In Odium, you command an elite team of government soldiers investigating an abandoned Russian spy-training facility. Unsubstantiated reports of violent hybrid creatures in the local area are being perpetrated by the media, and these unfounded claims will be swiftly disproved as you command your men to root out the source of this campaign of misinformation. Expected resistance is low, the mission will go strictly by-the-book...(yea right!)
Direct3D
- You need DirectX7 to use Direct3D. Get it on Microsoft's Download Page.
- Some users of Windows 98 + Sound Blaster live cards + NVidia video cards are finding the demo locks up on exit, sometimes with the music looping. Restarting the computer or killing the TournamentDemo.exe application gets you free.
- In 16-bit color, weapons may interpenetrate walls when you get real close.
- If you have any problems, make sure you have the latest Direct3D drivers for your card.
Networking
- Occasionally when the server switches levels, users with high-ping connections may see the "Connecting..." screen appear twice, and reconnect to the server twice.
- When picking up a weapon, sometimes the animations flicker.
- In 3dfx Glide, if you alt-tab away from Unreal while connected to a server, you will time out and be disconnected. If running a listen server, all other clients will time out.
- We have many reports that internet gameplay performance sucks with all games for users with WebTV installed (particularly the version bundled with the Voodoo3 3500). Uninstall it.
Audio
- A3D support is back. For A3D support to work properly, you need the latest drivers from Aureal.
- EAX support is back.
Cosmetic
- Ping doesn't always align right in the scoreboard.
- Ping doesn't show up in scoreboard if resolution X size is less than 640
The full version of the new demo (55Mb) is now released. Modem users can download it from Gigex here - this is a resumable download so if your modem connection dies during the 55Mb download you can still get the file without starting the whole download over. Those using really fast connections and those behind firewalls should try here which is a more normal FTP-style download.
The patch for the existing 3DFX demo (10Mb) is also available now. Modem users can download it from Gigex at here - this is a resumable download so if your modem connection dies during the 10Mb download you can still get the file without starting the whole download over. Those using really fast connections and those behind firewalls should try here which is a more normal FTP-style download.
Win some UT goodies: If you download either version through Gigex, and provide your email address, you could be one of 50 lucky winners (chosen at random) to receive a long-sleeve, black UT T-shirt or be the one lucky winner to get a very exclusive Unreal Tournament leather jacket! Details appear with the download.
Also, as many of you guys know AVault, and subsequently myself are responsible for posting a patch release which apparently was not intended for release. Sorry about that one, here is word from GreenMarine on that whole episode:
A few versions of the final demo that were not intended for release have been released on various news sites. We made these builds of the demo so that server operators could set up servers. Unfortunately, a few unscrupulous server operators decided to release these builds on webpages. This only causes to create confusion. We have been working with GT on synchronizing a release and have been working on final issues with the demo. Specifically, a test patch for upgrading the 3dfx only version of the demo was made available. This patch worked, but lacked the new DeathMatch map being released with the final demo. We pulled the patch, but various news sites had already made it available without our authorization.
File: UTDemo338.exe Size: 55,603,712 bytes Description: This is the final demo.
File: UTDemo338cPatch.exe Size: 9,892,864 bytes Description: This is the patch to update the 3dfx demo to the final demo.
Our plans right now are to release the Linux Server-only version of the Unreal Tournament Demo tonight, do some exhaustive overnight testing (and potentially a bug fix if it's needed) and then give the demo to GT to release tomorrow morning if everything goes OK. There are still a few known issues (Tim Sweeney will post a list tonight on the Unreal Technology Site) that won't get addressed in time for the demo release but otherwise we think it will be pretty solid and D3D users should be pleased.
As well of course as the previous quote from Tim Sweney, which Billy got:
We've gone through 4 "release candidates" in the past 2 days and just started testing version version 338 internally now. If everything looks good, it's a go...but it's hard to tell whether it will be tonight or tomorrow.
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