Stardock Tells the Dark Tale of Demigod's Release, Promises Updates, Demo
"Demigod's connectivity problems have basically boiled down to 1 bad design decision and 1 architectural limitation," writes Stardock CEO Brad Wardell in a new blog post that outlines the situation.
Wardell explains, in storybook format, the reason that hypothetical Demigod players "Tom" and "Alice" probably have had issues playing Demigod online. The whole thing has something to do with sockets, and considering I thought the show "24" invented those, it's best left to the technical minded. The short form is that help is on the way.The current plan includes a patch on Wednesday that will... Read more
