Moving lights, highlights, bumpmaps, enemies, NURBSs... everything´s here and working. The ability to move lights and sound (like Devine said in QuakeCon2K) is present here.
.. and here are the purty pictures he is referring to if for some reason you've managed to miss them.
GameSpy: What do you feel to be your biggest contribution to the world of interactive arts and sciences?
John Carmack: As a part of id Software, the distinctive feel of a first-person shooter may be the broadest accomplishment. 3D games were certainly going to exist, but they could have all gone the way of Ultima Underworld or Mario 64, rather than taking the action-arcade route. Personally, most of my technical accomplishments are just temporary. ...GameSpy: What game developers do you admire most?
John Carmack: Probably Valve, because they did so many things right as a new company, and in the end, results matter most.
"I don't know where that came from because no one here has the job title of "spokesman". Still, I doubt we will show anything from DOOM at E3 this year."
Maybe they just like to label internal builds "tech demo" for the hell of it, or they show it to hardware vendors and the like and it's not for public viewing, or it could or maybe we could get lucky next month at E3. The dutch guy and I will be there making sure! update: Looks like it wont be at E3 for sure now. Oh well. Here is what Christian Antkow just sent me:
That's the startup screen we used at Macworld. It has not changed since then. We have no plans on releasing a techdemo in the forseeable future, nor do we plan on showing any DOOM technology at E3.
Damn, I thought we saw the startup screen for Macworld which was that id logo deal. At least we can count on Nintendo showing off all the new pokemon products at E3.
the developer says the company has chosen, instead, to focus on Return to Castle Wolfenstein and Commander Keen for GameBoy Color, both highly anticipated titles themselves, and both (presumably) much closer to their shipping dates.
Read the rest here.DR: One of the things that really cemented id's games in the community is their ability to be heavily modified by the players. How extensively will Doom 3 feature the ability to make mods and custom levels?
JD: We'll continue that tradition, and Doom will be our most customizable game yet. The level editor is built into the engine, so you'll be able to make new levels for the game right out of the box. Levels won't require the huge preprocessing times that our previous games did. Also, we have an easy-to-use scripting system that will allow people to create very interactive environments. Of course, we'll also release the code so that programmers can make their own types of gameplay. Mod makers and licensees should be very happy with the capabilities of the new engine.
When I originally discussed what features we wanted in the animation system with the animator, I suggested adding controls for parametric facial animation, and he was basically horrified. His response was that he could do a much better job by hand. "This (animation) is what I do.", he said. After seeing the results of what he can accomplish by hand, I tend to agree.
I've looked into the research that's been done on parametric facial animation, and while it's impressive, I haven't seen anything that approaches the quality that an animator can do by hand. Even when the set of expressions it uses are manually created, the expressiveness doesn't compare to the subtlety an animator can put into it. ...
We don't have any technology specifically directed towards character features. The animation was done pretty conventionally in Maya.
Our new animator comes from a film background, and we are finding that the skills are directly relevent in the new engine.John Carmack
... considering how far away we are from having a title on the shelves, so we probably aren't going to be showing it anywhere else for quite a while. [...]
We did a ton of testing the last two weeks while we were putting the demo together. The 733 G4 was not as fast as my 1 ghz PIII in any of the trouble areas. Apple is doing a lot of good work, but the CPU's just aren't as fast as the x86 ones. ...
On Slashdot, John Carmack replied to complaints that there were hardly any distinctive colors visible during the presentation.At a small Chinese restaurant, over dinner, a simple question was asked of John Carmack. We wondered how he was able to do such amazing things with his engines [...] He looked up from his dinner and with all due modesty just said: "Well, I like to think I'm pretty good at what I do."
[...]
Ten years, and many engines later, it's no different. Last night John sent a shockwave through the world of gaming that will be felt for years. We got a peek at Doom 3 - or at least it's engine. Yup, he's pretty damned good as what he does all right :) /applause
Unfortunately, the giant projector screens are not color calibrated the same way at all. The colors did get rather washed out on the big screen.
John Carmack
The Shugashack server is absolutely pegged. I just offloaded these images to the new server which should hopefully help a bit. If you're reallly bored, check out the old DOOM fake screenshots and try to find who was the closest to what the game really looks like :)
Of course this doesn't rule out that other sources might come up with videos or images. The only image that surfaced so far, is this one.A quick email from Stomped to id's CEO Todd Hollenshead has him stating that there will be no screenshots or video released by id of what was shown of the Doom 3 engine during the keynote speech
Update: The first footage has finally appeared, at CNET Tech News. Click the "Jobs introduces "amazing" Geforce 3" link (on the right side). Go now!
For those of you who can't quite stream that video, I took some shots. Be warned, these are low res and still images don't do the effects justice. View the video when you can. It is REALLY impressive.
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