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DOOM 3 1.3.1 Patch Released

Feb 02, 2007 6:12pm CST tags: id Software, DOOM 3
id Software has released a DOOM 3 1.3.1 patch, offering various fixes and improvements including improved Vista compatibility. Mac OS X and Linux patches are available as well, as is a new SDK.

DOOM Movie Full Trailer

Aug 24, 2005 11:59pm CST tags: Trailer, DOOM 3
Well, I think many of us can recall the years and years that have gone by where the topic of the DOOM movie has come up and gone away countless times. It seems the time is finally here now and we just got a hold of the full 2 minute trailer which shows off some of the first person footage that looks to be featured a number of times in the movie. Here it is, the full trailer and a couple of grabs of that first person perspective:

doom_movie1.gif (18671 bytes) doom_movie2.gif (19063 bytes)

Report from the DOOM Movie Set

Jun 01, 2005 2:38pm CST tags: DOOM 3
Although the movie adaptation of DOOM has already finished shooting, Dark Horizons is just now talking about their visit to the set which was located in Prague. They revealed five things about the movie that they feel need to be known right this minute. 1.) The movie is going for a "Hard R" rating, 2.) the weapons and sets are reminiscent of classic DOOM, 3.) there isn't a ton of green screening, just plenty of men-in-suits, 4.) the story follows three soldiers answering a distress call on a new planet, and 5.) everything is based indoors.

For a more detailed explanation, click the link to check out their report. It is interesting to note, as did author Jeff Wilser, there's been barely any mention of the movie. "No promotion. No trailers. No teasers. Not even a one-sheet." It's also releasing in the movie dead month of October. Hm..

DOOM 3 1.3 Patch

May 24, 2005 5:14pm CST tags: id Software, DOOM 3
id Software has released a new patch for DOOM 3, updating the Windows and Linux builds of the game to v1.3. The new update adds support for Punkbuster as well as EAX 4.0, fixes ragdoll bounciness, and also comes with a few changes related to .pk4 downloads. An updated SDK is available as well.

Resurrection of Evil Q&A

Mar 31, 2005 6:07am CST tags: id Software, DOOM 3
Game Informer has the latest id Software Q&A, talking DOOM 3: Resurrection of Evil and DOOM 3 Xbox with Tim Willits, Matt Hooper and Brandon James. RoE topics include storyline, the artifacts, new weapons, and the amount of gameplay time.

DOOM Movie News

Mar 05, 2005 7:14am CST tags: DOOM 3
AICN points the way to this online journal by Doug Jones, the actor playing various Imps in the upcoming DOOM movie. Jones previously played Abe Sapien in the Hellboy movie, and has also had roles in Men in Black 2 and Adaption. As we mentioned the other day, principal photography recently wrapped.
While reclining on the plane ride home to L.A., I did my usual damage assessment, but thankfully, there's not much to report. Just bruised thumbs from repeated stunt falls onto a metal grated floor after taking blank bullet wounds to my Imp head last week. Oh yeah, I'm all about the glamour. I ended up being blown to bits a total of 4 times, bless my heart. Anyone who doesn't much care for me will LOVE watching this movie (cue the announcer: Doug Jones as four Imps, dying four bloody deaths ... in "Doom" ... at theatres everywhere August 2005).

DOOM 3 Expansion Q&A

Mar 02, 2005 5:10am CST tags: id Software, DOOM 3
IGN has Resurrection of Evil Q&A, asking id Software's Matt Hooper some more about this upcoming DOOM 3 expansion pack. It is currently scheduled for release next month.

DOOM 3 Expansion Previews, Media

Feb 25, 2005 7:21am CST tags: id Software, DOOM 3, Trailer, Screenshots
Over at Action trip you can find a preview of DOOM 3: Resurrection of Evil, offering hands-on singleplayer and multiplayer impressions. GameSpy also has a new preview, as do GameHelper and Telefragged. Meanwhile, on FileShack you can find a Resurrection of Evil trailer which shows about a minute and a half of gameplay footage and we have some screenshots right here.

Update: GameSpot and IGN have posted their previews, and GameSpot also has a video interview with id's Todd Hollenshead. GameZone has an article format Q&A with id Software's Matt Hooper.

DOOM 3 Expansion Preview

Feb 21, 2005 8:54am CST tags: DOOM 3
Computer Games Magazine has an article format DOOM 3: Resurrection of Evil interview. The article touches on the development of the expansion at Nerve Software, the storyline, gameplay, new weapons and monsters, and the addition of a CTF mode.

DOOM 3 Expansion In April

Feb 09, 2005 9:20am CST tags: id Software, DOOM 3
In a departure from the usual "when it's done" comments until the gold announcement, id Software today confirmed that DOOM 3: Resurrection of Evil will ship in the week of April 4. DOOM 3 for the Xbox will ship the same week.
Resurrection of Evil picks up two years following the events of the original in a once forgotten and remote UAC research facility on Mars. Players wage a brutal war against an army of new demons and zombies including Hell's own Hunters, while utilizing incredible new weapons like the physics defying "grabber" and the return of the classic double-barreled shotgun. Featuring new locations, puzzles and mysterious powers like the ability to slow time, Resurrection of Evil will have players reloading for the bloodiest battle yet

DOOM 3 Expansion Delay

Feb 07, 2005 5:59pm CST tags: Activision, id Software, DOOM 3, Delay
Though id Software always swears by "when it's done", Activision has announced a delay for the DOOM 3 expansion pack Resurrection of Evil. Originally expected by the publisher in March, the add-on will now probably hit stores in April.

DOOM 3 Expansion Interview

Jan 20, 2005 10:36am CST tags: DOOM 3, Interview
The latest DOOM 3: Resurrection of Evil interview has been posted over at Computer & Video Games. Tim Willits talks about the storyline, demon powers, new enemies and weapons, the game's pacing, the Enviro-Suit and the new multiplayer options.

DOOM 3 Expansion Q&A

Jan 11, 2005 11:32am CST tags: id Software, DOOM 3
Games Domain is the latest site to chat with id Software, asking Marty Stratton and Matt Hooper about the upcoming DOOM 3: Resurrection of Evil in an article format preview of the expansion.

DOOM 3 Expansion Shots

Jan 09, 2005 2:13pm CST tags: DOOM 3
Tiscali Games has three new screenshots from DOOM 3: Resurrection of Evil, showing three different locations from the expansion pack.

DOOM 3 Expansion Preview

Jan 06, 2005 3:48pm CST tags: id Software, DOOM 3
GameSpy has the first online preview of Resurrection of Evil, the Nerve Software developed expansion pack for DOOM 3. The article offers an overview of new features and content, quotes from id Software designer Matt Hooper and two screenshots. Here's a bit on the artifact that starts the story for the expansion.
While DOOM 3's Soul Cube was the ancient civilization's ultimate weapon against the forces of Hell, this artifact was Hell's counterpart... and they want it back. Bad. "It's Hell's ultimate weapon," Hooper explains, "and you have to get it to the surface." This artifact and the three demons -- called "Hunters" -- represent a central component of Resurrection. Each of the Hunters has its own special ability, and the artifact is able to "steal" these abilities once each Hunter is defeated, so you can add it to your own arsenal. The first Hunter has an ability called "Hell Time," where everything in the world but you slows down. There's an obvious parallel to "bullet-time" from the Matrix movies and the Max Payne games, although Hooper points out that it's not quite the same [...]
Update: IGN now has their own article about the expansion.

John Carmack Blog

Jan 02, 2005 10:49am CST tags: John Carmack, id Software, DOOM 3
The Armadillo Aerospace Website is now host of new John Carmack .plan file / blog updates. The id Software programmer hadn't posted a new .plan since early 2003, but he plans on resuming them in the form of a blog while talking about various topics - "some general interest stuff, but a bunch of things will only be of interest to hardcore graphics geeks". In this first new update he mentions he had planned to release the Quake 3 source code late 2004, something which obviously didn't happen.
I intended to release the Q3 source under the GPL by the end of 2004, but we had another large technology licensing deal go through, and it would be poor form to make the source public a few months after a company paid hundreds of thousands of dollars for full rights to it. True, being public under the GPL isn't the same as having a royalty free license without the need to disclose the source, but I'm pretty sure there would be some hard feelings. Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won't be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won't wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.

Doom Movie Scriptwriter Addresses Fans

Dec 14, 2004 9:10am CST tags: DOOM 3
Dave Callaham, the scripwriter for the upcoming Doom movie, has written a personal letter to the Doom community to address the massive backlash the film has received from some leaked details of the plot. He gave the letter to HomeLAN Fed, who has it hosted on their site. Here's a snippit:
I've found it frustrating that I somehow became the goat for the perceived shortcomings of the film, because (and I say this with no humility whatsoever, because I'm not a humble person), that I am, without a doubt, the greatest ally the Doom fan has had during the entire process of the film being made. I am the only person involved creatively who has ever made any attempt to open discourse with the game's internet fanbase, and I am the only person involved who has continually kept the ideals of the game first and foremost in mind. I very truthfully believe that my unapologetic and hyper-violent script would have been a Doom fan's movie dream come true. However, since my involvement, the film has steadily moved away from the realm of fandom and more toward the realm of traditional Hollywood interests. It's not been ideal, in my opinion, but I did what I could when I could, and I stand by that work.

DOOM Movie Update

Dec 04, 2004 10:38am CST tags: DOOM 3
There's a DOOM movie story on Dark Horizons, reporting from the set of the movie in Prague (thanks Blues News). In case you were looking for a movie taking place on Mars, with monsters coming from hell..well, look elsewhere.
The monsters have nothing to do with hell, the plot is not taking place on Mars and "space marines" are not well "space marines" as their outfits are more like SWAT team members. The story follows eight marines, teleported into a command centre of a secret base on a remote planet. There, they learn that something strange is happening and soon monsters start to appear. The monsters aren't from hell, but rather people mutated by some nasty super-virus although the monsters look very similar to those in the game. [...] There will be loads of shooting though, especially in the end where a large number of sequences will be shot purely in "first-person" perspective of the leading character (Karl Urban). The chainsaw and Bio Force Gun do appear in the film.

New DOOM 3 Linux Binaries

Nov 26, 2004 2:40pm CST tags: DOOM 3
New Linux DOOM 3 client & server binaries have been released, offering a number of bug fixes as well as new sound code. You can read more about this new sound code in .this plan update by id programmer Timothee Besset. Thanks Crusader.

DOOM 3: Resurrection of Evil Details

Nov 19, 2004 2:32pm CST tags: DOOM 3
Getting their info from the latest issue of Computer Gaming World, HomeLAN Fed has some new details on the Resurrection of Evil expansion pack for DOOM 3, which was annouced last month. Resurrection of Evil will ship with 11 new singleplayer levels, 3 new monsters, 3 new weapons and 4 new multiplayer maps. One new weapon is the previously mentioned double-barreled shotgun, another is a Half-Life 2 type gravity gun called the Grabber. The expansion pack will also see the return of the enviromental suit from the previous DOOM games. The CGW article (December issue) also includes several screenshots.