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Penny Arcade Launches Digital Distribution Site

Apr 02, 2008 12:46pm CST tags: Penny Arcade Adventures, Penny Arcade, Hothead Games, Digital Distribution
Independent developer Hothead Games and gaming webcomic Penny Arcade today announced Greenhouse, a website that will focus on selling downloadable independent games for PC, Mac and Linux.

Hothead and Penny Arcade's RPG Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One will be the first title to release on the platform. No date has been announced for the title's debut, though it will sell for $19.95 and is expected this spring.

According to the company, Greenhouse was "built to supplement other online game delivery platforms," such as Valve's Steam, which provides Penny Arcade comics to its users.

"There are so many great games out there that you don't hear about," explained Penny Arcade business director Robert Khoo. "They're too niche or too risky in terms of game play for the top publishers to be comfortable with distributing. We want the Greenhouse to be an alternative for these developers."

A beta of Greenhouse and its downloading application are currently available at www.playgreenhouse.com.

Analyst: PC Sales Reflect Shift to Digital Distribution

Jan 25, 2008 2:04pm CST tags: Digital Distribution, NPD, Industry News: PC & Console, PC Gaming
An NPD analyst says that the $60 million drop in PC software retail revenue from 2006 to 2007 reflects the industry's movement towards digital distribution, GameDaily reports.

Analyst Anita Fraisure notes that the data, which currently does not account for digital downloads or subscriptions, is no cause for concern.

"As we've seen from a number of our studies, the PC continues to be a top platform in terms of total game playing time," said Fraisure. "I don't think this slight decline in retail sales is anything more than a reflection of a shifting of distribution channels."

The latest numbers reveal that PC sales accounted for only 14% of total revenue for game software sales in 2007. But without a comprehensive perspective of online activity, Fraisure says, the implications of the gap remain unclear.

"Video games software sales, and even just the console portion of that figure have been greater than PC retail sales every year that we've tracked. Yes, the (console and portable) video games retail sales have really exploded, but again, until we can get a measurement of dollars spent online, we won't have the true picture."

Steel Penny Games Founded by Ex-Naughty Dog Staff; Pursues Furry Games, Digital Distribution

Steel Penny Games today revealed itself to the general public, announcing its intent to focus on digitally distributed titles. The developer represents the latest studio centered around digital distribution, a category that includes Blazing Lizard, the Kuju-owned doublesix, Wideload Shorts, and many others.

The first release out of Steel Penny, which was formed early last year by ex-Naughty Dog tools engineer Jason Hughes and background artist Andrew Gilmour, is a puzzle game starring the cat-dog duo Bruiser and Scratch (pictured above). It is slated to arrive on WiiWare in mid-2008.

Said to launch in early 2008, WiiWare marks Nintendo's latest addition to the online Wii Shop Channel. Unlike the Virtual Console portion, which sells straight ports of old games, WiiWare will focus on original titles.

Thus far, Virtual Console sales have brought in almost $32 million, and many are hoping for a repeat of that success with WiiWare. Advocates of digital distribution argue that such a model--recently introduced in the realm of consoles via Xbox Live Arcade, WiiWare, and PlayStation Network--allows for more creativity, lower project costs, shorter development time and higher returns.

Shack Feature: Digital Distribution

Oct 16, 2006 7:35am CST tags: Digital Distribution, Activision, Valve, Steam, 3D Realms, 2K Games
Last week, after it was revealed that download service Triton had gone out of business, 2K Games and 3D Realms announced that everyone who had purchased Human Head's Prey through Triton would be receiving a boxed copy of the game free. Days later, major publisher Activision announced that it is throwing in its support for digital distribution heavyweight Steam. There is a lot of room for innovation and convenience in digital distribution, but the risks are substantial as well. I explore various possibilies in The Potential Profits and Perils of Digital Distribution.
Various games rereleased on Valve's service have seen success that is undeniably significantly improved from their original releases, be it online or in retail stores. The service's existing install base alone is a huge boon for developers, and the resulting amount of concentrated word of mouth that results among online gaming communities is likely greater than what could be achieved even if simultaneously releasing on several competing services.

Of course, there are always downsides to any one product or service holding heavy domination over the market. As competition decreases, so does competitive pricing, and many gamers have already expressed frustration with downloadable game pricing not offering enough of a savings, and in some cases no savings, over retail purchases. There's also the issue of the problems that would occur if the dominant service suffered widespread technical difficulties or downtime. Such risks would have even more impact if digital distribution ever manages to capture a hefty chunk of the game sales market. For that matter, until it does that, certain other factors such as pricing are unlikely to improve. Particularly in the case of games that have a retail release as well as an online release, retailers and publishers handling brick and mortar deals fight tooth and nail to ensure that download services do not undercut retail stores. In the industry's current state, operators of download services have little leverage against such demands.

Microsoft Onboard For Digital Distribution

Aug 15, 2005 4:29pm CST tags: Digital Distribution, Atari, Valve, Steam, XBLA, Industry News: PC & Console, Microsoft
Exent Technologies has announced today that they are partnering with Microsoft to bring many of Microsoft Game Studios' PC games to the digital distribution arena. Exent, whose technology powers Yahoo! Games' games-on-demand service, already has a similar partnership with publisher Atari. However, the press release did not specify if Microsoft's games would be made available through a Microsoft-only service (like Atari on Demand), or whether they would be integrated into larger services such as Comcast on Demand.
"Microsoft is committed to helping expand the PC game industry. By making our titles available through Games-on-Demand services, we can broaden our reach to new audiences and monetize additional release windows." said Ed Ventura, Director of Franchise Development, Xbox Worldwide Content and Marketing at Microsoft. Exent's distribution channels help us to extend the lifecycle of our game catalog and to build a firm foundation for the future.
With Exent's technology, Valve's Steam service, Nintendo's upcoming vintage game download service for Revolution, Microsoft's Xbox Live Arcade, and the eventual release of the Phantom console, digital distribution is starting to heat up.