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Devil May Cry 4 Preview

Sep 04, 2007 10:15am CST tags: Devil May Cry 4
There's a Devil May Cry 4 preview on Pro-G, going hands-on with the Xbox 360 version of the third person action game sequel.

GC 07: Devil May Cry 4 Trailer

Aug 22, 2007 3:44pm CST tags: Capcom, Trailer, Devil May Cry 4
Capcom has released a new Devil May Cry 4 trailer, which runs for nearly two minutes showing cinematic ingame footage from the action game sequel which is in development for PC, PlayStation 3 and Xbox 360.

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Shack Preview: Devil May Cry 4

  May 02, 2007 5:50am CST tags: Capcom, Devil May Cry 4
For the fourth entry in its Devil May Cry series of stylish action games, Capcom is going multiplatform and targeting PlayStation 3, Xbox 360, and PC. During a recent press event, the company showed off several levels from the PS3 version, and guest Shack contributor Sam Bishop--whom you may know as the editor-in-chief over at TotalPlayStation--was on hand to check it out and write up his impressions.
It was time to meet up with the Berial flame demon first seen at TGS. Unlike at TGS, we could actually fight him this time--but not before getting a taste of what kind of character Nero is. When Berial first appears in the abandoned mining town, tearing out of what looked like solid stone, he lets out a huge burst of flame, lighting all the nearby cabins on fire. Nero, in a fun little act of defiance (not to mention a show of strength), whips the Red Queen around and in a single swipe creates a gust of wind that extinguishes the fire.
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It is clear that Capcom means the boss battle to be something of a showcase for the system hardware. With a single swipe, the massive quadrupedal cross between the Balrog from The Lord of the Rings and Ifrit from Final Fantasy can completely obliterate a whole shack, turning the building into a mess of physics-affected clashing timber. These decimated buildings cough up green souls, which are absolutely crucial to living through the full encounter. By the end of the battle, the entire surrounding town is laid to waste, with nary a shack nor outhouse left standing.