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David Jaffe Wants a Single Console Future

Jan 11, 2008 11:16am CST tags: Denis Dyack, David Jaffe, John Romero, Hardware (PC and console)
David JaffeOutspoken God of War and Twisted Metal creator David Jaffe (pictured left) is the latest industry figure to show support of a single console model for the gaming industry.

"We have [an industry standard] with DVD, we had it with VHS," argues Jaffe. "Sure, you miss out on a cool feature here, a neat feature there. But we’ve gotten used to this in so many other hardware products and—in doing so—reaped the many more benefits of a single system."

In a direct response to a counterpoint issued by Game|Life, Jaffe concedes his belief that "80% of the game innovation I care about comes via design, not tech."

Jaffe's suggestion that the industry move towards a single console hardware scheme settles him among other proponents of the model, including Denis Dyack and John Romero. Advocates of the model argue that a movement towards a single console would ease development and resolve fragmentation of the current console market.

Silicon Knights, Epic Continue Legal Sparring

Sep 14, 2007 3:07pm CST tags: Denis Dyack, Silicon Knights, Epic Games, Industry News: PC & Console, Unreal Engine 3, Legal
Silicon Knights has responded to Epic Games' rebuttal and motion to dismiss the Canadian developer's lawsuit regarding its grievances with the Unreal Engine 3 during the development of Too Human (X360).

Filed by Silicon Knights on September 7, the 29-page document specifically addresses Epic's attempt to get the case thrown out and its claims that the company has nothing to gain if it delivers lacking technology to licensees.

"For Epic to attempt to dispute the merit of those allegations [of the original suit] under the auspices of a motion to dismiss is improper," it reads, according to Next-Gen.biz. "Therefore, Epic’s Motion to dismiss should be denied in its entirety, Epic should be ordered to answer the Complaint, and this case should proceed to discovery and trial.

"The profits Epic assured for itself by having Gears of War as the marquee title for the Xbox 360 dwarf any gain Epic would receive from Silicon Knights purchasing a subsequent licenses for the Engine," it continues. Silicon Knights has accused Epic of holding back Unreal Engine 3 optimizations ... Read more

Dyack: Too Human in 2008, Playable Demo Soon

Aug 20, 2007 1:11pm CST tags: Too Human, Denis Dyack, Silicon Knights, Epic Games, Demo
After news broke that developer Silicon Knights was serving licensor Epic Games with a lawsuit over its Unreal Engine 3, the state of Silicon's third-person action title Too Human (X360) was called into question. Now Silicon Knights founder Denis Dyack appears to have posted on the fan site TooHuman.net, claiming that development of the game is under control.

"It is always darkest before the dawn. Too Human will be out in 2008. A firm date with tons of new info is coming soon," reads the brief post. "This will be followed up with a playable demo. The demo will speak for itself."

Considering the recent legal battle, and the long history of Too Human's development, some fans aren't holding their breath. The game... Read more

Epic Strikes Back Against Silicon Knights (Updated)

Aug 09, 2007 5:06pm CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console, Unreal Engine 3
Update: Legal documents issued by Epic's attorneys at the firm of Hunton & Williams amount to a bristling rebuttal of Silicon Knights' original motion.

"Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases," the counter-motion reads. "Having exploited Epic's intellectual property to its advantage, Silicon Knights now seeks to renege on its payment obligations under the License Agreement. It is Silicon Knights, not Epic, that has engaged in deceit, infringement of Epic's intellectual property rights, breach of contract, and unfair business practices."

Responding directly to the point that Epic had neglected its licensees in favor of working on its own Unreal Engine 3-powered title Gears of War (PC, X360), the document reads, "By employing its synergistic model... Read more

Silicon Knights Serves Epic Games With Lawsuit, Claims Unreal Engine 3 Negligence (Updated)

Jul 19, 2007 6:00pm CST tags: Lawsuit, Denis Dyack, Silicon Knights, Epic Games, Too Human, Unreal Engine 3
(Updated/reorganized) Silicon Knights, developer of upcoming Microsoft-published Xbox 360 action game Too Human, has sued Epic Games due to grievances with Epic's handling of its widely-licensed Unreal Engine 3. News of the suit came from Epic Games, which notified the press of the legal action. Silicon Knights issued a press release, and the full lawsuit was made available by San Francisco-based law firm Krieg, Keller, Sloan, Reilley & Roman LLP. Microsoft has claimed a lack of involvement in the suit.

The thrust of the complaint seems centered around E3 2006, where Too Human was demonstrated and subsequently criticized for, as the lawsuit describes, "technical problems and generally unpolished appearance." Silicon claims that Epic withheld a "very useable version" of the Xbox 360 engine for its own purposes, only delivering a fully functional version of the software in November of that year--roughly eight months past the original March 2006 deadline.

Silicon seeks several concessions from their licensor, including a negation of the original licensing agreement, the unrestricted legal right to alter the engine, and, most significantly, forfiture of all profits gained through sales of Epic's Gears of War to Silicon Knights in the form of awarded damages.

Reads the lengthy lawsuit: "The damage to Silicon Knights... Read more

Shack Interview: Denis Dyack

  May 29, 2007 12:38am CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console, Interview
Being a big fan of the studio for quite some time, I was quite excited to recently speak with Silicon Knights' Denis Dyack about a number of industry topics. Denis and I spoke at length about the future of the industry, games as a credible art form, Eternal Darkness, and whether or not video game previews are really serving their intended purpose.
Denis Dyack

Shacknews: In a recent interview, you said that you believed gamers do not want long games. Do you think that episodic content and its eventual spin-offs are the format that video games will be released on in the future?

Denis Dyack: I would categorize episodic content as a similar medium to television--it has its place. There are films, and then there are shows like Heroes on T.V. I think episodic fills that gap, and I think there's room for both, actually. When we created Legacy of Kain, it was upward of 60 hours to complete. No one's got time like that any more. I'm thinking that, just in general, with higher production values, I'd rather be done with a game after ten to fifteen hours, and have a tremendous experience, than have a sixty hour experience that ends up as just so-so. Not including replays, not including online and all that stuff. For example, Halo 3--if it takes between ten and fifteen hours to complete [the] single-player [campaign], I'm a happy guy.

I think episodic content is its own sort of derivative. It's just a smaller type of game.

Read more...

Dyack: Gamers Don't Want Long Games

May 03, 2007 1:04pm CST tags: Denis Dyack, Valve, Silicon Knights, Industry News: PC & Console
Denis Dyack)While discussing the upcoming Xbox 360 action RPG Too Human and its two planned sequels, Silicon Knights president Denis Dyack explained that gamers do not want long games. Thus, the decision to produce three separate Too Human releases was not made from a strict business perspective, but one with gamers in mind.

"Legacy of Kain [PlayStation, 1996] had about sixty hours of play, but games have changed," said Dyack in an interview with GamesIndustry.biz. "People don't want that any more. I don't care how good the game is I don't want to play something that's one hundred hours long. As much as I love World of Warcraft I pulled myself out of it."... Read more

Silicon Knights Pres. Hopes For One Console Future

Apr 06, 2007 9:41am CST tags: Denis Dyack, Silicon Knights, Industry News: PC & Console
Denis DyackSpeaking on the future of the video game industry with GameDaily BIZ, Silicon Knights president Denis Dyack revealed his aspirations for one standardized gaming platform. Much like a DVD or CD player, this theoretical hardware could be produced and sold by any number of manufacturers so long as it met the specifications laid out for the medium. Such a device, he claims, would ease game development and resolve the fragmentation of the current console market.

"Honestly, we'd rather spend time making the games than worrying about the hardware," Dyack said. "And if everyone had the same hardware and when you made a game you knew you got 100% penetration because anyone who plays this game had to buy this hardware platform just like a DVD or whatever standard media format's going to be. I think that would ultimately be much better for gamers."

Silicon Knights has developed games on a variety of hardware platforms, including Cyber Empires on PC and Amiga, Blood Omen: Legacy of Kain on PlayStation, and Eternal Darkness, which began production on Nintendo 64 but was later shifted to GameCube. Currently, the company is working on the upcoming Xbox 360 action RPG Too Human and with Sega on an unannounced project set across multiple platforms. Though recent rumors suggest Too Human, the first in a planned trilogy, might not release until 2008, Dyack described the game as "much, much further along than what people think."

As for the previously mentioned Eternal Darkness sequel, "it's going to take the right time and the right things to come together to make that happen," he noted.

Late Night Consoling

I can't say I'm particularly looking forward to this "Consumables" business. In general, I think Live is great so far, particularly Live Arcade. I'm all for reasonable downloadable content and transactions for Live Arcade games, but I really can't see any tangible benefit to gamers from the practice of selling in-game items that are available from day one of the game's availability. It's one thing to have a feature that has the potential for misuse but can also be used really well. In this case, I really don't see how paying for things that are already built into the shipping game would be a good path to go down at all.
  • Microsoft to Introduce Repurchasable "Consumables"

    [xbox360]

    During its Gamefest event, which had its second and final day today, Microsoft's Marketplace business manager Rohan Oommen gave a presentation entitled "Xbox Live Marketplace: Future of Digital Distribution." The presentation outlined a number of statistics pointing to the success of Xbox Live Marketplace, including that 75% of Xbox Live users have downloaded content at an average of over 20 items each, making for a total of over 40 million downloads so far. Xbox Live Arcade has been successful as well, with 65% of Live users downloading content with a demo-to-full version conversion rate of 22%. By contrast, conversion rates for PC casual gaming are more in the line of 1%. Interestingly, Microsoft has found that gamers seem to respond fairly well to a variety of Live Arcade price points; games priced at 800 points ($10) and 1200 points ($15) end up making more revenue than those priced at 400 points ($5). As far as extra in-game content, according to Oommen's presentation slides, "Gamers are hungry for Game Add-on content... [it's] not coming fast enough." This segment too appears to be fairly price insensitive, as there is a "core audience for each game that downloads all add-on content for that game."

    One new initiative revealed in the presentation is "Consumables." Consumables are repurchasable in-game assets delivered via Xbox Live Marketplace. They may consist, for example, of in-game currency or better equipment for the player's character. The technology behind Consumables will be added to the fall version of the Xbox 360 SDK. According to 1UP, Microsoft also hopes to make this technology directly integrated within gameplay, meaning players would be able to spend real world money on in game items without even leaving the game in question and visiting the Xbox Live Marketplace.

  • Xbox 360 to get HD-DVD for $200?

    [xbox360]

    HardOCP claims to have gotten a look at Microsoft's Xbox 360 roadmap, consisting of a few interesting bits of rumor. According to the site, the announced external HD-DVD drive for Xbox 360 will retail for around $200 and, as previously revealed, will not make use of HDMI. Other news outlets have also cited $200 as a likely launch price for the device. This is in line with reports coming from retailers earlier this year, indicating that Microsoft plans to make the combined price of an Xbox 360 and HD-DVD drive no more expensive than that of the higher-end PS3 model.

  • Silicon Knights Still Too Pleased with UE3

    [xbox360]

    Despite the earlier lack of comment on the part of Too Human (X360) developer Silicon Knights or publisher Microsoft regarding rumors that the upcoming action game is no longer running on Epic's Unreal Engine 3, Silicon Knights president Denis Dyack has now addressed the matter directly. Dyack denied the allegations in a statement the company has delivered to the press:

    "Although we do not usually comment on speculation, rumors of Silicon Knights completely scrapping the Unreal Engine 3 on Too Human and massive delays for the Too Human product release are false. Too Human is progressing very well and we expect that gamers will be extremely excited with Too Human when we next show it."

    Too Human is slated for release in the first half of 2007.

  • PSP Revisits Planet Moon

    [psp]

    Sega today announced that one of its "vintage brands" will be returning, though the company stopped short of revealing just which brand. Planet Moon, the studio behind Infected (PSP) and Armed & Dangerous (Xbox, PC), will be returning to Sony's portable console to handle development on this title. "SEGA's vast library of properties allows for unlimited possibilities in revitalizing fan-favorites on the PSP," said Planet Moon co-founder and CEO Bob Stevenson. "Our passion for Sega's classic brands combined with our extensive background in crafting original games will help us create a compelling new chapter in this fan-favorite franchise." Sega did not give any indication as to the release period for the game.

    The publisher has two other recently announced retro revivals in the works as well. Totally Games, best known for the X-Wing and TIE Fighter franchises and more recently Secret Weapons Over Normandy (PS2, Xbox, PC), is working on a new version of an unrevealed Sega IP, and Secret Level (Final Fight: Streetwise) is heading up a new Golden Axe game for Xbox 360 and PS3.

Misc. Media/Previews

PS2

Game Informer goes hands on with Sony Online Entertainment's Untold Legends: Dark Kingdoms (PS3).

Xbox/X360

GameSpot previews the Xbox 360 version of EA Redwood Shores' The Godfather (X360, also PS2, Xbox, Wii, PSP, PC). IGN checks out From Software's Enchanted Arms (X360).

GameCube

Screenshots: Rayman Raving Rabbids (Wii, also PS2, Xbox, GCN, PS3, X360, NDS, PSP, GBA, PC).

Portable

GameSpy checks out Shiny Entertainment's Earthworm Jim (PSP).

Multi

GameSpot checks out Ganbarion's One Piece: Grand Adventure (PS2, GCN). IGN takes a look at Starbreeze's The Darkness (PS3, X360).

Screenshots: Tiger Woods PGA Tour 07 (PS3, X360, PS2, Xbox, also Wii, PSP, PC).

Console Game Of The Evening [Submit Yours!]

Lock 'n Chase for the Intellivision. "One of the few Pac-Man inspired games to be worth a damn. Trap the cops between locked doors and get the timing right to pull off the big heist." (submitted by Carnivac)

Late Night Consoling

Jul 07, 2006 10:00pm CST tags: Denis Dyack, Activision, Capcom, Sega, Ubisoft, Silicon Knights, Games: Console, Sony
Hey, it's Friday.
  • Throwback Picks Up Acclaim Games

    [ps2] [xbox] [gamecube]

    Newly formed Toronto-based publisher Throwback Entertainment today announced that it has acquired the rights to a number of titles formerly owned by Acclaim, after the publisher's assets were put up for auction. Throwback's stated plans for the games, most of which hail from the PS2/Xbox/GameCube era but some of which date back to Nintendo 64 and Dreamcast, are to extend their franchises to the next generation of consoles. "We are very pleased to have been afforded the opportunity to take these titles through the next generation, and onwards," said Throwback in a statement. The company's website highlights the following acquired titles:

    Z-Axis' Aggressive Inline (PS2, Xbox, GCN, GBA), Probe Entertainment's Extreme-G (N64) and Extreme-G 2 (N64, PC), Acclaim Studios Cheltenham's XGIII Extreme G Racing (PS2, GCN) and XGRA: Extreme-G Racing Association (PS2, Xbox, GCN), Bizarre Creations' Fur Fighters (DC, PC) and Fur Fighters: Viggo's Revenge (PS2), Acclaim Studios Manchester's Gladiator: Sword of Vengeance (PS2, Xbox, PC), Iguana Entertainment's Iggy's Reckin' Balls (N64), Acclaim Studios Salt Lake City's Legends of Wrestling (PS2, Xbox, GCN) and Legends of Wrestling II (PS2, Xbox, GCN) and Showdown: Legends of Wrestling (PS2, Xbox), Acclaim Studios Cheltenham's Summer Heat Beach Volleyball (PS2), Climax's SX Superstar (Xbox, GCN), and Acclaim Studios Austin's Vexx (PS2, Xbox, GCN).

    Buried deeper in the company's site is a full list of acquired titles, which numbers a staggering 106. It includes such games as Re-Volt (PS1, N64, DC, PC), Alien Trilogy (SAT, PC), Ecco the Dolphin: Defender of the Future (PS2), the Sega Saturn version of Myst, the PlayStation version of Riven: The Sequel to Myst, Wizards & Warriors (NES), Wizards & Warriors III (NES), and the SNES version of Populous. In most of these cases, it is likely that Throwback holds the publishing rights only, and would not be able to develop further franchise as is the plan with the aforementioned highlighted games. Re-Volt is one exception, it being an Acclaim-developed game.

  • Eternal Darkness Sequel Coming...Eventually

    [gamecube]

    In the Too Human (X360) blog maintained by developer Silicon Knights, studio director Denis Dyack indicated that the company still plans to make a sequel to its 2002 GameCube title Eternal Darkness: Sanity's Requiem. "Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer," wrote Dyack, referring to Eternal Darkness sequels. "When creating an original game we start by conceptualizing an entire universe."

    Presumably, further games would be developed for a Nintendo system, be it Wii or a successor, as Nintendo owns the rights to the Eternal Darkness property. However, it will likely be some time before that occurs; Silicon Knights is currently working on its long in development Too Human trilogy, the first game of which is slated to ship later this year.

  • Jeff Minter and Ubisoft's Guillemot on PS3

    [ps3]

    Llamasoft founder Jeff Minter, creator of many games but perhaps most notably Tempest 2000 (JAG, SAT, PC), has some less than flattering things to say about Sony in his latest column from UK publication Edge, calling the company "incredibly arrogant." He wrote, "They seem absolutely certain that even when they say it's going to be considerably more expensive than existing consoles, nevertheless us eager customers will rush out in droves to buy it because it's, hey, a new PlayStation." Minter may be referring in part to recent comments made by Sony Computer Entertainment Europe CEO David Reeves, who stated, "The first five million are going to buy [PlayStation 3], whatever it is, even [if] it didn't have games."

    Last week, speaking to financial news outlet Bloomberg, Ubisoft CEO Yves Guillemot also expressed concern about PlayStation 3's price tag. Though Guillemot expects the machine to sell out its initial launch quantities in 2006, he believes it may need a price drop to compete with Microsoft's already entrenched and lower priced Xbox 360. "The true question is 2007," he said. "In the battle with Microsoft, the company will be obliged to lower prices to get their machines installed."

  • Hurricane Help Through Headsets

    [xbox] [xbox360]

    In a rather unusual promotion, at least when it comes to video game peripherals, Plantronics is now pledging one dollar in Hurricane Katrina relief donations for each GameCom Halo 2 Edition Xbox headset sold through the company's web site. Even better, it's now going for $14.95 or $19.95, depending on whether you need the Communicator widget, a far cry from the original $49.95 and $59.95 asking prices--plus, it works with Xbox 360.

  • Sony Promotes Hirai, Reeves

    [ps2] [ps3] [psp]

    Sony this week announced that Sony Computer Entertainment America president and CEO Kaz Hirai and Sony Computer Entertainment Europe president and CEO David Reeves have been made executive vice presidents of Sony Computer Entertainment. In addition to their regional duties, the pair will now have more clout within the corporate structure of SCE.

  • Nintendo Goes to Korea

    [gamecube] [nintendo] [ds] [gba]

    Nintendo today opened a wholly owned Nintendo subsidiary in Seoul. The facility, operating on an initial investment of 25B won ($26M), will aid Nintendo's prescence in South Korea by way of game localization and sales support. While gaming is an enormous phenomenon in South Korea, it is almost exclusively PC-centric. Only recently has interest in consoles began to grow, as console publishers ëstablish themselves more strongly. Sony Computer Entertainment maintains offices in the country, and last month Activision opened a South Korean branch.

  • Misc. Q&As/Features

    Nintendo has launched the official site for its upcoming DS RPG based on The Legend of Zelda's Tingle; the title may approximate to Fresh Tingle's Rose Colored Rupee Land. The site is some kind of Flash-based graphic adventure. Somebody who reads Japanese, please explain what is going on.

    IGN has an overview of upcoming RPGs for the Xbox 360, from both Japanese and Western developers.

    1UP today wrapped up its week of coverage on Treyarch's Call of Duty 3 (PS3, X360, Wii), made up of interviews, features, and videos.

Misc. Media/Previews

XBOX/X360

Game Informer checks out the Xbox 360 version of EA Tiburon's NCAA Football (X360, also PS2, PSP, PC). 1UP takes a look at Capcom's Dead Rising (X360).

PORTABLE

GameSpot checks out the PSP version of EA Canada's Need for Speed Carbon (PSP, also PS2, Xbox, GCN, PS3, X360, PS3, Wii, NDS, GBA, PC). 1UP previews Inti Creates' Mega Man ZX (NDS).

MULTI

Movies: Rayman Raving Rabbids (PS2, Xbox, GCN, PS3, X360, Wii, PC).

Console Game Of The Evening [Submit Yours!]

Treasures of the Deep for the PSOne. "Despite the simple graphics, distance fog and a gentle sway really make you feel like you are swimming with the sealife. Very relaxing to just tool around, but I guess you do have to play the missions at some point, right?" (submitted by agsilva)

Late Night Consoling

Jun 01, 2006 10:15pm CST tags: Denis Dyack, Capcom, Square Enix, Silicon Knights, Xbox Live Marketplace, Games: Console, Sony
Once again, I'm running low on Console Games of the Evening, so if there are any classic titles you particularly love (or hate), get those in there, and check to make sure they haven't already been submitted. I'm trying to hold off on using any of the PS2/Xbox/GameCube submissions until all three next-gen consoles are out, so dig back into those legacy systems. Thanks!
  • Square Enix Likes Blu-ray

    [ps3]

    Several months ago, Square Enix executives made some ambiguous comments suggesting that main numbered entries in flagship series such as Final Fantasy or Dragon Quest might become multiplatform in the upcoming console generation. At least in the case of Final Fantasy, this possibility has been all but denied at this point. Both Final Fantasy XIII and one of its sister projects Final Fantasy Versus XIII are being developed solely for PlayStation 3. In a recent interview with Japanese publication Gaimaga translated by IGN, FFXIII director Motomu Toriyama and Final Fantasy Versus XIII producer Shinji Hashimoto explained the reasoning for the continued Sony exclusivity: one DVD, forms of which are being used in both Xbox 360 and Wii, are insufficient for the "type of visual expression" being produced in the game. In all likelihood, this has to do with the large amount of CGI movies that have been a part of Final Fantasy games ever since Final Fantasy VII (PS1), which take up even greater amounts of space in high definition. PlayStation 3 will be using the higher capacity Blu-ray Disc format for all of its games. Presumably, Square Enix considers single-disc convenience a crucial factor this time around; several previous series entries have shipped on multiple discs.

    In regards to the current status of the game, Toriyama stated that the engine is in a running state on PS3 hardware, and the scenario design for the game is about 80% complete. "Now is the time for the true start of FFXIII," he said.

  • Microsoft Doesn't Like Blu-ray, Doubtful of PS3 Online

    [ps3] [xbox360]

    In interviews with Eurogamer TV (part one, part two) this week, Xbox Europe head Chris Lewis and Xbox UK head Neil Thompson expressed strong words about Sony's Blu-ray strategy, and haziness regarding the details of PlayStation 3's online service. "I find it concerning for consumers that they're being forced into a purchase [of a Blu-ray drive]," said Thompson. "I don't think they need to make that decision for another two, three years maybe. Sony now have a very interesting business model I think they're going to find challenging." He pointed to Microsoft's strategy of an upcoming optional HD-DVD drive as more desirable, in that it offers consumers a choice of whether to invest in a high definition movie format. "If gamers over time choose to go to HD-DVD we're going to give them the choice to do that, but we're not going to force them to buy that day one,” he said.

    Lewis noted that the inclusion of Blu-ray in the machine contributed to its high price point, and stated that Microsoft feels no pressure to lower the price of its Xbox 360 in the near future, given that it is already priced competitively with Sony's machine. "We're confident that we are at the right price at the right time and will remain so," he said, "and nothing I've heard [from Sony] does anything other than frankly reinforce that view."

    In regards to Sony's online plans, the Microsoft executives were "flattered" by Sony's promises, which share many similarities to the successful Xbox Live service, but Lewis believes that Sony has not followed up with sufficient solid details on the service's workings or payment options. "It's good to see them catching up in that regard," he said. "I think the service is still hazy in my view in terms of how it's really going to work for the consumer--how the pricing's going to work still to me seems very unclear." (For reference, Sony has announced that its online gaming service will be offered free of charge, with purchasable content similar to that available via Xbox Live Marketplace.) Lewis also pointed to Xbox Live's strong integration with the Xbox and Xbox 360 as a crucial part of the system's success.

  • Painkiller: Hell Wars Delayed

    [xbox]

    People Can Fly's Painkiller: Hell Wars, an Xbox adaptation of the original PC shooter Painkiller, has seen several delays, pushing it back from its original release date of fall 2005. Today, publisher DreamCatcher Interactive announced that development time on the game has been extended to ensure that all of the features from the PC game are present. "DreamCatcher is committed to making Painkiller: Hell Wars a must-have title for the Xbox, and quite possibly the last great shooter on the Xbox platform," said global product marketing manager Byron Gaum. No new release date was given for the title, though the announcement claims it is "soon to be available."

  • PSP Updated

    [psp]

    Sony has released a minor software update for its PSP console, bringing the system from version 2.70 to version 2.71. There are two announced changes: adding support to save game demos to a Memory Stick, and correcting an error with the system's LocationFree Player. Currently, a demo of SCEJ's LocoRoco is available.

  • Misc. Q&As/Features

    1UP speaks with developers from Square Enix about Final Fantasy XII (PS2).

    Silicon Knights' Denis Dyack has a few things to say in defense of Too Human's (X360) showing at this year's E3.

Misc. Media/Previews

XBOX/X360

IGN checks out Capcom's Street Fighter II Hyper Fighting (X360).

Movies: Chromehounds (X360).

GCN/Wii

Screenshots: Super Smash Bros. Brawl (Wii).

Movies: The Legend of Zelda: Twilight Princess (Wii, GCN).

PORTABLE

Screenshots: Flipper Critters (NDS). Lunar Knights (NDS). HOT PXL (PSP).

Movies: Spectrobes (NDS).

MULTI

GameSpot goes hands on with Supersonic's Micro Machines V4 (PS2, Xbox, DS, PSP, PC) and takes an updated look at EA Tiburon's NCAA Football 07 (PS2, Xbox, X360, also PSP) (so does IGN).

Screenshots: King of Fighters: Neowave (PS2, Xbox).

Movies: NFL Head Coach (PS2, Xbox, PC).

Console Game Of The Evening [Submit Yours!]

Teenage Mutant Ninja Turtles: Fall of the Foot Clan for the Game Boy Color. "Along with Tetris, my first Gameboy game. To this day... a perfect old-school side-scroller: Graphics, Music, SFX, Animation, ALL AMAZING. Along with perfect gameplay, it's an old-school classic." (submitted by at0micGarden)

Late Night Consoling

May 03, 2006 10:00pm CST tags: Namco, Bungie, Denis Dyack, Vivendi, Sega, Ubisoft, Silicon Knights, Games: Console, Sony, Backbone Entertainment
I'm really starting to get excited about E3. This is a new thing for me. Usually I have cautious anticipation tinged with a sense of dread and impending migraines. It's always entertaining, but if you're there to actually get a lot of work done, it can be unbelievably draining. This year, though... I don't think I've ever looked forward to as many different things at an E3 before. With the exception of Xbox, which has essentially been dropped at this point, there are games I'm actively anticipating on every current platform.

Yesterday's official announcement of Assassin's Creed (PS3) from Ubisoft sort of caught me by surprise; I hadn't paid much attention to that title when it was in its pre-announcement phase, but the setting is fascinating and the game has a lot of potential. If the historial aspects aren't just glossed over and used as only the vaguest inspiration, which sadly seems to happen quite frequently in video games, consider me excited. As far as other titles on PS3, I'll have to wait and see. We really haven't heard too much about the system, but I'm sure games like Metal Gear Solid 4 will be amazing.

On Xbox 360, I'm curious to see how Silicon Knights' Too Human plays. I have to admit, I'm honestly skeptical of any video game developer's ability to live up to the complex sci-fi themes and storylines that are so often promised, and by the same token I'm not sure I'm on board with studio head Denis Dyack's proclamation that Too Human will change the world. All that said, it sounds like a lot of cool territory is being explored and I look forward to checking it out. There are also rumors that Halo 3--or, at least, the third Halo game, whatever it may be--will be present in some form, though almost certainly not playable. The Halo games are really the only games that have ever convinced me to play an FPS on a console (unless you count Metroid Prime as an FPS, which I don't really), so suffice to say I'm very interested to see what Bungie is cooking up. That said, I'd also love to see Bungie get away from Halo for a bit too. That studio has some fine heritage and range among its games, and there's a lot more potential there than just more Halo. Here's hoping.

With Revolution--I'm sorry, Wii--I just want to play anything, really. As with PS3, we've seen practically nothing in the way of concrete game information, but that controller is inherently exciting. I have to say, I absolutely expect a lot of initial non-Nintendo games on the system to not use the controller to its full potential, or in ideal ways. Weirdly enough, I'm really looking forward to that. Not everybody can relate to this I'm sure, but I love seeing developers try out crazy stuff even if it doesn't always result in the most objectively solid game--as a case in point, games like Grasshopper's Killer 7 (PS2, GCN) and Vivarium's Odama (GCN) are fun experiences for me even if they're a bit rough around the edges. Then sometimes we get stuff like Keita Takahashi's Katamari Damacy (PS2) from Namco, and it's the best of both worlds: inventiveness as well as a coherent experince. Back to my point, sorry about that. While I'm sure eventually somebody will figure out The Best Way to Control Platformers on Wii, and The Best Way to Control Third Person Shooters on Wii, just like how dual analog sticks have become a standard for console FPS games on other systems, I can't wait to see what kind of crazy methods developers come up with for various genres before they become standardized.

Anyway, in terms of specific games for Wii, I'm hoping Metroid Prime 3 from Retro is playable. Metroid Prime on GameCube really blew me away, so I can't wait to see what those talented guys do with the new controller. That said, I also sort of view Retro in a similar way as I do Bungie: a first party developer that has already created two acclaimed entries in well-known flagship series but who would do well to branch out. It would be great to see what else they're capable of. Fortunately, recent rumors suggest Retro will have another game at E3 as well, so here's hoping for that too! And for me personally, I don't know if there's any single game I want to see on Wii more than Pikmin 3. The first two Pikmin games on the Cube were easily some of my favorite games of the generation, and ever since Miyamoto said last year (before the controller unveiling) that Revolution would be a perfect system for Pikmin, I've been on pins and needles.

EDIT: Gadzooks, that intro was longer than I thought it was. Sorry guys!

  • Shadowrun at E3?

    [xbox360]

    For some time now, there have been persistent rumors that a Shadowrun first person shooter is in the works for Xbox 360. Those rumors came to a head today, as the internets noticed that the official website of FASA Studio (which developed the Shadowrun game on Genesis) is fronted by a splash screen containing four silhouettes that suspiciously resemble those of Shadowrun characters. This connection was reinforced when it was also noticed that shadowrun.com redirects to the same image. Not much more needs to be said here, really. A Shadowrun FPS has already been all but confirmed in recent months, so don't be surprised to see this RPG adaptation show up during Microsoft's pre-E3 press conference next week.

  • Ubisoft Reveals Rayman Raving Rabbids

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo]

    Though the existence of a fourth game in designer Michel Ancel's Rayman series has been out in the open for some time now, few details have been available. Today, Ubisoft officially announced Rayman Raving Rabbids, which the publisher promises to be the series' "funniest and zaniest adventure ever." Raving Rabbids is set to ship this holiday season for current and next-generation consoles, but oddly enough the only platform specifically mentioned by name is Nintendo's upcoming Wii. Ancel's latest effort will be a launch title for the system, making it Ubisoft's second confirmed Wii launch game after the platform-exclusive Red Steel. Rayman Raving Rabbids pits the titular (and limbless) hero Rayman up against the evil and insane rabbit-esque rabbids. At Rayman's disposal are a variety of creatures he can tame and control, as well as different costumes he can use to infiltrate the rabbid ranks.

    (Earlier today, Ubisoft released a Rayman Raving Rabbids screenshot that can, indeed, be described only as "zany." That image, however, was prematurely distributed and has been recalled. They did, however, also send, uh, this.)

    Rayman Raving Rabbids is in development by Ubisoft Montpellier. It will ship alongside Wii later this year, as well as for other systems this holiday season.

  • Sonic Speeds to PSP

    [psp]

    Sega's daily game announcements continue, with the latest reveal being Sonic Rivals, being developed by Death Jr. creator Backbone Entertainment for PSP. Featuring 3D environments and characters with 2D gameplay. Sonic Rivals puts classic Sonic platforming in a competitive setting. Playing as one of four characters, the player must reach the finish line before a computer-controlled character or a friend via local wireless. "In this heated rivalry, gamers are tested to prove not only who's the fastest but who has the best head-to-head gameplay strategy," said Sega's Scott A. Steinberg.

    Backbone Entertainment's Sonic Rivals ships this Fall.

  • Crash Crashes Into DS

    [ds]

    Crash Bandicoot will be coming to the DS platform for the first time with Crash Boom Bang!, developed by Dimps--largely known for its anime licensed games--and published by Crash owner Vivendi. Crash Boom Bang! collects 40 different mini-games that can be played via local wireless multiplayer, as well as the ability for players to bet on game outcomes and trade collectible items.

    Dimps' Crash Boom Bang! ships this October. - Screenshot.

  • Ubisoft at E3

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    In addition to its Rayman announcement, Ubisoft also sent along its official E3 game lineup, consisting of ten titles, including one not yet officially announced. They are as follows:

    - Assassin's Creed (PS3)
    - Brothers in Arms Hell's Highway (PS3, X360, PC)
    - Dark Messiah of Might & Magic (PC)
    - Enchanted Arms (X360)
    - "Game to be Unveiled," an as yet unannounced game from Timesplitters developer Free Radical
    - Open Season (PS2, Xbox, GCN, X360, DS, PSP, GBA, PC)
    - Rayman Raving Rabbids (Wii, "current and next-generation consoles")
    - Red Steel (Wii)
    - Tom Clancy's Splinter Cell Double Agent (PS2, Xbox, GCN, X360, PS3, PC)
    - Tom Clancy's Rainbow Six Vegas (PS2, Xbox, PS3, X360, PC)

  • Midway at E3

    [ps2] [ps3] [xbox] [xbox360] [gamecube] [nintendo] [ds] [psp] [gba]

    Midway is the latest publisher to reveal its E3 lineup, and it consists of fourteen games. They are:

    - John Woo Presents Stranglehold (PS3, X360, PC)
    - Unreal Tournament 2007 (PS3, PC)
    - Blitz: The League (X360, Wii, PSP)
    - Mortal Kombat: Armageddon (PS2, Xbox)
    - Spy Hunter: Nowhere to Run (PS2, Xbox)
    - The Lord of the Rings Online: Shadows of Angmar (PC)
    - Rise & Fall: Civilizations at War (PC)
    - Happy Feet (PS2, GCN, Wii, GBA, DS, PC)
    - The Ant Bully (PS2, GCN, GBA, PC)
    - The Grim Adventures of Billy & Mandy (PS2, GCN, GBA)
    - MLB SlugFest 2006 (PS2, Xbox)
    - RUSH (PSP)
    - Mortal Kombat: Unchained (PSP)
    - NBA Ballers: Rebound (PSP)

  • Nintendo Gears Up for E3

    [gamecube] [nintendo] [ds]

    With Sony, then Microsoft having launched their official E3 coverage sites, Nintendo has followed suit. The site promises live coverage of Nintendo's Wii unveiling press conference as well as show floor coverage.

  • Misc. Q&As/Features

    In case you still aren't convinced it's real, AGFRAG studio head Joseph Hatcher takes some time to speak about the upcoming Bob Ross video game for Wii.

    Hudson Entertainment has part two of an internal interview with company president John Greiner, discussing Hudson's past and future, as well as its role in opening up Nintendo platforms to third parties.

    GameSpot chats with Sega's Takashi Iizuka about the upcoming Sonic Rivals (PSP).

    IGN chats with Midway's Kraig Kujawa about the Wii version of Blitz: The League (also X360, PSP), internally referred to as "Blitz: The Wiigue."

Misc. Media/Previews

PS2

Movies: Rogue Galaxy (PS2).

GCN/Wii

Screenshots: Rayman Raving Rabbids (Wii, also "current and next-generation video game consoles").

Portable

IGN checks out SCEJ's Work Time Fun (PSP).

Screenshots: Crash Boom Bang! (DS). Sonic Rivals (PSP).

Movies: The Legend of Heroes II: Prophecy of the Moonlight Witch (PSP).

Multi

GameSpot takes a look at Traveller's Tales' LEGO Star Wars II: The Original Trilogy (PS2, Xbox, GCN, DS, PSP, GBA< PC). 1UP takes a first look at Neversoft's Tony Hawk's Project 8 (PS3, X360).

Screenshots: Cars (PS2, Xbox, GCN, DS, PSP, GBA, PC). Justice League Heroes (PS2, Xbox, PSP).

Console Game Of The Evening [Submit Yours!]

Alex Kidd in Miracle World for the Sega Master System. "You have to eat a hamburger to finish each level? Need I say anymore..." (submitted by MaverickUK)

Late Night Consoling

Oct 28, 2005 10:00pm CST tags: Infinity Ward, Denis Dyack, Capcom, Rockstar, Square Enix, Sega, Silicon Knights, 2K Sports, Games: Console
Comin' to you from the BlizzCon press room, it's Late Night Consoling: Quick Edition.

Note: The Xbox 360 story regarding single-threaded games has been updated.

  • Microsoft Discusses 360 Release

    [xbox]

    Microsoft announced its earning today for the latest financial quarter, with its Home and Entertainment Division (which contains the company's Xbox operations) posting a loss of $141M, up from a $131M loss last year. The increased loss can be attributed to slowing Xbox sales, which dropped $132M in revenue from last year in part due to the upcoming Xbox 360 devaluing the current-gen Xbox. Microsoft expects losses to continue to increase into the next quarter as the company spends more on the Xbox 360 launch and associated marketing and events.

    Notably, Microsoft indicated that analysts have actually been "expecting more of a launch spike than we were" in regards to initial Xbox 360 shipments, which is somewhat surprising because analysts have already been forecasting lower-than-planned ship numbers. The statement does not bode well for gamers who want a 360 but haven't already pre-ordered one (nor does it bode well for gamers who pre-ordered their consoles late in the game).

  • X360 Launch Titles Single-Threaded

    [xbox]

    Everybody's favorite industry muckraker The Inquirer has posted a claim that all of the Xbox 360 launch titles are single-threaded, using only one of the six available threads present in the machine's three double-threaded processing cores. This wouldn't be all that surprising, given that multithreaded programming is something that is entirely new to the game development world and many developers have outright stated that it will take some time to wrap their heads around the concept and develop a strong competency with it. That said, The Inquirer has not always been known for its rock-solid research, and this news should still be treated as rumor.

    As such, GameSpot has featured the story in its latest edition of Rumor Control, and it looks like Microsoft has not confirmed or denied the allegation.

    UPDATE: I have received confirmation from a designer at Infinity Ward, assuring me that the Xbox 360 version of Call of Duty 2 (X360, PC) is in fact running on at least two threads. While he could not elaborate into specific technical details, he is definitely aware that the game's AI is being run on a separate thread than the rest of the code.

    A developer at Pseudo has also written, confirming that Full Auto (X360) in fact uses all six threads across all three cores. So there you go!

  • THQ Touches On Next Generation

    [ps2] [xbox] [nintendo]

    THQ released its latest financial reports today, with a loss for the second quarter of $1.4M. The number is a great improvement over last year's second quarter loss of $6.4M, and was lower than analysts expected.

    The company also made a few announcements regarding the next console generation. For one thing, Volition's GTA-esque Saint's Row (X360), once speculated for the Xbox 360's launch window, has been delayed. The title will not ship until the first quarter of THQ's 2007 fiscal year, which begins next April.

    THQ also has 13 games in the works for the three next-gen consoles, and claims that four will be released in its current fiscal year--which, of course, means before next April. Considering the publisher stated that it expects both PS3 and Revolution to ship in the second half of 2006, one would assume that all four of those titles are set for Xbox 360.

    In regards to all three consoles, THQ is currently planning on devoting approximately 40% of its development budget to Xbox 360, 40% to PS3, and 20% to Revolution. The company is currently increasing its Revolution development, and explained that its lower Revolution budget is due to the console still being largely unrevealed. In regards to Nintendo as a company, THQ president Brian Farrell told IGNCube last month that "Nintendo is waking up," and that "We're seeing more from Nintendo now [for Revolution] than we have on any other Nintendo platform," though at the time he declined to elaborate due to nondisclosure agreements.

  • Tool for GTA:LCS Soundtracks

    [psp]

    Owners of Rockstar's Grand Theft Auto: Liberty City Stories (PSP) who wish to take advantage of the game's custom soundtrack support will need to download a special tool to convert music files into a format accepted by the game. The utility is conveniently mirrored on FileShack right here.

    In the readme, Rockstar notes, "RCT is designed not to work with personally created CDs or CDs containing music encoded via MP3, WMA or other compression techniques. By using RCT, you acknowledge and agree that all conversions created through RCT are solely for your private use to enhance your enjoyment of the gameplay of Grand Theft Auto: Liberty City Stories and may not be reproduced or distributed to others."

  • Misc. Q&As/Features

    GameSpot chats with Silicon Knights president Denis Dyack regarding the studio's long in the works title Too Human (X360).

Misc. Media/Previews

Xbox/X360

GameSpot checks out People Can Fly's Painkiller: Hell Wars (Xbox).

Portable

Game Informer has movies and a preview of Alphadream's Mario & Luigi: Partners in Time (DS). GameSpot has Famitsu-sourced details on Marvelous' Ys Strategy (DS) (so does IGN), Square Enix's Final Fantasy III (DS, also NES) (so does IGN), and Capcom's Resident Evil: Deadly Silence. IGN previews Nintendo's Super Princess Peach (DS), Genius Sonority's Pokemon Torouze (DS), and Planet Moon's Infected (PSP).

Multi

GameSpot previews 2K Sports' College Hoops 2K6 (PS2, Xbox, X360). IGN looks at Harmonix's Karaoke Revolution Party (PS2, Xbox, GCN). IGN checks out Sega's Shadow the Hedgehog (PS2, Xbox, GCN).

Late Night Consoling

Okay, so... I'm not really sure what kind of response I expected from that Electroplankton review, but suffice to say I didn't anticipate that. It's cool, though! Got some interesting feedback. I was gone the whole day (covering non-wacky games for you guys!) so unfortunately I didn't get to respond to the thread at all. One thing to bear in mind is that as of now I've only done one actual review for this site. Shack isn't even known for having reviews ever, so it would seem odd to take that lone exception as a precedent. I like reviewing games though, so if you guys want me to do it more often I can. Electroplankton was not chosen as "my inaugural review," it was just a game I wanted to play so I figured why not let Shackers know what I thought? Likewise, in terms of previews, Osu! Tatakae! Ouendan! is just one out of a whole bunch I've done here so far. Two titles do not a rule make.

So, yeah! Hopefully that's sort of cleared up. Thank you to those in the comments who voiced either side, just remember that I'm not trying to lay down some manifesto one way or the other. Basically: I like games, lots of different ones. Sitting on my shelf next to Kirby Canvas Curse is Max Payne 2. Well, not right next to it, but you get the point.

  • Be Charitable, Buy Crazy Game Stuff

    [ps2] [xbox] [gamecube]

    The Entertainment Software Association holds yearly benefits to improve the quality of life for children in America, aiming to create positive social impact by being a large contributor to such organizations as the Boys and Girls Clubs of America, the Juvenile Diabetes Research Foundation, the Starlight Children's Foundation, and more. Right now, the ESA is holding a rather large eBay auction to raise money, and the items up for bidding range from the extremely rare (a Star Wars lightsaber signed by George Lucas) to the oddly mundane (an HP Photosmart printer).

    Other items up for grabs include two tickets to E3 along with a pass to Nintendo's private E3 party, two tickets to E3 along with a pass to Sony's private E3 party, an Xbox 360 signed by Bill Gates, and a six-foot-tall statue of Halo's Master Chief.

    Most of the auctions end in the next few days, so if you have cash to burn for a charitable cause, get on it!

  • Microsoft Worried About 360 Launch

    [xbox]

    For those who wonder why console manufacturers always take so long to launch their machines in certain territories, Microsoft's Peter Moore has this to say: "There's a reason no-one has done this before and we are figuring that out. If we knew what we were getting into, we might not have done it."

    A BBC report indicates Microsoft is getting rather worried about its ability to keep its upcoming Xbox 360 console stocked worldwide in a far shorter timeframe than has ever been attempted before with a major console. Moore seems determined to see the problem through, but don't ask him how he's going to do that; he doesn't know. "We're going to ship all around the world; how we're going to do that, I don't know," said Moore. "We're going to rent every 747 we can find."

    The article also brings up the issue of launch titles, a topic Microsoft seems to want to avoid answering conclusively until the last possible moment. In regards to Microsoft-published anticipated titles such as Rare's Perfect Dark Zero and Kameo: Elements of Power as well as Bizarre's Project Gotham Racing 3, Microsoft Chief XNA Architect J Allard said, "These games are not far from being done, and if they're three weeks after the launch or they're on launch day I don't think it makes a significant difference." Moore echoed those sentiments: "Games will arrive with a thousand bugs and get into the certification process. They make it or they don't. It's no big deal if a game takes another week. The consumer will get a strong line-up."

  • Real Time Worlds Licenses Unreal 3

    [xbox]

    Real Time Worlds, the studio founded by Lemmings and Grand Theft Auto creator David Jones, announced today an agreement with Epic to license the Unreal Engine 3 for use in any of the studio's games. The first title to take advantage of the deal is the upcoming MMO All Points Bulletin (APC) (X360, PC). Real Time Worlds is also working on Crackdown for Xbox 360, but it was not specified whether it will make use of Unreal technology. The game sports a very stylized visual aesthetic, in large part due to its atypical color palette.

    Webzen, the Korean firm publishing APB, has also obtained several licenses of the engine.

  • Nintendo Announces Two Bundles

    [ds] [gamecube]

    Nintendo just announced two upcoming hardware bundles, one for its DS console and one for the GameCube.

    I've seen quite a few people ask about this in chatty, so here's your answer: Two weeks after Mario Kart DS hits stores, Nintendo will launch a Red Hot Nintendo DS bundle. Like the recently-announced Nintendogs bundle, it goes for $149.99 (the price of a standalone DS before its recent price cut), comes in a limited edition color scheme, and includes a full game. In this case, the game is of course Mario Kart DS and the limited edition color is a deep red. The deal also comes with a checkered-flag wrist strap as well as various decals. Mario Kart DS ships November 14, and the bundle will follow on November 28.

    Nintendo also announced another GameCube promotion, following the recent Super Smash Bros. bundle. November 7 will see the release of a bundle containing a GameCube, Mario Party 7, a GameCube microphone, and two controllers--all for $99.99. Separately, the items would retail for about $175, with the upcoming Mario Party 7 priced at $49.99.

  • 24 Hour Dance Dance Fitness Revolution Alpha Extreme

    [ps2] [xbox]

    Konami has announced a deal with major U.S. gym club chain 24 Hour Fitness to include DDR machines in 24 Hour Fitness locations. The machines will be featured in grand openings of the chain, as well as in 24 Hour's Kids Club section. 30-day trial passes to 24 Hour Fitness will be included in copies of Dance Dance Revolution EXTREME 2 (PS2) and Dance Dance Revolution Ultramix 3 (Xbox).

  • Misc. Q&As/Features

    IGN asks a few questions of Silicon Knights president Denis Dyack regarding the studio's upcoming Too Human (X360).

    1UP has a developer interview with The Creative Assembly's Clive Gratton regarding Spartan: Total Warrior (PS2, Xbox, GCN).

    Iain Simons at Gamasutra has a feature up on the processes followed by Xbox 360 design director Jonathan Hayes.

Misc. Media/Previews

PS2

1UP keeps going with day 3's coverage of Fumito Ueda's Shadow of the Colossus (PS2), today looking back on Ico (PS2). GameSpot previews Harmonix's Guitar Hero (PS2).

Screenshots: Dynasty Warriors 5: Xtreme Legends (PS2). Mobile Suit Saga (PS2). WWE SmackDown! vs. RAW 2006 (PS2, also PSP).

Xbox

Screenshots: Shadow of Aten (X360, also PC).

Movies: Shadow of Aten (X360, also PC). Top Spin 2 (X360, also DS, GBA).

Portable

IGN digs up some info on Nintendo's Mario Kart DS (DS), Square Enix's Children of Mana (DS), and Mistwalker's ASH (DS). Eurogamer also scrounges some info on Nintendo's Animal Crossing: Wild World (DS). Meanwhile, GameSpot gets a non-exclusive look at the multiplayer in Raven's X-Men Legends II: Rise of Apocalypse (PSP, also PS2, Xbox, GCN, PC) as well as a preview of Sony Online's Field Commander (PSP). IGN checks out Sony Online's Untold Legend: The Warrior's Code (PSP).

Screenshots: Viewtiful Joe: Double Trouble (DS). Burnout Legends (DS, also PSP).

Movies: Viewtiful Joe: Double Trouble (DS).

Multi

IGN previews Rockstar's The Warriors (PS2, Xbox).

Screenshots: Crash Tag Team Racing (PS2, Xbox, GCN, DS, PSP).

Console Game Of The Evening [Submit Yours!]

Chrono Cross for the PS1. "Innovative combat system, pretty graphics (for the time), and interesting characters, locations, and story made this my most favorite RPG of all time." (submitted by rotten element)

Late Night Consoling

May 12, 2005 10:00pm CST tags: Denis Dyack, Capcom, Tecmo, Square Enix, Games: Console, Sony, SOCOM, Gauntlet
Okay, my quick-hit reaction: glad there's only one version, happy for the included hard drive, and kudos on the semi-free Xbox Live Silver. Boo-urns to paying for a WiFi adapter and battery controllers. All this news today has basically focused on the hardware, which is fine, but as they always say, it's all about the games, and that's what E3 will be for. There was a rumor floating around form respectable organizations that some devs immediately switched from Xbox 360 to PS3 after seeing Sony's hardware in action. Will the huge amount of hardware features win out over pure technological prowess?
  • More on Xbox 360

    [xbox]

    Your first order of business is to read this if you haven't yet. Many sites have updated with their large overviews of the console. Here they are: Game Informer, TeamXbox, GameSpot, and IGN. Quite a bit of reading, so enjoy! Also, this video surfaced today with overly-excited Xbox 360 engineers discussing the hardware. Trust me, this six minute clip is twenty times more informative than the MTV show.

  • PS3 This Year?

    [ps2]

    It's a possibility according to Sony's chief financial officer Takao Yuhara. Speaking to a Japanese news service, he said, "For the year end sales season, simultaneously building up both the PlayStation Portable system in America and Europe as well as the next generation PlayStation is one option that we have." A plausible scenario or some early smoke-blowing prior to the announcement of the Xbox 360?

  • Capcom's Latest: Devil Kings

    [ps2]

    Capcom revealed their newest game, Devil Kings, for the PS2. You will control different heroes from warring nations, each of which has special and unique abilities, with the goal to eventually unify the country. Experience points play a big role as each character is upgradable. More will be seen at E3. Screenshots inside the link.

  • Q Entertainment's Xbox 360 Title

    The first screenshot of Q Entertainment's Xbox 360 has been discovered. Information is very scarce, but it'll be called Ninety-Nine Nights and judging from the screenshot, looks like large armies will play a significant role. Hopefully more will be revealed soon.

  • Dead or Alive 4 for Xbox 360

    A boatload of screenshots for Dead or Alive 4 have surfaced and it has been supposedly confirmed that it will be an Xbox 360 game. The game shows plenty of returning characters and some new ones, but Tecmo has said these are unofficial shots. An official announcement at E3 is expected.

  • New MechAssault 2 Content

    [xbox]

    Microsoft released today new premium downloadable content for MechAssault 2: Lone Wolf. For $4.99, Xbox Live subscribers can purchase six new maps (each supporting up to 12 players) and the new Goblin armored vehicle.

  • FF7: Advent Children Dated

    [psp]

    Square Enix revealed that their animated film project, Final Fantasy VII: Advent Children, will receive a simultaneous release in both the US and Japan on September 14th of this year. As for the US launch, it appears it will only be available on DVD. Hopefully E3 will provide clarity.

  • Misc. Q&As/Features

    [ps2] [xbox]

    IGN has a video interview with Silicon Knight's president, Denis Dyack, even discussing their split with Nintendo.

Misc. Media/Previews

PS2

IGN showcases The Warriors. Games Domain takes a look at SOCOM 3.

Xbox

We have the first shots of Ghost Recon 3 here at the Shack. The Magic Box has new images for Ninja Gaiden Black. IGN shares shots of Kingdom Under Fire: Heroes.

GameCube

GamesAreFun has a few image collections of Mario Baseball and Pokemon XD.

Portable

Shots of Bomberman DS are at GameSpot.

Multi

GamerFeed previews State of Emergency 2 (PS2, Xbox). GameStop has new trailers for Mortal Kombat: Shaolin Monks (PS2, Xbox) and Gauntlet: Seven Sorrows (PS2, Xbox). IGN posts a few screens for The Living Dead (PS2, Xbox, GCN).

Console Game Of The Evening [Submit Yours!]

Major League Baseball Featuring Ken Griffey, Jr. for the Nintendo 64. "Can't beat the simple but fun gameplay in this baseball title." (submitted by RogeR1).

Late Night Consoling

Mar 12, 2004 10:00pm CST tags: Konami, Denis Dyack, Capcom, Tecmo, Sega, Silicon Knights, Games: Console, Sony
I'm only on the third or fourth mission of the first chapter of Final Fantasy X-2, but I think I need to take some time to figure out the battle system before I proceed. I haven't had too much trouble with the regular or boss fights in the previous missions, but on this new one, I found myself having to use Phoenix Downs in regular random monster encounters, and that's really not a good thing at all. I thought I understood the whole "dressphere" and "garment grid" system, but clearly it didn't sink in much. I figure I'll either RTFM or find a FAQ online to figure this stuff out (I already tried IGN's guide, but that's absolutely worthless in this regard). I hear from a lot of people that once you get the hang of it it's really a cool system, but it just hasn't clicked with me yet. Anyone have any pointers for a newbie?

Nintendo Possible DS Specs Leaked
An image said to be from Nintendo's official spec sheet for their DS system has made its way around the web over the last 48 hours. The image, which you can read all about at IGN, is labeled here as "Nitro" which was confirmed as an older codename for the system. The spec sheet has some surprising features listed, including a touch-sensitive screen, 802.11b support (suggesting online gameplay) and some serious horsepower, as it's able to produce as many as 120,000 polygons per second. It should be pointed out that those polygon figures are almost always supreme exaggerations, and don't reflect anything resembling actual gameplay. Still, it's an impressive list of features for the system. IGN has also posted another article containing all the information known to date about the system.
Xbox Pro Evolution Soccer Announced for Xbox
Somebody restrain pup...Konami of Europe has announced plans to release Pro Evolution Soccer (known here and in Japan as Winning Eleven) for Xbox. Before you get too excited, you should know that only the European release is officially planned at this time, and no decision has been made as to whether or not it will see the light of day elsewhere in the world. Still, the question on everybody's mind is whether or not it will support Xbox Live (down pup, down!), but those scruffy brits at Computer and Video Games point out that in an older interview, the creator of the series expressed his desire to work on Xbox Live. My guess is that if there's even a tiny chance of this happening, Microsoft will push for it as hard as they possibly can.
Xbox Ninja Gaiden Intact in Europe (For Now)
Eurogamer.net is reporting that the rumors that the decapitations have been removed from Ninja Gaiden for its European release are sheer rubbish. But there is a catch: Tecmo has acknowledged that the standards in certain European countries are stricter than here in the US and in Japan, so changes may have to be made. But for now, they intend to submit the game 100% intact for approval in those countries.
PS2 Xbox CNN/Money on N.A.R.C.
The latest edition of the Game Over column over at CNN/Money looks squarely at N.A.R.C, the upcoming overhaul of the arcade classic. It would appear that this game is being developed with controversy completely in mind, as the game will actually reward you for taking the drugs you capture from felons, so if you've always wanted to play a game where you can smoke some crack, well then here you go. While the original is hardly a classic, it was a game that was adamantly anti-drug (complete with that corny "WINNERS DON'T USE DRUGS" icon with the Presidential seal) so it's a bit disappointing that Midway is so set on turning the name on its head.
PS2 Harry Potter and the EyeToy
Proving that the EyeToy is very much mainstream and very much here to stay, EA announced today that their upcoming title Harry Potter and the Prisoner of Azkaban will contain special games designed for use with Sony's camera add-on. Adding to the game's cachet of gee whiz features is support for the USB headset, as the game will take voice commands as well. For more on these features, consult CVG's hands-on look at the game.
GameBoy Advance Nintendo Announces Joy Spots For GBA
Nintendo of Japan has announced an interesting initiative to support their GBA Wireless Adapter, which recently shipped in Japan with Pokemon Leaf Green/Fire Red. Called Joy Spot, the service will be installed in special retail locations, and will allow GBA owners with the adapter to compete against each other, as well as unlock special features in supported games. The first games supported will be the aforementioned Pokemon of course, but also the upcoming Mario Golf: Advance Tour.
Xbox Xbox Bigwigs Keynote at GDC
Those rumors about some sort of Xbox 2-Xenon-Ybox-Josephine announcement at the Game Developer's Conference got a bit louder today, as it was announced that Robbie Bach and J Allard will be presenting the keynote address. Details of their speech are of course impossible to find anywhere, but it's being called "Getting to the Game" which suggests...well, nothing really. Use your imagination. I'm coming up with squat.
GameCube PS2
Xbox GameBoy Advance
New Bionic Commando in the Works?
From the unsubstantiated rumors department comes this item at Games Are Fun that Capcom's Studio 8 is working on a revival of the venerable Bionic Commando series. Studio 8 is the same group of people that produced the two Maximo titles, which basically means if this is true, the series' legendary difficulty won't be lost in the revival.
GameBoy Advance Nintendo Cracking Down on GBA Emulation
Slashdot Games is reporting that Nintendo has been awarded a patent for emulating a handheld system in software, which they are using to try and shut down a planned Game Boy Advance emulator for the Tapwave Zodiac.
PS2 Tekken 5 at E3?
Computer and Video Games has posted a news item relaying a rumor that Tekken 5 may be debuted at E3 in May. The bigger question of course, is will anyone care? I don't know about anyone else, but Tekken 4 came and went without my even noticing it for a second, and unless it features amazing online support, or something that separates it from the pack, there's nothing that will get me to even glance at the game.
Nintendo Gumpei Yokoi Article
An article over at Gamers Europe talks about the life of Gumpei Yokoi, one of the true visionaries of this industry, and a man who played an instrumental role in the success of Nintendo. The article isn't particularly long, but it does detail the history of the Game & Watch, one of Yokoi's biggest achievements. It's not quite as detailed when it comes to his other two biggies (the Game Boy and SNES) or his one big failure (the Virtual Boy) but it's definitely worth a read nonetheless.
Xbox New Weekly Halo Update
The latest weekly Halo update is out, and this time can be found at Halo Babies. This week's update contains info on a recent visit by the makers of that freaky Master Chief armor, hints at two upcoming magazine previews of Halo 2 and more.
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Xbox
Misc. Interviews
GameInformer has conducted an interview with Denis Dyack, the president of Silicon Knights, talking with him about their just-shipped Metal Gear Solid: The Twin Snakes and other topics (including his desire to remake Kid Icarus). And on a totally different subject, 1UP has posted an interview with Kudo Tsunoda, the producer of the upcoming Fight Night 2004.
  Misc. Media/Previews
GameCube New looks at WWE: Day of Reckoning are up at GameSpot, GamerFeed, IGN and Planet GameCube.
PS2 GameSpot has new shots from Bujingai: The Forsaken City and impressions of Resident Evil Outbreak, IGN has new looks at Onimusha: Blade Warriors and Black Wind and new details from Street Fighter III: Third Strike and 1UP has an exclusive preview of Sly 2: Band of Thieves.
Xbox Updated impressions from Sudeki are up at GameSpot tonight and IGN has new shots from Dead or Alive Ultimate and Sudeki.
GameBoy Advance GameSpot has some new details from Sonic Advance 3, The Magic Box has new shots from Mario Golf: Advance Tour, Planet GameCube has new shots from Sabre Wulf and IGN has shots from Fullmetal Alchemist (not to be confused with the online PS2 title from Square of the same name).
GameCube PS2
Xbox
GameSpot has posted a new preview of Mercenaries (PS2, Xbox) and new shots from StarCraft: Ghost (GC, PS2, Xbox), both GameSpot and IGN have hands-on looks at Red Dead Revolver, IGN has new media from Powerdrome and DRIV3R (both PS2, Xbox) and CVG has new shots from Headhunter: Redemption (PS2, Xbox) which also sports the funniest headline of the day.

Console Game of the Evening: Road Rash 3 for the Sega Genesis. "Cattle prodding cops, crowbars sound like tuning forks, running over pedestrians, beating up women... this game had it all in the 90s" (submitted by moogoperator).

Late Night Consoling

Feb 20, 2004 10:00pm CST tags: Simpsons, Denis Dyack, Capcom, Sega, Silicon Knights, Games: Console, Sony, Stormfront Studios
(A quick note: my internet connection's on the fritz, so if this goes up late, I apologize). My copy of this month's issue of GameInformer arrived here at the loonyBin yesterday, and I eagerly read through the exclusive preview of Resident Evil 4. I must say, I'm pretty impressed. I gave up on the survival horror genre long ago (not even Eternal Darkness held my interest long enough for me to finish it), but it sounds like there are just enough changes here to make it feel original and different. Look for details on this to (officially) hit the web in the near future. Anyway, what I also was looking forward to reading was GameInformer's preview of Killer 7, and I came away from it just as confused as I was before. I think this game is going to be either absolutely brilliant or a jumbled mess of sheer nonsense. I dig the phildickian idea that all seven lead characters are just personalities in one guy's head, but so much of this game sounds too weird to actually work. Here's a quick excerpt as an example, "...you don't actually move in 3D in the environments. Instead you choose a direction from a variety of choices, like South Hallway or Room #302 and then you have the ability to move either further down that linear path, or turn back to the choices you previously made." Say what? Throw in a style that looks strangely like Flashback or Out of This World and I just don't know what to make of this game.

PS2 Sony! Sony! Sony!
Sony held their Gamer's Day event yesterday, and as you would expect, there was some news. Most shocking was word that Dark Odyssey wasn't in fact the latest Dark Cloud title from Factor 5, but rather an early production name for God of War, a new medieval action title from the creator of Twisted Metal. Also announced was a new fall release date for Gran Turismo 4, word that Hot Shots Golf Fore! will keep its online gameplay when it's released in North America this summer and some new details from Killzone. For reports, head over to GameSpot, IGN and GameInformer.
Xbox Danny Elfman Composing Fable Theme
Well I just got a whole lot more interested in this game...Microsoft announced today that none other than Danny Elfman, the former front man for Oingo Boingo and composer of everything from the Spider-Man and Batman scores to the opening music from The Simpsons, will be composing the theme song for Fable. As you might expect, this has caused the game to be delayed for another 18 months. I kid, I kid. It's still scheduled for release later this year.
GameCube PS2
Xbox
More GoldenEye Wackiness
gamesindustry.biz has posted an update on their GoldenEye scoop, with word that Scottish developer Visual Science (whose previous work includes Formula 1: Career Challenge) will be developing the title. More intriguing however is this item at 1UP, which says that the current issue of EGM promises an exclusive first look at the game, which they say will let you, "play the villain and take on 007 in this FPS that shakes up the Bond-universe timeline and continuity like a perfect martini...made in the Twilight Zone." What's particularly interesting is that this story won't be on the cover as was planned, but instead will be something that "might just be even bigger."
PS2 Virtua Fighter 4 Final Tuned Announced
At the big AOU 2004 convention in Japan, Sega announced Virtua Fighter 4 Final Tuned, another arcade revision of VF4. This new version contains a Challenge Mode that is said to be similar to the Weapons Master mode from Soul Calibur II. For preliminary details and shots, consult The Magic Box and 1UP.
Neo Geo SNK Moves Beyond MVS
After a record-setting 15 years of active development, SNK is finally graduating from their venerable NeoGeo MVS platform. At the AOU 2004 show, SNK Playmore has announced three new games, which will all use Sammy's Atomiswave arcade system instead. The games are all continuations of long-running MVS titles: The King of Fighters 2004, Samurai Spirits AW and Metal Slug 6. If you're worried about another NeoGeo 64, you can take some solace in the fact that these will almost certainly retain the same gameplay as their predecessors.
PS3 Team Bondi Interview
Eurogamer.net has conducted an interview with Brendan McNamara, who recently founded Team Bondi, a new developer comprised largely of former Team Soho alumni. Brendan can't say much about their project, just that it's in development for the PS3 and will likely take just as long to complete as The Getaway did (so don't look for it any time soon).
PlayStation Sidhe Interactive Gets Grant for PSP Development
New Zealand developer Sidhe Interactive has announced that they have received a government research grant from Technology New Zealand to fund development of a new title for Sony's PSP handheld. Government grants of this sort are quite common for film production (as they heavily promote the places they're filmed in) but I can't recall of any other such grant money being awarded for game development. Anyone know of anything like this?
PS2 New Xenosaga Episode II Battle System Details
1UP has posted new details on the battle system from Xenosaga Episode II: Jenseits von Gut und Bose. Taking a concept featured in a few other recent RPGs, multiple characters will be able to team up for special combination attacks. Four images are in 1UP's report, each showing a different combo move.
PS2 Xbox Is Whiplash Cruel to Animals?
I don't even know where to start with this one...the Crystal Dynamics-developed, Eidos-published title Whiplash is being criticized by the Royal Society for the Prevention of Cruelty to Animals and others in the UK, where the game goes on sale next week, as promoting cruelty towards animals. Whiplash of course is the game in which you play as a rabbit chained to a weasel, who you can fling around, as you free trapped animals. I'd like to point out that I have it on good authority that no actual animals were harmed in the production of the game (except for that one rabbit that participated in the QA process...but he was pretty disturbed to begin with).
GameBoy Advance Spyro and Crash Cross-over
It's not exactly Capcom vs. SNK here, but nonetheless, Spryo the Dragon and Crash Bandicoot are crossing over into each others' worlds. The games are Crash Bandicoot Purple: Ripto's Rampage and Spyro Orange: The Cortex Conspiracy, and the pair are separate side-scrolling platform titles that of course can be connected to one-another to unlock special features in each.
PS2 Sonic Team Interview
Cube.IGN's Sonic Team interview talks with director Yojira Ogawa of Sonic Team about Phantasy Star Online Episode III: C.A.R.D. Revolution, as well as some other topics, including how likely a fifth single player Phantasy Star RPG is.
Xbox New Links 2004 Course Available
Microsoft has released another new course for Links 2004. The latest, the Plantation Course at Kapalua golf resort is now available for download over Xbox Live. Like the previous course released, you'll have to pay a $4.99 fee in order to get it.
PS2 GameCube Misc. Interviews
Computer and Video Games has conducted an interview with Don L. Daglow of Stormfront Studios, talking with the studio's president about their upcoming title Forgotten Realms. Also, HomeLAN talks with Steve Wickes, the producer at Swordfish on their spy shooter Cold Winter. Both games are PS2-exclusives (although Forgotten Realms isn't explicitly so -- the PS2 version is just the only one that's been announced). Also, Silicon Knights' Denis Dyack has answered some questions about Metal Gear Solid: the Twin Snakes in IGN's forums.
  Misc. Media/Previews
GameCube New media from Harvest Moon: A Wonderful Life is up at Cube.IGN and new goodies from The Legend of Zelda: Four Swords+ are up at both IGN and 1UP.
PS2 GameSpot has new previews of Seven Samurai 20XX and Transformers, as well as new media from Romance of the Three Kingdoms IX and Tom Clancy's Rainbow Six 3, GameSpy has their own preview of Seven Samurai 20XX, GameInformer has new shots from Red Dead Revolver and Crimson Sea 2, IGN goes hands-on with Onimusha Blade Warriors, GamerFeed goes hands on with Samurai Warriors, and while it's not really a PS2 title, a new trailer from Final Fantasy VII: Advent Children can be found at both IGN and Games Are Fun, taken from the FFX International + Last Mission disc.
Xbox New impressions of Ninja Gaiden can be found at GameSpot, IGN and GameInformer, Team Xbox previews Knights of the Temple and has new media from Conan and IGN has new movies from Sudeki.
GameBoy Advance IGN has all sorts of goodness from Shining Force: Resurrection of the Dark Dragon, GameSpot has new media from the new Famicom Mini re-releases of Super Mario Bros, Ice Climber and Star Soldier, CVG has shots from Steel Empire and The Magic Box has new shots from Metal Slug Advance and Mega Man Zero 3.
PS2 Xbox GameSpot has posted a preview of ESPN Major League Baseball, a Fight Night 2004 developer's diary and new media from DRIV3R (all PS2, Xbox) and both HomeLAN and GameSpy have new previews of MTX Mototrax (PS2, Xbox).

Console Game of the Evening: Thrill Kill for the PSOne. "Easily the greatest fighting game that no one got to play. Got cancelled just before release. What can you expect from a game with violence meters instead of health bars." (submitted by her0d).

Late Night Consoling

Feb 11, 2004 10:00pm CST tags: Denis Dyack, Atari, Silicon Knights, Games: Console
Here's a weird and kinda cool little thing...insert credit has posted an image of the HotRod, a dental imaging device that looks exactly like an Atari Jaguar. If you're scratching your head in disbelief, take a look at the image (out of courtesy I won't link directly to it). According to the AtariAge forums, Imagin purchased the old molds from Atari "some years back" and that's why the thing looks so much like a Jaguar. What I want to know, is who looked at the Jaguar and said, "Eureka! That's our IntraOral Camera device!" Maybe he had been playing a bit too much Tempest 2000. A few hours of that and you probably shouldn't drive, let alone operate dental equipment.

GameCube PS2
Xbox
First MK: Deception Image?
Fan page Mortal Kombat Online has posted an image they received from an anonymous source, who claims this is from the next Mortal Kombat title, which is rumored to be called MK: Deception. Whether or not the image is in-game or a render is currently being debated among fans, but if you blow it up, it definitely looks like a lower-resolution model that's got bump and/or normal maps on it, which would certainly suggest that it's in-game. No matter what, that's one seriously badass looking Baraka. Thanks IGN for the tip.
Xbox Metal Slug 3 in May
SNK NeoGeo USA has announced that the Xbox port of Metal Slug 3 will ship in May. The game is an enhanced port of the arcade/NeoGeo original, and includes Xbox Live leaderboards among other additions. The Magic Box has posted some screenshots from the game, and well...they look exactly like the arcade, so it's difficult to tell if these are really shots from the port or not.
GameCube Metal Gear Solid: The Twin Snakes Q&A
As the game is now complete, Planet GameCube tracked down Denis Dyack, the head of Silicon Knights to talk a bit about Metal Gear Solid: The Twin Snakes, which should be arriving on store shelves in just under a month. In other MGS: TTT news, GameSpot has posted GameSpot and GameSpy have still more hands-on impressions, while Cube.IGN has posted more screenshots from the game.
GameBoy Advance That's a Crapload of GBAs
Nintendo announced today that they have sold more than 20 million Game Boy Advance systems in the US since its launch in June of 2001. This puts the GBA ahead of the previous two generations of Game Boy systems, as the original sold 2.4 million and the GBC sold 14.3 million in their first 2 1/2 years respectively.
Xbox 10 Reasons for the Xbox Hard Drive
GameSpy has posted an editorial with their top ten reasons why the Xbox Next should have a built-in hard drive. Some of these are a bit more convincing than others, but it's a good read nonetheless if you aren't aware of the various things having an internal hard drive has done for the current Xbox system, and what it could offer in the next generation.
PS2 More MIA PS2 Games
The third installment of IGN's recap of PS2 games that were announced (or strongly rumored, anyway) and have since disappeared is online tonight. In this portion they bring us up to speed on Four Horsemen of the Apocalypse, A Sound of Thunder and even (snicker) Duke Nukem Forever.
GameCube Donkey Konga Expansion Announced
The game itself isn't out here yet, but regardless, Nintendo of Japan has announced plans to release an expansion disc for Donkey Konga. The disc will be out later this year.
N64 Long Lost Goldeneye Level Discovered
You gotta hand it to Goldeneye fans...they're a persistent lot. The Detstar Goldeneye Project has revealed "The Citadel", an early test level which was long believed to have been erased completely, but sure enough, can be uncovered through the use of a GameShark. Much like the one that was discovered in Zelda: The Wind Waker, this is still just a test level, but it is kinda cool that it was buried in there so deep. Thanks Slashdot Games for the tip.
Nintendo N5 Clarification
Just a quick clarification: Nintendo will be unveiling their next console system at E3 in 2005 not this year's as was suggested here last night. I apologize to those of you who may have made travel reservations based on this information.
  Misc. Media/Previews
GameCube IGN has new shots from Baten Kaitos.
PS2 GameSpot has new previews of Cy Girls and Transformers: Prelude to Energon, IGN goes hands-on with Phantom Brave and Syphon Filter: The Omega Strain, CVG has a hands-on look at Onimusha 3 and 1UP links to some new movies from Gungrave O.D.
Xbox Team Xbox has posted a hands-on look at Tenchu: Return from Darkness.
GameBoy Advance IGN goes hands-on with Mega Man Battle Chip Challenge and has the box art for Mario Golf: Advance Tour.
GameCube PS2
Xbox
New media from MX Unleashed (PS2, Xbox) is up at GameSpot tonight, Planet GameCube has new shots from Pitfall: The Lost Expedition (GC, PS2, Xbox) and IGN has new media from Fight Night 2004 (PS2, Xbox).

Console Game of the Evening: The Adventures of Bayou Billy for the NES. "Bayou Billy may go on past the very first alligator, but I've never seen it done, and will not believe that even a Game Genie can do it unless you show me personally." (submitted by f1xxx3r).

Late Night Consoling

Dec 12, 2003 10:00pm CST tags: Denis Dyack, Atari, Capcom, Blizzard, Rockstar, Sega, Games: Console, Sony
Thanks to Morph8 for digging up this insane batch of photos of one guy's console collection that were posted to a Spanish-language forum. This is easily the most impressive console collection I've ever seen, and every time I look at it I see something else that I wish I had in my own. Actually, this is one of those things that I'll happily point out to my wife the next time she thinks I'm obsessed with my collection. Of course, every console I own is actually hooked up (which is the way they should be) and not behind glass, so as far as I'm concerned mine is still superior. Still, that's an awfully nice NeoGeo AES he's got there, and I've never even seen a PCFX up close (to say nothing of Nintendo's pocket Star Trek game!).

PS3 First Cell Pre-Production Chips in March
It's yet another announcement that really doesn't say a whole lot, but nonetheless Sony and Toshiba announced today that they will be running the first pre-production Cell processors off their new assembly line in March. While that's not too exciting in and of itself, the fact that it's a 65nm chip is. And it also opens up the possibility that we'll see a working PlayStation3 at E3 in May (but I still find it very unlikely we'll see anything more than a pre-rendered CGI "approximation" of PS3 technology).
Xbox Microsoft Planning Non-Standard Media for Xbox2?
A story on The Register today makes the pretty extreme leap in guessing that Microsoft may be planning a non-standard media format for their Xbox2 system. They base this entirely on the fact that Microsoft has posted a job listing in which they're looking for someone to "manage the design and development of the Xbox Game Disc for the next generation Xbox console", and the fact that the listing goes on to talk about anti-piracy measures. Aside from the fact that moving to a non-DVD based format would block backwards compatibility, it would not at all be in Microsoft's best interest to do so, since that would create the kind of production problems Nintendo ran into with third party developers and N64 cartridges. My guess is that it will be a plain old DVD, albeit with a custom copy-protection system (which isn't at all different from the first generation Xbox discs).
PS2 New Zealand Bans Manhunt
If you live in New Zealand and want to play Rockstar's Manhunt, you're out of luck...the Office of Film and Literature Classification has decided that the game, "depicts horror, cruelty, crime and violence in such a manner that its availability was likely to hurt the public good." Call it hypocrisy if you like, as Craven13 was the first to point out that New Zealand is the home place of Peter Jackson's Bad Taste and Dead Alive, which are easily among the goriest films ever made.
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Xbox
StarCraft: Ghost Not an Xbox Exclusive
It seems like every six months someone feels the need to re-confirm this, but just in case you've forgotten, Cube.IGN has contacted Blizzard and learned that yes, StarCraft: Ghost is still planned for all three console systems. Not only that, but the current plan is still to ship all three at the same time.
PS2 Xbox EA Sports Fight Night Announced
On Thursday EA Sports announced Fight Night 2004, a brand new boxing franchise for PS2 and Xbox that picks up where Knockout Kings left off. This impressive title features a wide variety of boxing champs, including Muhammad Ali, Joe Frazier, and Sugar Ray Leonard among many others. Details and media are up at IGN, and in case it's not obvious by the EA name, the game will only support online multiplayer on the PS2.
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Xbox
Viewtiful Joe Creator's Mystery Project
According to 1UP, Viewtiful Joe creator Hideki Kamiya has posted a column on Capcom's Japanese website, in which he mentions that he's working on a new game. No details of any kind are available yet, but he does say that it's in the same spirit as Viewtiful Joe and he hopes to make, " something that blends the possibilities of modern technology with the freshness and originality that marked earlier generations of action games."
Xbox Official Xbox 5.1 Speakers Announced
A press release posted at Team Xbox has the news that at the Consumer Electronics Show next month, Microsoft will unveil official Xbox 5.1 surround sound speakers. The speakers are being manufactured by Spherex Inc., and the system has four inputs (three digital, one analog) and will of course work with any home theater equipment, not just the Xbox.
Atari Pac-Man Retrospective
1UP has posted a look back at Pac-Man, who despite only being a handful of pixels really was my childhood hero (is it any wonder I wound up the way I did?). The author credits The Virtual Pac-Man Museum and Retrogamer for being a source, and if you go to either (or both) you'll find tons more Pac-related goodness.
PlayStation PSX Fails to Impress
An AP story at Yahoo News today has the first impressions by some analysts of Sony's new PSX superconsole, and they weren't particularly blown away by the device. It sounds like the interface is quite cool (as well it should be, since it's powered by that PS2 processor), but in every other respect it's just a mediocre melange of things that are available for much less if bought separately.
GameCube Phantasy Star Online 1.0 Servers Going Offline
This doesn't affect anyone playing Phantasy Star Online in this country, but for anyone in Japan, Sega has announced that the PSO version 1.0 servers will be going offline at the end of March. To keep playing you'll need to trade in their copy for the version 1.1 disc from Sega, but there's still plenty of time to do that.
GameBoy Advance New Kirby Confirmed
The first details on Kirby: The Mirror Conundrum (rough translation) are up at Pocket.IGN tonight. Unlike Nightmare in Dreamland, this is an original title, and one of the power-ups will apparently give Kirby wings and a bow and arrow, just like Kid Icarus way back when.
PS2 Under GT4's Hood
We've got game: Under the hood of Gran Turismo 4 is the name of an article from Motor Trend magazine that goes in-depth on Sony's latest realistic racing game (thanks Slashdot Games). The article details how they're striving for extreme realism in the game, which should be of note for any gearheads out there.
GameBoy Advance Sabre Wulf Q&A
Computer and Video Games has conducted a Q&A with an unnamed representative for Rare, talking with him/her about Sabre Wulf, their upcoming GBA resurrection of their classic Spectrum title.
GameCube Metal Gear Solid: The Twin Snakes Q&A
Cube.IGN has posted a Metal Gear Solid: The Twin Snakes update. Aside from a bunch of new screenshots, there's a brief Q&A with Denis Dyack of Silicon Knights, who talks about why the game was bumped to '04 among other things.
  Misc. Media/Previews
GameCube A new hands-on look at Donkey Konga is up at GameSpot tonight, IGN has new media from Baten Kaitos and a look at Geist, GameSpy has a hands-on look at Phantasy Star Online Episode III: C.A.R.D. Revolution and we have a new trailer from Virtua Fighter Cyber Generation at FileShack.
GameSpot has impressions of Tim Burton's The Nightmare Before Christmas and Syphon Filter: Omega Strain as well as new footage from Gran Turismo 4 and a new trailer from Dororo, IGN and GameInformer both have hands-on looks at Resident Evil: Outbreak, IGN has a Z Gundam playtest and a first look at Romance of the Three Kingdoms IX, Games Are Fun and The Magic Box have new images from Final Fantasy XII and GameInformer has a new trailer from Samurai Warriors.
GameSpot has a first look at Tenchu: Return from Darkness, new previews of Unreal II: The Awakening and Shadow Ops: Red Mercury and new media from Jade Empire, and IGN has a new preview of Tenchu: Return from Darkness and new shots from True Live Fantasy Online.
GameBoy Advance A new trailer from Astro Boy can be found at GameSpot tonight.
GameCube PS2
Xbox
GameSpot goes hands-on with Fallout: Brotherhood of Steel (PS2, Xbox), Pitfall: The Lost Expedition (GC, PS2, Xbox), All-Star Baseball 2005 (PS2, Xbox) and MTX Mototrax (GC, PS2, Xbox) and has a new trailer from The Suffering (PS2, Xbox), IGN has their own looks at Pitfall: The Lost Expedition and MTX Mototrax and CVG has new shots from Psi-Ops: The Mindgate Conspiracy (PS2, Xbox).

Console Game of the Evening: Snake, Rattle and Roll for the NES. "A really innovative, original game by Rare, I never actually bought it, but I rented it more times than I can count." (submitted by Dmiller).

Late Night Consoling

Oct 17, 2003 10:00pm CST tags: Konami, Namco, Denis Dyack, Activision, Tecmo, Sega, Silicon Knights, Games: Console
Well it took us a while, but we've finally got the absolutely amazing Ninja Gaiden trailer from TGS 2003 up at FileShack. As we got absolutely zero help from anyone at Tecmo (hey, they won't return my calls), Maarten diligently had a wget session restarting over and over again for two weeks before we finally got it. So here it is, enjoy. It's shaky-cam, but it's very high-quality shaky-cam footage, and it really is awesome, with over three minutes of gameplay footage.

GameBoy Advance
Sega Kicks Financial Ass
gamesindustry.biz is reporting that Sega has revised their financial forecast for the first half of their fiscal year, and now expects to post a net profit of 5.7 billion yen, which is way up from their original projection of 200 million yen. The success of Sonic Adventure DX and Virtua Fighter 4: Evolution are cited, as is better-than-expected arcade sales.

GameBoy Advance
Nintendo Invests in Bandai
In a surprising bit of news, it's been discovered that Nintendo purchased 2.7% of Bandai's public shares at the end of September, making it one of the top ten investors in the company, and this has sparked rumors that they are looking to purchase or merge with the company outright. Bandai has its hands in many, many areas that are attractive to Nintendo, including anime, toy and game sales, and Bandai is the owner of such lucrative franchises as Gundam, .hack and Digimon.
New Halo Toys Revealed
Toy company JoyRide has updated their Halo page with details on their next wave of toys from the game, which will be shipping next month. Like the first batch these are some pretty darn high quality figures, and featured in this set are red and green variants of the Master Chief, plus the Elite alien and even a Ghost. There are also two sets of 3" miniature figures.
128DD?
I rarely come right out and say that a rumor is complete and total hogwash, but that's just what I'm going to do with this one...GamerFeed has posted a news item relaying a rumor that's running in a Japanese gaming magazine, that suggests that Nintendo is working on an external storage device that holds removable 40GB cartridges in a manner similar to Iomega's Zip Disks. Those who have been following this industry for a long time will no doubt realize that this sounds an awful lot like Nintendo's disastrous 64DD, a moronic bit of hardware that produced Ura Zelda and not a whole lot else.

Did Activision Commit a True Crime?
With just weeks to go before its release, Activision has been hit with a lawsuit from author Robert Crais, who claims that Nick Kang, the protagonist of True Crime: Streets of L.A. is a ripoff of his character Elvis Cole. The author is looking to block the game's release, which until we hear otherwise, is set for November 4th.
Are BG: DA II and Fallout: BOS Delayed?
GameSpot is reporting that EB Games has changed the release dates for both Baldur's Gate: Dark Alliance II and Fallout: Brotherhood of Steel. Both of these games are at the center of Interplay's lawsuit with VU Games, although when they originally filed that suit last month, Interplay said they would distribute both themselves to insure their release this year.
Pilotwings on GameCube Successor?
Computer and Video Games, which was the source for the first rumor about a new Pilotwings game that's in development at Factor 5, is now saying that the game is behind schedule, and isn't going to see the light of day until 2005. CVG goes on to say that given that timeframe, Nintendo of Japan would prefer to bump the game to their next console. While there's no substance to back this up, this wouldn't be the first time Nintendo's done something like this, and in fact they've done it many, many times, with games like Eternal Darkness being one notable example.
Nokia Hopped up on Goofballs Claiming "Strong Launch"
Yeah, you read that right...in a statement on gamesindustry.biz tonight, a Nokia representative is quoted as saying that the N-Gage has sold out at many retailers, and was greeted with a "very positive" consumer response. Of course, they offer no figures to support this, and the only numbers we've seen so far have been dismal, with less than 500 units being sold in some 6,000 retailers in the UK.
Third Party GBA Player Announced
UK company Datel, creator of the very cool Freeloader boot disc for GameCube has announced their latest invention: their own Game Boy Advance player. The unit is pocket-sized, and will be priced slightly cheaper than Nintendo's own player, and they're claiming full compatibility with the entire Game Boy Advance library.
MGS: The Twin Snakes Interview
1UP has conducted an interview with Denis Dyack, the head of Silicon Knights, talking with him about Metal Gear Solid: The Twin Snakes, their upcoming collaboration with both Konami and Nintendo. The questions deal with the logistics of such an arrangement, whether or not he thinks such a thing will be more common in the future, and how this game differs from the original Metal Gear Solid.
GameBoy Advance Who's there? Nintendo.
Nintendo has announced a contest to promote Mario & Luigi: Superstar Saga that will be judged by comedienne Kathy Griffin, where fans are asked to send in their original knock knock jokes. Four runners-up will win GBA SP systems with Mario & Luigi, while one winner will walk away with a hefty GameCube/GBA package. I'd enter, but all my knock knock jokes end with, "Dave's not here, man."
kill.switch Music Q&A
HomeLAN has posted a Q&A with Kevin Manthei, the composer of the music in Namco's upcoming title kill.switch. As you would expect, the questions deal exclusively with Kevin's craft, and he talks about his background in addition to his work on this particular game.
Tak & The Power of Juju Interview
GameSpot's Tak & The Power of Juju interview talks with John Blackbur of Avalanche Studios about their recently released PS2 and GameCube title. Among other things, John talks about Nickelodeon's involvement in the game's development.
GameCube Celebrity Deathmatch Fragged
While I can't imagine there are going to be a whole lot of GameCube owners throwing their consoles out the window over this development, Gotham Games confirmed this week that they have canceled the GameCube version of Celebrity Deathmatch. While no official reason is stated, GameSpot's source blames "programming issues" for the game's cancellation.

Prince of Persia: The Sands of Time Q&A
A new Prince of Persia: The Sands of Time Q&A is up at HomeLAN, talking with Yannis Mallat, the game's producer. Among other things, Yannis talks about the extremely positive reception the game has been getting.
Mega Onimusha
A scan from a Japanese magazine that can be found over at Games Are Fun shows Mega Man.EXE from the Mega Man Battle Network GBA games, as a playable character in the upcoming fighting game Onimusha Buraiden. This makes about as much sense as the car from Daytona USA being in Fighters Megamix (okay, maybe a little bit more) but it's still cool for Mega Man fans.

GameBoy Advance
Where did they find these kids?
A pretty funny article is online over at 1UP, where they took a handful of kids between the ages of 9 and 12 and sat them down in front of classic games like Pong, Mario Bros. and Tetris and recorded their reactions. As entertaining as this is, I suspect that either these kids were totally clueless, or they were intentionally showboating, because I've yet to meet anyone over the age of five who couldn't grasp the concepts of Super Mario Bros. or Tetris within seconds. Especially when you consider of the fact that Nintendo keeps re-releasing those early Super Mario games and kids worldwide are eating them up with a spoon.

GameBoy Advance
Misc. Media/Previews
GameSpot has new previews of Kya: Dark Lineage and Monster Rancher 4 (both PS2) and new shots from Sudeki (Xbox). Over at IGN they have hands-on looks at Crash: Nitro Kart (GC, PS2, Xbox), Top Gear Rally (GBA) and Dinosaur Hunting (Xbox), along with new media from Donkey Konga (GC), Prince of Persia: The Sands of Time (GC, PS2, Xbox), Mario & Luigi: Superstar Saga (GBA), FIFA Soccer 2004 (GC, PS2, Xbox), NBA Ballers (GC, PS2, Xbox) and Star Wars Jedi Knight: Jedi Academy (Xbox) and the first shots from Mario Golf Advance Tour (GBA). Elsewhere online, Games Are Fun links to some new movies from new clips from Resident Evil: Outbreak and has new shots from Shinseki Evangelion 2 (both PS2), GameSpy has new previews of Breakdown (Xbox) and Ghost Recon: Jungle Storm (PS2), The Magic Box has new shots from Sega 3D Ages Vol. 6 & 7 (Bonanza Bros. and Columns) and Legacy of Kain: Defiance (PS2, Xbox), CVG has new shots from Pac-Man Vs. (GC), GameInformer has new media from Time Crisis 3 (PS2) and 1UP has new previews of Maximo vs. The Army of Zin (PS2) and Amped 2 (Xbox). And finally, we've got Namco's promo trailer for Nina (PS2) up at FileShack.

Console Game of the Evening: Comix Zone for the Sega Genesis. "The first game I saw with serious style, and something that hasn't been tried again for awhile (Viewtiful Joe!!)" (submitted by rogleader).