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Jim Dose Interview

Apr 27, 2001 7:30pm CST tags: id Software, DOOM 3, Interview
I want to congratulate Jim Dose of id Software on one of the best interviews I have ever read. Amazing! Seriously I liked it.. we know he cant tell us anything about DOOM so he at least tried to keep it interesting. :)

Examining DOOM Tech

Apr 27, 2001 9:58am CST tags: DOOM 3
We missed this one yesterday but it's pretty interesting reading. Have a look at this in depth analysis of the DOOM video that was released way back when. Basically it's someone pointing out a lot of the engine effects that can be confirmed about the game and giving some background of what they are and what they can do.

Moving lights, highlights, bumpmaps, enemies, NURBSs... everything´s here and working. The ability to move lights and sound (like Devine said in QuakeCon2K) is present here.

.. and here are the purty pictures he is referring to if for some reason you've managed to miss them.

Carmack Interview

Apr 26, 2001 9:14am CST tags: John Carmack, Valve, id Software, DOOM 3, Interview
Gamespy managed to score a new interview with id's John Carmack. They talk with The Carmack about his recent Hall of Fame induction, what he feels is his biggest contribution to the world of interactive arts and sciences, his perception of the game business, what technical advances he looks forward to, his opinion on online gaming, his take on the PC - Console wars as well as his opinion on the Xbox and the games he's been playing.

GameSpy: What do you feel to be your biggest contribution to the world of interactive arts and sciences?
John Carmack: As a part of id Software, the distinctive feel of a first-person shooter may be the broadest accomplishment. 3D games were certainly going to exist, but they could have all gone the way of Ultima Underworld or Mario 64, rather than taking the action-arcade route. Personally, most of my technical accomplishments are just temporary. ...

GameSpy: What game developers do you admire most?
John Carmack: Probably Valve, because they did so many things right as a new company, and in the end, results matter most.

DOOM @ Work

Apr 19, 2001 9:51am CST tags: id Software, DOOM 3
For those of you (Ok, all of us) just waiting for anything related to DOOM to come out, Here's a desktop snapshot from Jim Dose' of id Software working on the DOOM "tech demo". It's interesting that they are working on something being called tech demo at this point. Generally speaking you dont label something a demo unless you plan on demonstrating it to someone. A while back Well-Rounded talked to someone who claimed id was not going to be showing DOOM at E3 next month, but the next day the CEO of id Software Todd Hollenshead put out a statement saying that wasnt certain just yet.

"I don't know where that came from because no one here has the job title of "spokesman". Still, I doubt we will show anything from DOOM at E3 this year."

Maybe they just like to label internal builds "tech demo" for the hell of it, or they show it to hardware vendors and the like and it's not for public viewing, or it could or maybe we could get lucky next month at E3. The dutch guy and I will be there making sure! update: Looks like it wont be at E3 for sure now. Oh well. Here is what Christian Antkow just sent me:

That's the startup screen we used at Macworld. It has not changed since then. We have no plans on releasing a techdemo in the forseeable future, nor do we plan on showing any DOOM technology at E3.

Damn, I thought we saw the startup screen for Macworld which was that id logo deal. At least we can count on Nintendo showing off all the new pokemon products at E3.

Doom GBA Interview

Apr 10, 2001 12:02pm CST tags: DOOM 3, Interview
The latest Stomped interview is one with Todd Hollenshead of id, talking about the Game Boy Advance version of Doom. Besides asking about the developer, multiplayer options and so forth, JCal also asks about an update on the Commander Keen for the GBC which is now at Nintendo for final approval.

DOOM & E3

Apr 02, 2001 7:06pm CST tags: id Software, DOOM 3, E3
Oh well poo. Well Rounded has gotten confirmation from id Software that The DOOM will not be showing at E3 this year. I had thought there was an outside chance that it would be showing since The Apple folks convinced Carmack to show it off once before. E3 this year is going to be crazy and for id to show up sporting their what looks to be amazing new engine could have stolen the show.

the developer says the company has chosen, instead, to focus on Return to Castle Wolfenstein and Commander Keen for GameBoy Color, both highly anticipated titles themselves, and both (presumably) much closer to their shipping dates.

Developers on Doom

Mar 20, 2001 12:53pm CST tags: DOOM 3
Developers Discuss Doom is an article on Doom Center with around 24 developers giving their opinion on the New Doom game that's being made.

DOOM FAQ

Mar 19, 2001 10:15am CST tags: DOOM 3
In case you havent ogled at the New DOOM screenshots enough you can have a look at the new FAQ at Doomcenter which covers all the known information about the next id game.

New DOOM Interview

Mar 07, 2001 10:11pm CST tags: DOOM 3, Interview
A new Doom interview tonight for you courtesy of Daily Radar (thanks jerenity). The DR guys talk to programmer Jim Dose about the game and while there's not a whole lot that Jim can share it's still a pretty nice read

DR: One of the things that really cemented id's games in the community is their ability to be heavily modified by the players. How extensively will Doom 3 feature the ability to make mods and custom levels?

JD: We'll continue that tradition, and Doom will be our most customizable game yet. The level editor is built into the engine, so you'll be able to make new levels for the game right out of the box. Levels won't require the huge preprocessing times that our previous games did. Also, we have an easy-to-use scripting system that will allow people to create very interactive environments. Of course, we'll also release the code so that programmers can make their own types of gameplay. Mod makers and licensees should be very happy with the capabilities of the new engine.

Read the rest here.

Fred Nilsson Interview

Mar 06, 2001 9:05am CST tags: id Software, DOOM 3, Interview
Over at Quake Idge is an interview with Fred Nilsson, the new animator at id Software. There's questions about his tasks at id, if he's learning any new things at the company, how long did the id logo sequence for Team Arena take, and of course there are some Doom questions.

More on DOOM Animation

Feb 28, 2001 9:53am CST tags: DOOM 3
A follow-up to Carmack's Doom animation comment that was missed, as Jim Dose also chipped in with his two cents on manual animation versus parametric animation. You can read that post here

When I originally discussed what features we wanted in the animation system with the animator, I suggested adding controls for parametric facial animation, and he was basically horrified. His response was that he could do a much better job by hand. "This (animation) is what I do.", he said. After seeing the results of what he can accomplish by hand, I tend to agree.
I've looked into the research that's been done on parametric facial animation, and while it's impressive, I haven't seen anything that approaches the quality that an animator can do by hand. Even when the set of expressions it uses are manually created, the expressiveness doesn't compare to the subtlety an animator can put into it. ...

DOOM Animation

Feb 27, 2001 11:30am CST tags: John Carmack, DOOM 3
A little snippet of Doom news, as a new post on /. has John Carmack talking about the animation of the game. It's not a whole lot, but it's something. And heck, it's Doom.

We don't have any technology specifically directed towards character features. The animation was done pretty conventionally in Maya.
Our new animator comes from a film background, and we are finding that the skills are directly relevent in the new engine.

John Carmack

Gamma Corrected DOOM

Feb 26, 2001 2:26pm CST tags: DOOM 3
A number of the modem users have been requesting some gamma enhanced images from the DOOM video to be posted. I went ahead and got the highest quality footage I could and applied the magic gamma wand. These images are noticeably better quality than the originals. Have a look.

update: Ok people are just loving these shots so I've moved this to a full item. I'm pretty happy with the quality I squeezed out of these shots, thanks for the kind words. :)

New Doom3D

Feb 25, 2001 9:24am CST tags: DOOM 3
A new version of the Doom3D has been released. Doom3D is a Win32/DirectX port of the original Doom source code. New in this release is a console, Quake-style bindings, split-screen multiplayer and a few other things. Thanks VE.

More DOOM Stuff?

Feb 24, 2001 3:12pm CST tags: DOOM 3
Figured I would go ahead and post the bummer news of the day. After the video of DOOM was released a few days ago everyone was of course just hoping and praying we would get some higher resolution footage of the stuff. It looked great but left a lot to the imagination. Well I got my man Amer from GameSpot to talk to the source of the video... Guess what, there wont be a higher resolution video released. Combine that with the statement from Todd Hollenshead that id wont be releasing anything official, and the statement from The Carmack saying he doesnt expect anything to be released about DOOM for a while and I guess thats it. We got a blurry little glimpse, and I think I like it that way.

... considering how far away we are from having a title on the shelves, so  we probably aren't going to be showing it anywhere else for quite a while. [...]

Carmack On Doom & Mac

Feb 23, 2001 7:58am CST tags: DOOM 3
The Carmack made two more /. posts after yesterday's post regarding the colors on the screen, mentioning the game code being in C++ and the speed of the Apple G4, mentioning the G4 CPUs arent as fast as x86 processors (Apple likes to think otherwise).

We did a ton of testing the last two weeks while we were putting the demo together. The 733 G4 was not as fast as my 1 ghz PIII in any of the trouble areas. Apple is doing a lot of good work, but the CPU's just aren't as fast as the x86 ones. ...

DOOM in MPEG

Feb 22, 2001 5:52pm CST tags: John Carmack, DOOM 3
The GameSpot guys have posted an 27meg MPEG version of the DOOM video that came out. It's horribly dark and hard to see anything, but if you go into your display settings and 'adjust overlay' brightness you can see things fairly clear. The quality is slightly higher than what we've seen so far but not by much. I've also adjusted the Shack DOOM screenshots a little bit more and of course we've got the server stable which is always a bonus. Also, George Broussard has a pretty cool .plan update about the footage.

At a small Chinese restaurant, over dinner, a simple   question was asked of John Carmack. We wondered how he  was able to do such amazing things with his engines [...] He looked up from his dinner and with all due modesty just said:  "Well, I like to think I'm pretty good at what I do."
[...]
Ten years, and many engines later, it's no different.  Last night John sent a shockwave through the world of gaming that will be felt for years. We got a peek at Doom 3 - or at least it's engine. Yup, he's pretty damned good as what he does all right :) /applause

On Slashdot, John Carmack replied to complaints that there were hardly any distinctive colors visible during the presentation.

Unfortunately, the giant projector screens are not color calibrated the same way at all. The colors did get rather washed out on the big screen.

John Carmack

Jim Dose Interview

Feb 22, 2001 9:22am CST tags: DOOM 3, Interview
id programmer Jim Dosé has been interviewed at The Mean Arena, talking about life at id, difference between Ritual Entertainment and id and of course the Doom tech among a few other things.

id's DOOM Unveiled

  Feb 22, 2001 9:11am CST tags: id Software, DOOM 3
Here it is guys, late last night the first glimpse of DOOM from id Software made it out onto the net in the form of a low quality video. Much like the first glimpse we ever got of Quake3 back in the day. You can check out a bunch of snapshots Maarten took last night or suffer through the whole video which includes a bunch of other stuff. Keep in mind these are NOT prerendered movie scenes but actual in-game footage.

Click to enlarge Click to enlarge
... more DOOM screenshots!

The Shugashack server is absolutely pegged. I just offloaded these images to the new server which should hopefully help a bit. If you're reallly bored, check out the old DOOM fake screenshots and try to find who was the closest to what the game really looks like :)

No Official Doom Shots

Feb 21, 2001 11:59pm CST tags: DOOM 3
For those of you who were hoping for some official id shots from the Doom engine demonstration, no such luck. From Stomped

A quick email from Stomped to id's CEO Todd Hollenshead has him stating that there will be no screenshots or video released by id of what was shown of the Doom 3 engine during the keynote speech

Of course this doesn't rule out that other sources might come up with videos or images. The only image that surfaced so far, is this one.

Update: The first footage has finally appeared, at CNET Tech News. Click the "Jobs introduces "amazing" Geforce 3" link (on the right side). Go now!
For those of you who can't quite stream that video, I took some shots. Be warned, these are low res and still images don't do the effects justice. View the video when you can. It is REALLY impressive.