Another interview about the game and its release date is up over at Voodoo Extreme.Everything. It's a brand new engine for us and a 3D world. Everything was just a little more difficult to do than we thought. One of the big problems is the single player campaign. We're very ambitious about it. It's going to have over thirty scenarios and while that's not the problem per se, a lot of things have to be done before we can really get into the meat of doing the single player -- AI stuff, things like that. Without those being finished it's hard to actually nail down completed scenarios and be sure about them. A lot of that stuff is still coming together and it's delaying the single player campaign.
Update: PlanetSide is little behind that of Star Wars Galaxies. McDaniel expects the game to be ready for release in Q1 2003.
D. Georgeson: The information in that thread is in no way official. The game will take as long to make as it takes. That's very grey, but it's the only answer I'm prepared to give at this time.
So uh... yeah I guess that means we wont bee seeing Planetside for a while. Bummer because it's purty and I was looking forward to finding out what is so $10/month special about it.
``We just looked at a bunch of things and just simply said, 'You know, Nov. 15 is going to be the right date,''' O'Rourke said. Microsoft also is no longer making firm predictions about how many units will be in stores at launch. Previously, the company said it would ship 600,000 to 800,000 machines for the now-scrapped Nov. 8 launch. O'Rourke said the company was no longer using that number, but wouldn't elaborate. [snip]
So... head to head with GameCube once again. Thanks Teamxbox.com
While Tom ClancyÂs Rogue Spear: Black Thorn features a very strong moral component and realistic portrayal of the fight against terrorism, Ubi Soft has decided to delay the release of the game and modify the content to avoid stirring emotions unnecessarily and unwillingly offending the public.
As a result, the gameÂs release will be postponed from the originally scheduled date of October 9th until further notice from the company.
While the extra wait might seem disheartening, fans of the series should take comfort in the fact that the decision to extend Allied Assault's development time by an extra four months was ultimately made for the benefit of the game itself. [e3 screenshots]
Well that's good news, I thought they were gonna delay it because they couldnt decide on the color of the box!
When we started Gas Powered Games we shot for the moon. Ironically we never actually got all the things into the game that we wanted, far from it, but we got the real important stuff in and now we are trying to finish it all, and it's a huge task, much bigger than anything that any one of us could have imagined. [snip]
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