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Deus Ex Update

Oct 12, 1999 2:19am CST tags: Deus Ex
The DeusEx page has been updated with some new images for you guys to take a gander at of the Ion Storm Unreal engine based game.

Deus Ex Update

Oct 05, 1999 1:14pm CST tags: Deus Ex
Bob White of Ion Storm made a pretty lengthy/interesting post concerning Deus Ex if you're following Ion's Unreal engine based title.

Deus Ex Shot

Oct 01, 1999 3:46am CST tags: Deus Ex
The Unreal Universe guys gotten their hands on a new screenshot of Ion Storm's Deus Ex, showing off a pretty cool robot.

Deus Ex Update

Sep 21, 1999 6:07pm CST tags: Deus Ex
The Ion Storm page has lengthy development update from the Deus Ex team talking with several members about their progress on the Unreal engine based title. From looking at this quote from the lead programmer it looks like things are actually nearing completion:

Chris Norden - Lead Programmer
I've been working on getting the remainder of the game's systems completed. There's very little new code to write—almost everything is finished. Then, we'll be spending lots of time polishing and scripting. Very, very busy lately.

Deus Ex Details

Sep 19, 1999 1:45pm CST tags: Deus Ex
The VN Deus Ex messageboard has some word from Warren Spector of Ion Storm on the upcoming RPG'ish Deus Ex: Thanks Billy

We don't have stats, in the traditional paper RPG sense -- no strength, dexterity, wisdom, etc. We do have skills you can upgrade, augmentations you can select and upgrade during play, a limited amount of inventory space you can fill up with items of your choosing, and so on. In a game like DX, which we hope will immerse you in an alternate world, stats used to differentiate characters and in action resolution just don't make sense. For us, action resolution comes in direct interaction with the varied elements of our gameworld. And we can differentiate characters from one another more effectively by sticking with skills, augmentations and so on, as described above.

Deus Ex Update

Sep 16, 1999 9:15am CST tags: Deus Ex
Well, Billy over at Voodoo Extreme posted this but I can't for the life of me find it on the Deus Ex message boards. Oh well, I'll take his word for it. Here's some info (ripped shamelessly) on one of Ion Storm's next games:
on the non-fantasy setting: A large part of the impetus behind Deus Ex was the fact that I and several other people just got so damn sick and tired of fantasy games and far future SF. We wanted to do something a little more down to earth.

Deus Ex @ ActionExtreme

Jul 28, 1999 4:09am CST tags: Deus Ex
ActionExtreme has slapped up a new interview with Harvey Smith, the lead designer over at Ion Storm working on Deus Ex based on Unreal technology.

Deus Ex Progress

Jul 20, 1999 4:00pm CST tags: Deus Ex
Warren Spector over at Ion Storm chats a bit about the progress of Deus Ex on the Daily Informant.

Deus Ex Interview

Jul 19, 1999 6:05pm CST tags: Deus Ex, Interview
StormTroopers has a new interview with Chris Norden of Ion Storm who is working on Deus Ex.