

GamersInfo @ E3

Jul 16, 2007 12:28am CST tags: Games: PC & Console, E3
Over at GamersInfo.net you can find E3 previews of Clive Barker's Jericho, Hellboy, Army of Two, Medal of Honor Airborne, Dewy's Adventure, and Fallout 3.

E3 07: LittleBigPlanet Impressions

Jul 13, 2007 11:58pm CST tags: LittleBigPlanet, E3, E3 07
It's amazing that a single game like Media Molecule's LittleBigPlanet could make PlayStation 3 owners feel like they didn't make a big $499 mistake. The hype is merited: A hands-on with new content creation tools in the latest build of the game make me want to mess up expensively too. Read on to see why.
The tools giving you the power to add physical elements to your LittleBigPlayplace are incredibly intuitive and user-friendly, and obviously the most exciting of the available options. I can easily see people who have never been into user-created content picking up this game and designing the hell out of level after level.
Keep on reading....

E3 07: SimCity Societies Impressions

Jul 13, 2007 11:28pm CST tags: SimCity Societies, E3, E3 07, SimCity
When the first screenshot of SimCity Societies leaked--a fairly bland picture of a ferris wheel--fans of the series were instantly up in arms. In the spirit of the closing day at E3, I gave the developers at Tilted Mill the benefit of the doubt during a demonstration, and things turned out better than I imagined. Give it a glance.
Societies makes a few significant changes to the established SimCity formula. Gone is the zoning and building evolution therein. A menu of hundreds of individual buildings takes its place. Each structure sits on a fairly large plot of land, which gives the game a slightly more intimate feel, though not in a simplistic SimTown way. The cityscape was large enough for a couple hundred buildings, and after zooming out to view the full countryside, it seemed more like a normal SimCity title than I had expected.

E3 07: Zack & Wiki Preview

Jul 13, 2007 11:08pm CST tags: Capcom, E3, E3 07
Shacknews contributor Jeb Haught weighs in with his thoughts regarding Capcom's surprisingly entertaining, though unfortunately named, Wii adventure game Zack & Wiki: Quest for Barbaros' Treasure.
If you are like me, the thought of playing another collection of puzzle games on the Wii is about as exciting as watching an Uwe Boll flick, so I was pleased to discover that the puzzles in Zack & Wiki are neither tedious nor simple. Rather than being presented with individual mini-games, the player is free to move Zack around a 3D world and interact with various objects in the vein of a PC-style graphic adventure.
Read more...

Action Trip @ E3

Jul 13, 2007 10:50pm CST tags: Games: PC & Console, E3
Action Trip coverage of E3 continues with impressions of Mass Effect, Medal of Honor: Airborne, Fable 2, Halo Wars and Halo 3.

IGN @ E3

Jul 13, 2007 10:49pm CST tags: Games: PC, E3

E3 07: Grand Theft Auto 4 Demo Walkthrough

Jul 13, 2007 10:41pm CST tags: Rockstar, Demo, E3, E3 07
I recently had the chance to see the Xbox 360 version of Rockstar North's highly anticipated Grand Theft Auto IV, coming to PlayStation 3 as well later this year. Unfortunately, I wasn't able to take control of the game myself and the demo was rather brief, but it was still enough to get me all the more hyped for the upcoming October release.
As the Xbox 360 version booted up, main character Niko was standing in the Liberty City rendition of New York's Times Square. There were few people and cars around, seeming to be late at night or perhaps early in the morning. After wandering around for a bit, Niko--in true GTA form--walked up to a black sedan, opened the door, tossed its former owner onto the street, and took off in his recommissioned vehicle.
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E3 07: Metroid Prime 3: Corruption Preview

Jul 13, 2007 9:23pm CST tags: Metroid Prime 3: Corruption, E3, E3 07, Metroid Prime, Retro Studios
During a Nintendo meeting at E3 this week, I was able to get hands-on impressions of Retro Studios' impressive upcoming Wii action/adventure sequel Metroid Prime 3: Corruption. The good news: it is slick as all hell. The bad news: it's not out until August. Read all about it..
Gorgeous touches abound on both small and large scales. Skyboxes are beautiful eruptions of unearthly color, serving as an excellent backdrop for sequences such as grappling beam rollercoaster rides. Character models are clearly using more polygons and higher-resolution textures, leading to a cleaner look overall. When using the slightly darker scan visor, Samus' face becomes lightly visible in reflection, highlighting the inherent solitude so crucial to the affecting atmosphere of Metroid games.
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E3 07: Assassin's Creed Preview

Jul 13, 2007 9:20pm CST tags: Ubisoft, E3, E3 07, Assassins Creed
During an Ubisoft meeting at E3, Carlos Bergfeld was able to play through the new Assassin's Creed press demo. He offers his impressions of Ubisoft Montreal's ambitious acrobatic assassin action adventure.
Talal fled after I crushed his footsoldiers, prompting a chase sequence. I trailed him through the city's upper levels as he ran through the streets and alleyways down below. My public assassination required me to flee to the rooftops to let things calm down before returning to the assassin's base. I could feel the tangible high tension of the moment. I loved it.
Read the rest...

E3 07: Capcom Media

Jul 13, 2007 11:36am CST tags: Capcom, Games: PC & Console, Trailer, Screenshots, E3, E3 07
We continue our media roundup with Capcom's E3 screenshots and videos. There's Rocketmen: Axis of Evil, Phoenix Wright: Ace Attorney Trials and Tribulations, Resident Evil: The Umbrella Chronicles, and Super Puzzle Fighter II Turbo HD Remix Extreme Deluxe. Ok I might've added a few extra words to the title there...or did I?
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